Progress on Nasu
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61581c7956
commit
fb8fac1a47
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@ -28,24 +28,60 @@
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|0100 @RESET
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|0100 @RESET
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#0010 =bankview.x #0060 =bankview.y ,bank1 =bankview.addr
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#0010 =bankview.x #0060 =bankview.y ,bank1 =bankview.addr
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#00b0 =tileview.x #0060 =tileview.y ,bank1 #0123 ADD2 =tileview.addr
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#00b0 =tileview.x #0060 =tileview.y ,bank1 #0448 ADD2 =tileview.addr
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#00b0 =overview.x #0020 =overview.y
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#0010 =overview.x #0010 =overview.y
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,draw-bankview JSR
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,redraw JSR
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,draw-tileview JSR
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,draw-overview JSR
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BRK
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BRK
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|0200 @FRAME
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|0200 @FRAME
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,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2
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,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP? POP2
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~tileview.addr #0008 ADD2 =tileview.addr
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,redraw JSR
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@no-ctrl-up
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,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP? POP2
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~tileview.addr #0008 SUB2 =tileview.addr
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,redraw JSR
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@no-ctrl-down
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@no-ctrl
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,no-click ~dev/mouse.state #00 EQU JMP? POP2
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~dev/mouse.x ~bankview.x GTH2 ~dev/mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
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~dev/mouse.y ~bankview.y GTH2 ~dev/mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 NEQ2 ,no-click ROT JMP? POP2
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( touch in bankview )
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~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
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~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
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~bankview.addr ADD2 =tileview.addr
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,redraw JSR
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@no-click
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,draw-cursor JSR
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,draw-cursor JSR
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BRK
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BRK
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@redraw
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,draw-bankview JSR
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,draw-tileview JSR
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,draw-overview JSR
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RTS
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@draw-bankview
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@draw-bankview
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~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0090 ADD2 ~bankview.y #0090 ADD2 #03 ,line-rect JSR
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~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0081 ADD2 ~bankview.y #0081 ADD2 #03 ,line-rect JSR
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( position )
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( position )
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@ -58,10 +94,10 @@ BRK
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#00 =i ,font_hex =dev/sprite.addr
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#00 =i ,font_hex =dev/sprite.addr
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@draw-bankview-guides
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@draw-bankview-guides
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~bankview.x #000a SUB2 =dev/sprite.x
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~bankview.x #000a SUB2 =dev/sprite.x
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~bankview.y #00 ~i #09 MUL ADD2 =dev/sprite.y
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~bankview.y #00 ~i #08 MUL ADD2 =dev/sprite.y
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( draw ) #02 =dev/sprite.color
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( draw ) #02 =dev/sprite.color
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~bankview.x #00 ~i #09 MUL ADD2 =dev/sprite.x
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~bankview.x #00 ~i #08 MUL ADD2 =dev/sprite.x
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~bankview.y #0092 ADD2 =dev/sprite.y
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~bankview.y #0083 ADD2 =dev/sprite.y
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( draw ) #02 =dev/sprite.color
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( draw ) #02 =dev/sprite.color
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~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
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~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
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( incr ) ~i #01 ADD =i
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( incr ) ~i #01 ADD =i
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@ -71,33 +107,28 @@ BRK
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~bankview.x =dev/sprite.x ~bankview.y =dev/sprite.y
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~bankview.x =dev/sprite.x ~bankview.y =dev/sprite.y
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#00 =pt.x #00 =pt.y ~bankview.addr =dev/sprite.addr
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#00 =pt.x #00 =pt.y ~bankview.addr =dev/sprite.addr
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@draw-bankview-tiles-ver
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@draw-bankview-tiles-ver
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#00 =pt.x
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#00 =pt.x
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~bankview.x =dev/sprite.x
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~bankview.x =dev/sprite.x
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@draw-bankview-tiles-hor
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@draw-bankview-tiles-hor
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( draw ) #01 =dev/sprite.color
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( draw ) #01 =dev/sprite.color
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,no-highlight ~dev/sprite.addr ~tileview.addr LTH2 JMP? POP2
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( TODO )
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,no-highlight ~dev/sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP? POP2
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,no-highlight ~dev/sprite.addr ~tileview.addr NEQ2 JMP? POP2
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( draw ) #0c =dev/sprite.color
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( draw ) #02 =dev/sprite.color
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@no-highlight
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@no-highlight
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( incr ) ~dev/sprite.x #0009 ADD2 =dev/sprite.x
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( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
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( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
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( incr ) ~pt.x #01 ADD =pt.x
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( incr ) ~pt.x #01 ADD =pt.x
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,draw-bankview-tiles-hor ~pt.x #10 LTH JMP? POP2
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,draw-bankview-tiles-hor ~pt.x #10 LTH JMP? POP2
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~dev/sprite.y #0009 ADD2 =dev/sprite.y
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-bankview-tiles-ver ~pt.y #10 LTH JMP? POP2
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,draw-bankview-tiles-ver ~pt.y #10 LTH JMP? POP2
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RTS
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RTS
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@draw-tileview
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@draw-tileview
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~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0090 ADD2 ~tileview.y #0090 ADD2 #03 ,line-rect JSR
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~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0081 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR
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( position )
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( position )
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@ -105,50 +136,67 @@ RTS
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~tileview.y #0010 SUB2 =dev/sprite.y
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~tileview.y #0010 SUB2 =dev/sprite.y
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~tileview.addr ,draw-short JSR
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~tileview.addr ,draw-short JSR
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( draw ver line )
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~tileview.y #0008 SUB2 =dev/screen.y
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~tileview.x #0047 ADD2 =dev/screen.x
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@draw-hor
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( draw ) #02 =dev/screen.color
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( incr ) ~dev/screen.y #0002 ADD2 =dev/screen.y
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~dev/screen.y ~tileview.y #0098 ADD2 LTH2 ,draw-hor ROT JMP? POP2
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( draw hor line )
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~tileview.y #0047 ADD2 =dev/screen.y
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~tileview.x #0008 SUB2 =dev/screen.x
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@draw-ver
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( draw ) #02 =dev/screen.color
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( incr ) ~dev/screen.x #0002 ADD2 =dev/screen.x
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~dev/screen.x ~tileview.x #0098 ADD2 LTH2 ,draw-ver ROT JMP? POP2
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( body )
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( body )
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~tileview.x =dev/sprite.x
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~tileview.x =dev/sprite.x
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~tileview.y =dev/sprite.y
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~tileview.y =dev/sprite.y
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~tileview.addr #02f0 ADD2 =tileview.addr
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~tileview.addr =tileview.addr
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,draw-tileview-icn JSR
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,draw-tileview-icn JSR
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~tileview.x #0048 ADD2 =dev/sprite.x
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~tileview.x #0040 ADD2 =dev/sprite.x
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~tileview.y =dev/sprite.y
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~tileview.y =dev/sprite.y
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~tileview.addr #0008 ADD2 =tileview.addr
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~tileview.addr #0008 ADD2 =tileview.addr
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,draw-tileview-icn JSR
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,draw-tileview-icn JSR
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~tileview.x =dev/sprite.x
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~tileview.x =dev/sprite.x
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~tileview.y #0048 ADD2 =dev/sprite.y
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~tileview.y #0040 ADD2 =dev/sprite.y
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~tileview.addr #0010 ADD2 =tileview.addr
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~tileview.addr #0008 ADD2 =tileview.addr
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,draw-tileview-icn JSR
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,draw-tileview-icn JSR
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~tileview.x #0048 ADD2 =dev/sprite.x
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~tileview.x #0040 ADD2 =dev/sprite.x
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~tileview.y #0048 ADD2 =dev/sprite.y
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~tileview.y #0040 ADD2 =dev/sprite.y
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~tileview.addr #0018 ADD2 =tileview.addr
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~tileview.addr #0008 ADD2 =tileview.addr
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,draw-tileview-icn JSR
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,draw-tileview-icn JSR
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~tileview.addr #0018 SUB2 =tileview.addr
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RTS
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RTS
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@draw-overview
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@draw-overview
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~overview.x #0002 SUB2 ~overview.y #0002 SUB2 ~overview.x #0020 ADD2 ~overview.y #0020 ADD2 #03 ,line-rect JSR
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~overview.x =dev/sprite.x ~overview.y =dev/sprite.y
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~overview.x ~overview.y #0010 SUB2 #02 ,over_txt ,draw-label-left JSR
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#00 =pt.x #00 =pt.y ~tileview.addr =dev/sprite.addr
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( draw hor line )
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#0040 =dev/screen.y
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#0000 =dev/screen.x
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@draw-ver
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( draw ) #02 =dev/screen.color
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( incr ) ~dev/screen.x #0002 ADD2 =dev/screen.x
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~dev/screen.x ~tileview.x ~dev/screen.width ADD2 LTH2 ,draw-ver ROT JMP? POP2
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( draw ver line )
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#0000 =dev/screen.y
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#0040 =dev/screen.x
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@draw-hor
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( draw ) #02 =dev/screen.color
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( incr ) ~dev/screen.y #0002 ADD2 =dev/screen.y
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~dev/screen.y #0040 LTH2 ,draw-hor ROT JMP? POP2
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( body )
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@draw-overview-tiles-ver
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#00 =pt.x
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~overview.x =dev/sprite.x
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@draw-overview-tiles-hor
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( draw ) #01 =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
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( incr ) ~pt.x #01 ADD =pt.x
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,draw-overview-tiles-hor ~pt.x #04 LTH JMP? POP2
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-overview-tiles-ver ~pt.y #04 LTH JMP? POP2
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RTS
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RTS
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@ -163,12 +211,12 @@ RTS
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~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit )
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~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit )
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#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
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#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
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( draw ) #01 =dev/sprite.color
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( draw ) #01 =dev/sprite.color
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( incr ) ~dev/sprite.x #0009 ADD2 =dev/sprite.x
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( incr ) ~pt.x #01 ADD =pt.x
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( incr ) ~pt.x #01 ADD =pt.x
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,redraw-hor ~pt.x #08 LTH JMP? POP2
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,redraw-hor ~pt.x #08 LTH JMP? POP2
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( incr ) ~dev/sprite.y #0009 ADD2 =dev/sprite.y
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~pt.y #01 ADD =pt.y
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~dev/sprite.x #0048 SUB2 =dev/sprite.x
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~dev/sprite.x #0040 SUB2 =dev/sprite.x
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,redraw-ver ~pt.y #08 LTH JMP? POP2
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,redraw-ver ~pt.y #08 LTH JMP? POP2
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RTS
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RTS
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@ -261,7 +309,7 @@ RTS
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RTS
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RTS
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@cell0_icn [ 0000 0000 0000 0000 ]
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@cell0_icn [ 0000 0000 0000 0000 ]
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@cell1_icn [ 7eff ffff ffff ff7e ]
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@cell1_icn [ 7cfe fefe fefe 7c00 ]
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@bank_txt [ BANKVIEW 00 ]
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@bank_txt [ BANKVIEW 00 ]
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@tile_txt [ TILEVIEW 00 ]
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@tile_txt [ TILEVIEW 00 ]
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@ -319,7 +367,7 @@ RTS
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|E000 @bank1
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|E000 @bank1
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[
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[
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0000 0000 0000 0000 0000 0000 0000 0000
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0103 070f 1f3f 7fff 0000 0000 0000 0000
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0000 0000 0000 0000 0000 0000 0000 0000
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0000 0000 0000 0000 0000 0000 0000 0000
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0000 0000 0000 0000 0000 0000 0000 0000
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0000 0000 0000 0000 0000 0000 0000 0000
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0000 0000 0000 0000 0000 0000 0000 0000
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0000 0000 0000 0000 0000 0000 0000 0000
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