Templated the mouse example

This commit is contained in:
neauoire 2021-04-22 15:19:09 -07:00
parent 62e3d75883
commit f58ce2882f
1 changed files with 42 additions and 44 deletions

View File

@ -1,12 +1,13 @@
( dev/mouse )
%RTN { JMP2r }
%8+ { #0008 ADD2 }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%8+ { #0008 ADD2 }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
%%->x { .%/x PEK2 }
%%^ { .% PEK2 } %%= { .% POK2 }
%%? { .% DEI2 } %%! { .% DEO2 }
( devices )
@ -19,7 +20,6 @@
|0000
@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
@color $1
@ -28,11 +28,11 @@
|0100 ( -> )
( theme )
#f0fd .System/r DEO2
#f003 .System/g DEO2
#f002 .System/b DEO2
#f0fd System/r!
#f003 System/g!
#f002 System/b!
( vectors ) ;on-mouse .Mouse/vector DEO2
( vectors ) ;on-mouse Mouse/vector!
BRK
@ -56,27 +56,25 @@ BRK
@on-mouse-down ( -> )
( record start position )
.Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2
.Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2
Mouse/x? DUP2 pointer/x= pointer/lastx=
Mouse/y? DUP2 pointer/y= pointer/lasty=
.Mouse/state DEI .pointer/state POK
pointer->x .Console/short DEO2
BRK
@on-mouse-drag ( -> )
( draw line )
.pointer/lastx PEK2
.pointer/lasty PEK2
.pointer/x PEK2
.pointer/y PEK2
pointer/lastx^
pointer/lasty^
pointer/x^
pointer/y^
#01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
;hairline JSR2
( record last position )
.Mouse/x DEI2 .pointer/lastx POK2
.Mouse/y DEI2 .pointer/lasty POK2
Mouse/x? pointer/lastx=
Mouse/y? pointer/lasty=
.Mouse/state DEI .pointer/state POK
BRK
@ -84,19 +82,19 @@ BRK
@draw-cursor ( -- )
( clear last cursor )
;clear .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
;clear Screen/addr!
pointer/x^ Screen/x!
pointer/y^ Screen/y!
#30 .Screen/color DEO
( record pointer positions )
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
Mouse/x? pointer/x=
Mouse/y? pointer/y=
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
;cursor Screen/addr!
pointer/x^ Screen/x!
pointer/y^ Screen/y!
( colorize on state )
.Mouse/state DEI #00 NEQ
@ -106,28 +104,28 @@ RTN
@hairline ( x1 y1 x2 y2 color -- )
( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
( load ) .color POK line/y0= line/x0= line/y= line/x=
line/x0^ line/x^ SUB2 ABS2 line/dx=
line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
#ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx=
#ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy=
line/dx^ line/dy^ ADD2 line/e1=
&loop
.line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
line/x^ Screen/x! line/y^ Screen/y! .color PEK .Screen/color DEO
line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ
line/e1^ #0002 MUL2 line/e2=
line/e2^ line/dy^ LTS2 ,&skipy JNZ
line/e1^ line/dy^ ADD2 line/e1=
line/x^ line/sx^ ADD2 line/x=
&skipy
.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
line/e2^ line/dx^ GTS2 ,&skipx JNZ
line/e1^ line/dx^ ADD2 line/e1=
line/y^ line/sy^ ADD2 line/y=
&skipx
,&loop JMP
&end
RTN
@clear [ 0000 0000 0000 0000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]
@clear [ 0000 0000 0000 0000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]