Repaired dev.keys example

This commit is contained in:
neauoire 2021-03-22 12:33:15 -07:00
parent 15435a7302
commit f884031c2d
4 changed files with 32 additions and 186 deletions

View File

@ -61,8 +61,8 @@ RTN
@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
@text2 [ Hello 20 World 0a00 ]
|c000 @FRAME
|d000 @ERROR
@FRAME BRK
@ERROR BRK
```
## TODOs

View File

@ -32,6 +32,5 @@ RTN
@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
@text2 [ Hello 20 World 0a00 ]
|c000 @FRAME
|d000 @ERROR
@FRAME BRK
@ERROR BRK

View File

@ -1,175 +1,35 @@
( Keys )
;mouse { x 2 y 2 }
;textarea { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;color { byte 1 }
;blink { byte 1 }
;timer { byte 1 }
%8+ { #0008 ADD2 }
%8* { #0030 SFT2 }
|0100 @RESET
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0130 ;Controller { buttons 1 }
|0140 ;Keys { key 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
|01F8 [ 0daf 02ff 035f ] ( palette )
#0080 =textarea.x1 #0060 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr
,redraw JSR2
,redraw-window JSR2
|0200 @RESET BRK
BRK
@FRAME
|0200 @FRAME
~Keys #00 EQU BRK?
,do-cursor JSR2
,do-textarea JSR2
BRK
@redraw-window
#0000 #0000 ~Screen.width ~Screen.height #01 ,pattern ,tile-rect JSR2
( dropshadow )
~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
~textarea.x1 #0001 SUB2 ~textarea.y1 #0001 SUB2 ~textarea.x2 ~textarea.y2 #00 ,line-rect JSR2
~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR2
RTN
@redraw
~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR2
~textarea.x1 ~textarea.y1 #04 ~textarea.addr ,draw-textarea JSR2
RTN
@blink-cursor
,skip ~timer #10 LTH JMP2?
#00 =timer
~blink #00 EQU =blink
,cursor =Sprite.addr
#05 ~blink ADD =Sprite.color
@skip
~timer #01 ADD =timer
RTN
@tile-rect ( x1 y1 x2 y2 color addr )
=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
$ver
~rect.x1 =Sprite.x
$hor
( draw ) ~color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
,$hor ~Sprite.x ~rect.x2 LTH2 JMP2?
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
,$ver ~Sprite.y ~rect.y2 LTH2 JMP2?
RTN
@fill-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$ver
~rect.x1 =Screen.x
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x #0001 ADD2 =Screen.x
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
( incr ) ~Screen.y #0001 ADD2 =Screen.y
,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
RTN
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$hor
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
RTN
@draw-textarea ( x y color addr )
( load ) =textarea.addr =textarea.color =Sprite.y =Sprite.x
~textarea.addr
$loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color
( detect linebreaks )
DUP2 LDR #0d NEQ ,$no-return ROT JMP2?
~textarea.x1 =Sprite.x
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
( decr ) ~Sprite.x #0008 SUB2 =Sprite.x
,$no-return ~Keys #0d NEQ JMP2?
#0000 =Sprite.x
( incr ) ~Sprite.y 8+ =Sprite.y
( release ) #00 =Keys
BRK
$no-return
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
,font #00 ~Keys 8* ADD2 =Sprite.addr
( draw ) #01 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( release ) #00 =Keys
@do-textarea
( ,blink-cursor JSR2 )
,do-textarea-end ~Keys #00 EQU JMP2? ( skip on no key )
( backspace )
,any-key ~Keys #08 NEQ JMP2?
,input-end ~textarea.cursor #00 EQU JMP2?
( decr ) ~textarea.cursor #01 SUB =textarea.cursor
#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
,input-end JMP2
@any-key
~Keys ~textarea.addr #00 ~textarea.cursor ADD2 STR
( incr ) ~textarea.cursor #01 ADD =textarea.cursor
@input-end
#00 =Keys ( release key )
,redraw JSR2
( add cursor )
,cursor =Sprite.addr
#06 =Sprite.color
@do-textarea-end
RTN
@do-cursor
,skip-drag ~Mouse.state #01 NEQ JMP2?
~mouse.x =textarea.x1 ~mouse.y =textarea.y1
,redraw-window JSR2
,redraw JSR2
@skip-drag
~mouse.x ~Mouse.x NEQU2
~mouse.y ~Mouse.y NEQU2
#0000 EQU2 RTN? ( Return if unchanged )
( clear last cursor )
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
( record mouse positions )
~Mouse.x =mouse.x ~Mouse.y =mouse.y
#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
RTN
@draw-sprite
=Sprite.y
=Sprite.x
=Sprite.addr
=Sprite.color
RTN
BRK
@font ( spectrum-zx font )
[
@ -207,18 +67,6 @@ RTN
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@pattern [ aa55 aa55 aa55 aa55 ]
@cursor [ 7e7e 7e7e 7e7e 7e7e ]
@body [ ]
;text { body 512 }
|d000 @ERROR BRK
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FF40 ;Keys { key 1 }
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ f0ff f000 f00f ] ( palette )
@ERROR BRK

View File

@ -695,7 +695,6 @@ RTN
0000 7e02 3c40 7e00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000
0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@mouse00icn [ 0000 0000 0000 0000 ]