Splitted audio device into four
This commit is contained in:
parent
53329c8eff
commit
f90a97386c
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@ -6,8 +6,6 @@
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%++ { #0001 ADD2 }
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%MOD { DUP2 DIV MUL SUB }
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%TRACK { ;track/ch1 #00 .track/active PEK #0020 MUL2 ADD2 }
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%SOUND { STH #00 .Audio/value DEO2 STHr #00 .Audio/delay DEO2 }
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%SOUND_FINISH { #00 .Audio/finish DEO }
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( variables )
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@ -21,15 +19,16 @@
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@knob [ &x $2 &y $2 &value $1 ]
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@head [ &pos $1 ]
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@track [ &active $1 &ch1 $20 &ch2 $20 &ch3 $20 &ch4 $20 ]
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@adsr [ &ch1 $2 &ch2 $2 &ch3 $2 &ch4 $2 ]
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@volume [ &ch1 $1 &ch2 $1 &ch3 $1 &ch4 $1 ]
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio [ &pad $8 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
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|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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@ -56,12 +55,19 @@
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.trkframe/x2 PEK2 .ctlframe/x2 POK2 .chnframe/y2 PEK2 .ctlframe/y2 POK2
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( default settings )
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#048c .adsr/ch1 POK2 #88 .volume/ch1 POK
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#159d .adsr/ch2 POK2 #88 .volume/ch2 POK
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#26ae .adsr/ch3 POK2 #88 .volume/ch3 POK
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#260e .adsr/ch4 POK2 #88 .volume/ch4 POK
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#048c .Audio0/adsr DEO2 #88 .Audio0/volume DEO
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#159d .Audio1/adsr DEO2 #88 .Audio1/volume DEO
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#26ae .Audio2/adsr DEO2 #88 .Audio2/volume DEO
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#0000 .Audio3/adsr DEO2 #88 .Audio3/volume DEO
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.volume/ch3 PEK .Audio/volume DEO
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;square-wave .Audio0/addr DEO2
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;square-wave/end ;square-wave SUB2 .Audio0/len DEO2
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;triangle-wave .Audio1/addr DEO2
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;triangle-wave/end ;triangle-wave SUB2 .Audio1/len DEO2
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;sine-wave .Audio2/addr DEO2
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;sine-wave/end ;sine-wave SUB2 .Audio2/len DEO2
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;noise-wave .Audio3/addr DEO2
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;noise-wave-end ;noise-wave SUB2 .Audio3/len DEO2
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;draw-timeline JSR2
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;draw-controls JSR2
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@ -122,10 +128,7 @@ BRK
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@play ( pitch -- )
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.adsr/ch3 PEK2 .Audio/adsr DEO2
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;triangle-wave .Audio/addr DEO2
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;triangle-wave/end ;triangle-wave SUB2 .Audio/len DEO2
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.Audio/pitch DEO
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.Audio0/pitch DEO
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RTN
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@ -157,29 +160,29 @@ BRK
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.Mouse/x DEI2 .ctlframe/x1 PEK2 SUB2 8- 8/ SWP POP #02 DIV
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DUP #00 NEQ ,&no-a JNZ
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.adsr .track/active PEK #02 MUL ADD PEK
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.Audio0/adsr .track/active PEK #10 MUL ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.adsr .track/active PEK #02 MUL ADD POK &no-a
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.Audio0/adsr .track/active PEK #10 MUL ADD DEO &no-a
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DUP #01 NEQ ,&no-d JNZ
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.adsr .track/active PEK #02 MUL ADD PEK
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.Audio0/adsr .track/active PEK #10 MUL ADD DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.adsr .track/active PEK #02 MUL ADD POK &no-d
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.Audio0/adsr .track/active PEK #10 MUL ADD DEO &no-d
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DUP #02 NEQ ,&no-s JNZ
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.adsr .track/active PEK #02 MUL ADD #01 ADD PEK
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.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.adsr .track/active PEK #02 MUL ADD #01 ADD POK &no-s
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.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEO &no-s
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DUP #03 NEQ ,&no-r JNZ
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.adsr .track/active PEK #02 MUL ADD #01 ADD PEK
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.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.adsr .track/active PEK #02 MUL ADD #01 ADD POK &no-r
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.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEO &no-r
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DUP #05 NEQ ,&no-left JNZ
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;volume #00 .track/active PEK ADD2 GET
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.Audio0/volume .track/active PEK #10 MUL ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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;volume #00 .track/active PEK ADD2 PUT &no-left
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.Audio0/volume .track/active PEK #10 MUL ADD DEO &no-left
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DUP #06 NEQ ,&no-right JNZ
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;volume #00 .track/active PEK ADD2 GET
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.Audio0/volume .track/active PEK #10 MUL ADD DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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;volume #00 .track/active PEK ADD2 PUT &no-right
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.Audio0/volume .track/active PEK #10 MUL ADD DEO &no-right
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POP
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( release ) #00 .Mouse/state DEO
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;draw-controls JSR2
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@ -193,44 +196,28 @@ BRK
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DUP #ff NEQ ,&skip1 JNZ
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POP ,&listen2 JMP
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&skip1
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.adsr/ch1 PEK2 .Audio/adsr DEO2
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.volume/ch1 PEK .Audio/volume DEO
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;square-wave .Audio/addr DEO2
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;square-wave/end ;square-wave SUB2 .Audio/len DEO2
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#00 SWP ;notes ADD2 GET .Audio/pitch DEO
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#00 SWP ;notes ADD2 GET .Audio0/pitch DEO
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&listen2
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;track/ch2 #00 .head/pos PEK #08 DIV ADD2 GET
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#01 SUB
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DUP #ff NEQ ,&skip2 JNZ
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POP ,&listen3 JMP
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&skip2
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.adsr/ch2 PEK2 .Audio/adsr DEO2
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.volume/ch2 PEK .Audio/volume DEO
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;triangle-wave .Audio/addr DEO2
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;triangle-wave/end ;triangle-wave SUB2 .Audio/len DEO2
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#00 SWP ;notes ADD2 GET .Audio/pitch DEO
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#00 SWP ;notes ADD2 GET .Audio1/pitch DEO
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&listen3
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;track/ch3 #00 .head/pos PEK #08 DIV ADD2 GET
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#01 SUB
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DUP #ff NEQ ,&skip3 JNZ
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POP ,&listen4 JMP
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&skip3
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.adsr/ch3 PEK2 .Audio/adsr DEO2
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.volume/ch3 PEK .Audio/volume DEO
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;sine-wave .Audio/addr DEO2
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;sine-wave/end ;sine-wave SUB2 .Audio/len DEO2
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#00 SWP ;notes ADD2 GET .Audio/pitch DEO
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#00 SWP ;notes ADD2 GET .Audio2/pitch DEO
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&listen4
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;track/ch4 #00 .head/pos PEK #08 DIV ADD2 GET
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#01 SUB
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DUP #ff NEQ ,&skip4 JNZ
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POP ,&end JMP
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&skip4
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#0000 .Audio/adsr DEO2
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.volume/ch4 PEK .Audio/volume DEO
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;noise-wave .Audio/addr DEO2
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;noise-wave-end ;noise-wave SUB2 .Audio/len DEO2
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#00 SWP ;notes ADD2 GET #80 ORA .Audio/pitch DEO
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#00 SWP ;notes ADD2 GET #80 ORA .Audio3/pitch DEO
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&end
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RTN
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@ -400,31 +387,31 @@ RTN
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( env )
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.ctlframe/x1 PEK2 8+ .ctlframe/y1 PEK2 8+ #22 ;env_txt ;draw-label JSR2
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.ctlframe/x1 PEK2 8+ .ctlframe/y1 PEK2 #0010 ADD2
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.adsr .track/active PEK #02 MUL ADD PEK #04 SFT
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.Audio0/adsr .track/active PEK #10 MUL ADD DEI #04 SFT
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;draw-knob JSR2
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.ctlframe/x1 PEK2 #0018 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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.adsr .track/active PEK #02 MUL ADD PEK #0f AND
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.Audio0/adsr .track/active PEK #10 MUL ADD DEI #0f AND
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;draw-knob JSR2
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.ctlframe/x1 PEK2 #0028 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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.adsr .track/active PEK #02 MUL ADD #01 ADD PEK #04 SFT
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.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI #04 SFT
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;draw-knob JSR2
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.ctlframe/x1 PEK2 #0038 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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.adsr .track/active PEK #02 MUL ADD #01 ADD PEK #0f AND
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.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI #0f AND
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;draw-knob JSR2
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( vol )
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.ctlframe/x1 PEK2 #0058 ADD2 .ctlframe/y1 PEK2 8+ #22 ;vol_txt ;draw-label JSR2
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.ctlframe/x1 PEK2 #0058 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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;volume #00 .track/active PEK ADD2 GET #04 SFT
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.Audio0/volume .track/active PEK #10 MUL ADD DEI #04 SFT
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;draw-knob/force JSR2
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.ctlframe/x1 PEK2 #0068 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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;volume #00 .track/active PEK ADD2 GET #0f AND
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.Audio0/volume .track/active PEK #10 MUL ADD DEI #0f AND
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;draw-knob/force JSR2
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RTN
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@draw-vu ( -- )
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.ctlframe/x1 PEK2 #0088 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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.Audio/volume DEI DUP STH #04 SFT
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.Audio0/output .track/active PEK #10 MUL ADD DEI DUP STH #04 SFT
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;draw-knob/force JSR2
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.ctlframe/x1 PEK2 #0098 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
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STHr #0f AND
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@ -513,8 +500,8 @@ RTN
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RTN
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@ch1_txt [ "SQR 00 ]
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@ch2_txt [ "TRI 00 ]
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@ch1_txt [ "SQR 20 00 ]
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@ch2_txt [ "TRI 20 00 ]
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@ch3_txt [ "SINE 00 ]
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@ch4_txt [ "DRUM 00 ]
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@env_txt [ "Envelope 00 ]
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@ -12,7 +12,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio [ &pad $8 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|30 @Audio [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &message $2 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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@ -87,9 +87,8 @@ BRK
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.wave-view/x1 PEK2 #0028 ADD2 .Screen/x DEO2
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.wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
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.Audio/volume DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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.Audio/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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#21 .Screen/color DEO
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#88 .Audio/volume DEO
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BRK
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16
src/apu.c
16
src/apu.c
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@ -54,8 +54,8 @@ apu_render(Apu *c, Sint16 *sample, Sint16 *end)
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c->i %= c->len;
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}
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s = (Sint8)(c->addr[c->i]) * envelope(c, c->age++);
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*sample++ += s * c->volume_l / 0x180;
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*sample++ += s * c->volume_r / 0x180;
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*sample++ += s * c->volume[0] / 0x180;
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*sample++ += s * c->volume[1] / 0x180;
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}
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}
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@ -81,17 +81,13 @@ apu_start(Apu *c, Uint16 adsr, Uint8 pitch)
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}
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Uint8
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apu_get_vu(Apu *c, Apu *end)
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apu_get_vu(Apu *c)
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{
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size_t i;
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Sint32 sum[2] = {0, 0};
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for(; c < end; ++c) {
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if(!c->advance) continue;
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sum[0] += envelope(c, c->age) * c->volume_l;
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sum[1] += envelope(c, c->age) * c->volume_r;
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}
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Sint32 sum[2];
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if(!c->advance || !c->period) return 0;
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for(i = 0; i < 2; ++i) {
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sum[i] /= 0x800;
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sum[i] = envelope(c, c->age) * c->volume[i] / 0x800;
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if(sum[i] > 0xf) sum[i] = 0xf;
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}
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return (sum[0] << 4) | sum[1];
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@ -20,10 +20,10 @@ typedef struct {
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Uint8 *addr;
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Uint32 count, advance, period, age, a, d, s, r;
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Uint16 i, len;
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Sint8 volume_l, volume_r;
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Sint8 volume[2];
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Uint8 pitch, repeat;
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} Apu;
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void apu_render(Apu *c, Sint16 *sample, Sint16 *end);
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void apu_start(Apu *c, Uint16 adsr, Uint8 pitch);
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Uint8 apu_get_vu(Apu *c, Apu *end);
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Uint8 apu_get_vu(Apu *c);
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@ -25,7 +25,7 @@ static SDL_Texture *gTexture;
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static Ppu ppu;
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static Apu apu[POLYPHONY];
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static Mpu mpu;
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static Device *devscreen, *devmouse, *devctrl, *devmidi;
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static Device *devscreen, *devmouse, *devctrl, *devmidi, *devaudio0;
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Uint8 zoom = 0, debug = 0, reqdraw = 0;
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@ -251,26 +251,21 @@ file_talk(Device *d, Uint8 b0, Uint8 w)
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static void
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audio_talk(Device *d, Uint8 b0, Uint8 w)
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{
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Apu *c;
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if(!w) {
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if(b0 == 0xe) d->dat[0xe] = apu_get_vu(apu, apu + POLYPHONY);
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return;
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Apu *c = &apu[d - devaudio0];
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if(!w && b0 == 0x2) {
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d->dat[0x2] = apu_get_vu(c);
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}
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c = &apu[d->dat[0x7] % POLYPHONY];
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SDL_LockAudioDevice(audio_id);
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if(b0 == 0x1) c->period -= (Sint16)mempeek16(d->dat, 0x0);
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if(b0 == 0x3 || b0 == 0xf) c->len = mempeek16(d->dat, (b0 & 0x8) | 0x2);
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if(b0 == 0x5 || b0 == 0xf) c->addr = &d->mem[mempeek16(d->dat, (b0 & 0x8) | 0x4)];
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if(b0 == 0x6 || b0 == 0xf) {
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c->volume_l = d->dat[(b0 & 0x8) | 0x6] >> 4;
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c->volume_r = d->dat[(b0 & 0x8) | 0x6] & 0xf;
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}
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if(b0 == 0xf) {
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if(w && b0 == 0xf) {
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SDL_LockAudioDevice(audio_id);
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c->period -= (Sint16)mempeek16(d->dat, 0x0);
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c->len = mempeek16(d->dat, 0xa);
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c->addr = &d->mem[mempeek16(d->dat, 0xc)];
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c->volume[0] = d->dat[0xe] >> 4;
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c->volume[1] = d->dat[0xe] & 0xf;
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c->repeat = !(d->dat[0xf] & 0x80);
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apu_start(c, mempeek16(d->dat, 0x8), d->dat[0xf] & 0x7f);
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d->dat[0x7]++;
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SDL_UnlockAudioDevice(audio_id);
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}
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SDL_UnlockAudioDevice(audio_id);
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}
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void
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@ -378,10 +373,10 @@ main(int argc, char **argv)
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portuxn(&u, 0x0, "system", system_talk);
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portuxn(&u, 0x1, "console", console_talk);
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devscreen = portuxn(&u, 0x2, "screen", screen_talk);
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portuxn(&u, 0x3, "audio", audio_talk);
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portuxn(&u, 0x4, "---", nil_talk);
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portuxn(&u, 0x5, "---", nil_talk);
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portuxn(&u, 0x6, "---", nil_talk);
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devaudio0 = portuxn(&u, 0x3, "audio0", audio_talk);
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portuxn(&u, 0x4, "audio1", audio_talk);
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portuxn(&u, 0x5, "audio2", audio_talk);
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portuxn(&u, 0x6, "audio3", audio_talk);
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devmidi = portuxn(&u, 0x7, "midi", midi_talk);
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devctrl = portuxn(&u, 0x8, "controller", nil_talk);
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devmouse = portuxn(&u, 0x9, "mouse", nil_talk);
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