Templated the mouse example
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@ -6,7 +6,8 @@
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%-- { #0001 SUB2 }
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%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
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%%->x { .%/x PEK2 }
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%%^ { .% PEK2 } %%= { .% POK2 }
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%%? { .% DEI2 } %%! { .% DEO2 }
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( devices )
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@ -19,7 +20,6 @@
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|0000
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@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
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@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
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@color $1
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@ -28,11 +28,11 @@
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|0100 ( -> )
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( theme )
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#f0fd .System/r DEO2
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#f003 .System/g DEO2
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#f002 .System/b DEO2
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#f0fd System/r!
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#f003 System/g!
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#f002 System/b!
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( vectors ) ;on-mouse .Mouse/vector DEO2
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( vectors ) ;on-mouse Mouse/vector!
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BRK
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@ -56,27 +56,25 @@ BRK
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@on-mouse-down ( -> )
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( record start position )
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.Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2
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.Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2
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Mouse/x? DUP2 pointer/x= pointer/lastx=
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Mouse/y? DUP2 pointer/y= pointer/lasty=
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.Mouse/state DEI .pointer/state POK
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pointer->x .Console/short DEO2
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BRK
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@on-mouse-drag ( -> )
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( draw line )
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.pointer/lastx PEK2
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.pointer/lasty PEK2
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.pointer/x PEK2
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.pointer/y PEK2
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pointer/lastx^
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pointer/lasty^
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pointer/x^
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pointer/y^
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#01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
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;hairline JSR2
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( record last position )
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.Mouse/x DEI2 .pointer/lastx POK2
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.Mouse/y DEI2 .pointer/lasty POK2
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Mouse/x? pointer/lastx=
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Mouse/y? pointer/lasty=
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.Mouse/state DEI .pointer/state POK
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BRK
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@ -84,19 +82,19 @@ BRK
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@draw-cursor ( -- )
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( clear last cursor )
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;clear .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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;clear Screen/addr!
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pointer/x^ Screen/x!
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pointer/y^ Screen/y!
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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Mouse/x? pointer/x=
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Mouse/y? pointer/y=
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( draw new cursor )
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;cursor .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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;cursor Screen/addr!
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pointer/x^ Screen/x!
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pointer/y^ Screen/y!
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( colorize on state )
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.Mouse/state DEI #00 NEQ
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@ -106,23 +104,23 @@ RTN
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@hairline ( x1 y1 x2 y2 color -- )
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( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
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.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
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.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
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#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
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#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
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.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
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( load ) .color POK line/y0= line/x0= line/y= line/x=
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line/x0^ line/x^ SUB2 ABS2 line/dx=
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line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
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#ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx=
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#ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy=
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line/dx^ line/dy^ ADD2 line/e1=
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&loop
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.line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
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.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
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.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
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.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
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.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
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.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
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line/x^ Screen/x! line/y^ Screen/y! .color PEK .Screen/color DEO
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line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ
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line/e1^ #0002 MUL2 line/e2=
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line/e2^ line/dy^ LTS2 ,&skipy JNZ
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line/e1^ line/dy^ ADD2 line/e1=
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line/x^ line/sx^ ADD2 line/x=
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&skipy
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.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
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.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
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.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
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line/e2^ line/dx^ GTS2 ,&skipx JNZ
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line/e1^ line/dx^ ADD2 line/e1=
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line/y^ line/sy^ ADD2 line/y=
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&skipx
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,&loop JMP
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&end
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