Repaired dev.keys example
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15435a7302
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@ -61,8 +61,8 @@ RTN
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@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
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@text2 [ Hello 20 World 0a00 ]
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|c000 @FRAME
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|d000 @ERROR
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@FRAME BRK
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@ERROR BRK
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```
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## TODOs
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@ -32,6 +32,5 @@ RTN
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@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
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@text2 [ Hello 20 World 0a00 ]
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|c000 @FRAME
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|d000 @ERROR
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@FRAME BRK
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@ERROR BRK
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@ -1,176 +1,36 @@
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( Keys )
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;mouse { x 2 y 2 }
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;textarea { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;color { byte 1 }
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;blink { byte 1 }
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;timer { byte 1 }
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%8+ { #0008 ADD2 }
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%8* { #0030 SFT2 }
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|0100 @RESET
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0130 ;Controller { buttons 1 }
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|0140 ;Keys { key 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 0daf 02ff 035f ] ( palette )
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|0200 @RESET BRK
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@FRAME
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#0080 =textarea.x1 #0060 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr
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,redraw JSR2
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,redraw-window JSR2
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~Keys #00 EQU BRK?
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,$no-return ~Keys #0d NEQ JMP2?
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#0000 =Sprite.x
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( incr ) ~Sprite.y 8+ =Sprite.y
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( release ) #00 =Keys
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BRK
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$no-return
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,font #00 ~Keys 8* ADD2 =Sprite.addr
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( draw ) #01 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( release ) #00 =Keys
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BRK
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|0200 @FRAME
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,do-cursor JSR2
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,do-textarea JSR2
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BRK
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@redraw-window
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#0000 #0000 ~Screen.width ~Screen.height #01 ,pattern ,tile-rect JSR2
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( dropshadow )
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~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
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~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
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~textarea.x1 #0001 SUB2 ~textarea.y1 #0001 SUB2 ~textarea.x2 ~textarea.y2 #00 ,line-rect JSR2
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~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR2
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RTN
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@redraw
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~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR2
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~textarea.x1 ~textarea.y1 #04 ~textarea.addr ,draw-textarea JSR2
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RTN
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@blink-cursor
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,skip ~timer #10 LTH JMP2?
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#00 =timer
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~blink #00 EQU =blink
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,cursor =Sprite.addr
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#05 ~blink ADD =Sprite.color
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@skip
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~timer #01 ADD =timer
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RTN
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@tile-rect ( x1 y1 x2 y2 color addr )
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=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
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$ver
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~rect.x1 =Sprite.x
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$hor
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( draw ) ~color =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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,$hor ~Sprite.x ~rect.x2 LTH2 JMP2?
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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,$ver ~Sprite.y ~rect.y2 LTH2 JMP2?
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$ver
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~rect.x1 =Screen.x
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$hor
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
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RTN
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@draw-textarea ( x y color addr )
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( load ) =textarea.addr =textarea.color =Sprite.y =Sprite.x
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~textarea.addr
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$loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color
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( detect linebreaks )
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DUP2 LDR #0d NEQ ,$no-return ROT JMP2?
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~textarea.x1 =Sprite.x
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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( decr ) ~Sprite.x #0008 SUB2 =Sprite.x
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$no-return
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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DUP2 LDR #00 NEQ ,$loop ROT JMP2?
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POP2
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RTN
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@do-textarea
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( ,blink-cursor JSR2 )
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,do-textarea-end ~Keys #00 EQU JMP2? ( skip on no key )
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( backspace )
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,any-key ~Keys #08 NEQ JMP2?
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,input-end ~textarea.cursor #00 EQU JMP2?
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( decr ) ~textarea.cursor #01 SUB =textarea.cursor
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#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
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,input-end JMP2
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@any-key
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~Keys ~textarea.addr #00 ~textarea.cursor ADD2 STR
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( incr ) ~textarea.cursor #01 ADD =textarea.cursor
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@input-end
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#00 =Keys ( release key )
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,redraw JSR2
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( add cursor )
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,cursor =Sprite.addr
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#06 =Sprite.color
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@do-textarea-end
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RTN
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@do-cursor
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,skip-drag ~Mouse.state #01 NEQ JMP2?
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~mouse.x =textarea.x1 ~mouse.y =textarea.y1
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,redraw-window JSR2
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,redraw JSR2
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@skip-drag
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~mouse.x ~Mouse.x NEQU2
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~mouse.y ~Mouse.y NEQU2
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#0000 EQU2 RTN? ( Return if unchanged )
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( clear last cursor )
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
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( record mouse positions )
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~Mouse.x =mouse.x ~Mouse.y =mouse.y
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#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
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RTN
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@draw-sprite
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=Sprite.y
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=Sprite.x
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=Sprite.addr
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=Sprite.color
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RTN
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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@ -207,18 +67,6 @@ RTN
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@pattern [ aa55 aa55 aa55 aa55 ]
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@cursor [ 7e7e 7e7e 7e7e 7e7e ]
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@body [ ]
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;text { body 512 }
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|d000 @ERROR BRK
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|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF40 ;Keys { key 1 }
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|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ f0ff f000 f00f ] ( palette )
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@ERROR BRK
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@ -695,7 +695,6 @@ RTN
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0000 7e02 3c40 7e00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@mouse00icn [ 0000 0000 0000 0000 ]
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