Progress on Left
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39c157e65a
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@ -17,7 +17,6 @@
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;scroll-position Point2d
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;scroll-target Point2d
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;selection Point2d
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;target Point2d ;pt Point2d ;pt2 Point2d ;mouse Point2d
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;textarea Textarea2d
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@ -27,7 +26,7 @@
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|0100 @RESET
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,filepath =dev/file.name
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#0300 =dev/file.length
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#0900 =dev/file.length
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,body =dev/file.load
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#0005 =selection.y
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@ -239,27 +238,37 @@ RTS
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@skip
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#0000 =dev/sprite.y
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#0000 =j
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( draw )
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@draw-textarea-ver
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#0018 =dev/sprite.x
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@draw-textarea-hor
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#0018 =dev/sprite.x
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( get character )
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~dev/sprite.y #0008 DIV2 ~scroll-position.y ADD2 =target.y
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~dev/sprite.x #0018 SUB2 #0008 DIV2 =target.x
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@draw-textarea-loop
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,font #00
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,no-linebreak ~textarea.addr ~j ADD2 LDR #0a NEQ JMP? POP2
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( fill clear )
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@fill-clear
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,font =dev/sprite.addr
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#01 =dev/sprite.color
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,fill-clear ~dev/sprite.x ~dev/screen.width #0010 SUB2 LTH2 JMP? POP2
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#0008 =dev/sprite.x
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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@no-linebreak
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#45
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,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP? POP2
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( get character )
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~dev/sprite.y #0008 DIV2 ~scroll-position.y ADD2 =target.y ( current line )
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,font #00 ~textarea.addr ~j ADD2 LDR #20 SUB #0008 MUL2 ADD2 =dev/sprite.addr
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( incr ) ~j #0001 ADD2 =j
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( draw ) #01 ~target.y ~selection.y EQU2 #0d MUL ADD =dev/sprite.color
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,draw-textarea-loop ~textarea.addr ~j ADD2 LDR #00 NEQ JMP? POP2
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@draw-textarea-end
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#0008 MUL2 ADD2 =dev/sprite.addr
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#01 ~target.y ~selection.y EQU2 #0d MUL ADD =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,draw-textarea-hor ~dev/sprite.x ~dev/screen.width #0010 SUB2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-textarea-ver ~dev/sprite.y ~dev/screen.height #0010 SUB2 LTH2 JMP? POP2
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RTS
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