( piano ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %RTN { JMP2r } %TOS { #00 SWP } %TOB { SWP POP } %MOD { DUP2 / * - } %LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << } %2// { #01 SFT2 } %4// { #02 SFT2 } %8// { #03 SFT2 } %8** { #30 SFT2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] ( variables ) |0000 @last-note $1 @octave $1 @color $1 @pointer [ &x $2 &y $2 ] @center [ &x $2 &y $2 ] @adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] ( program ) |0100 ( -> ) ( theme ) #0fe5 .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-control .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-message .Console/vector DEO2 ( find center ) .Screen/width DEI2 2// .center/x STZ2 .Screen/height DEI2 2// .center/y STZ2 ( place octave ) .center/x LDZ2 #0080 -- .octave-view/x1 STZ2 .center/y LDZ2 #0008 ++ .octave-view/y1 STZ2 .octave-view/x1 LDZ2 #0050 ++ .octave-view/x2 STZ2 .octave-view/y1 LDZ2 #0018 ++ .octave-view/y2 STZ2 ( place adsr ) .center/x LDZ2 #0020 -- .adsr-view/x1 STZ2 .center/y LDZ2 #0008 ++ .adsr-view/y1 STZ2 .adsr-view/x1 LDZ2 #00a0 ++ .adsr-view/x2 STZ2 .adsr-view/y1 LDZ2 #0018 ++ .adsr-view/y2 STZ2 ( place waveform ) .center/x LDZ2 #0080 -- .wave-view/x1 STZ2 .center/y LDZ2 #0020 -- .wave-view/y1 STZ2 .wave-view/x1 LDZ2 #0100 ++ .wave-view/x2 STZ2 .wave-view/y1 LDZ2 #0020 ++ .wave-view/y2 STZ2 ( default settings ) #ff .last-note STZ #041c .Audio0/adsr DEO2 #dd .Audio0/volume DEO ;sin-pcm .Audio0/addr DEO2 #0100 .Audio0/length DEO2 ( inital drawing ) ;draw-octave JSR2 ;draw-adsr JSR2 ;draw-wave JSR2 BRK @on-frame ( -> ) .adsr-view/y2 LDZ2 #0020 -- .Screen/y DEO2 #10 #00 &loop .adsr-view/x2 LDZ2 #003a -- .Screen/x DEO2 DUP #10 SWP - .Audio0/output DEI #0f AND < .Screen/pixel DEO .adsr-view/x2 LDZ2 #003a -- #0002 ++ .Screen/x DEO2 DUP #10 SWP - .Audio0/output DEI #04 SFT < .Screen/pixel DEO .Screen/y DEI2 #0002 ++ .Screen/y DEO2 #01 + GTHk ,&loop JCN POP2 BRK @on-control ( -> ) ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO .Controller/key DEI DUP #61 ! ,&no-c JCN #30 .octave LDZ #0c * + ;play JSR2 &no-c DUP #73 ! ,&no-d JCN #32 .octave LDZ #0c * + ;play JSR2 &no-d DUP #64 ! ,&no-e JCN #34 .octave LDZ #0c * + ;play JSR2 &no-e DUP #66 ! ,&no-f JCN #35 .octave LDZ #0c * + ;play JSR2 &no-f DUP #67 ! ,&no-g JCN #37 .octave LDZ #0c * + ;play JSR2 &no-g DUP #68 ! ,&no-a JCN #39 .octave LDZ #0c * + ;play JSR2 &no-a DUP #6a ! ,&no-b JCN #3b .octave LDZ #0c * + ;play JSR2 &no-b DUP #6b ! ,&no-c2 JCN #3c .octave LDZ #0c * + ;play JSR2 &no-c2 POP ( release ) #00 .Controller/key DEO .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 ! ,&no-up JCN ( move ) .Audio0/addr DEI2 #0001 -- .Audio0/addr DEO2 &no-up DUP #05 SFT #01 AND #01 ! ,&no-down JCN ( move ) .Audio0/addr DEI2 #0001 ++ .Audio0/addr DEO2 &no-down DUP #06 SFT #01 AND #01 ! ,&no-left JCN ( move ) .Audio0/addr DEI2 #0010 -- .Audio0/addr DEO2 &no-left DUP #07 SFT #01 AND #01 ! ,&no-right JCN ( move ) .Audio0/addr DEI2 #0010 ++ .Audio0/addr DEO2 &no-right POP ;draw-octave JSR2 ;draw-wave JSR2 BRK @on-message ( -> ) .Console/read DEI ;play JSR2 ;draw-octave JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/state DEI #00 ! #01 JCN [ BRK ] .Mouse/x DEI2 .Mouse/y DEI2 .wave-view ;within-rect JSR2 ;on-touch-wave-view JCN2 .Mouse/x DEI2 .Mouse/y DEI2 .adsr-view ;within-rect JSR2 ;on-touch-adsr-view JCN2 .Mouse/x DEI2 .Mouse/y DEI2 .octave-view ;within-rect JSR2 ;on-touch-octave-view JCN2 BRK @on-touch-wave-view ( -> ) .Mouse/x DEI2 .wave-view/x1 LDZ2 -- .Audio0/length DEO2 ;draw-wave JSR2 ;draw-cursor JSR2 BRK @on-touch-octave-view ( -> ) .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// TOB #09 ! ,&no-mod JCN .Mouse/y DEI2 .octave-view/y1 LDZ2 -- 8// TOB DUP #00 ! ,&no-incr JCN .octave LDZ #03 = ,&no-incr JCN .octave LDZ #01 + .octave STZ &no-incr DUP #02 ! ,&no-decr JCN .octave LDZ #ff = ,&no-decr JCN .octave LDZ #01 - .octave STZ &no-decr POP ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 BRK &no-mod .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// TOB #06 > ,&no-key JCN .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// ;notes ++ LDA .octave LDZ #0c * + ;play JSR2 ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 &no-key BRK @on-touch-adsr-view ( -> ) .Mouse/x DEI2 .adsr-view/x1 LDZ2 -- 8// TOB #03 / DUP #00 ! ,&no-a JCN .Audio0/adsr DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/adsr DEO &no-a DUP #01 ! ,&no-d JCN .Audio0/adsr DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/adsr DEO &no-d DUP #02 ! ,&no-s JCN .Audio0/adsr #01 + DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/adsr #01 + DEO &no-s DUP #03 ! ,&no-r JCN .Audio0/adsr #01 + DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/adsr #01 + DEO &no-r DUP #05 ! ,&no-left JCN .Audio0/volume DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/volume DEO &no-left DUP #06 ! ,&no-right JCN .Audio0/volume DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/volume DEO &no-right POP ( release ) #00 .Mouse/state DEO ;draw-adsr JSR2 ;draw-cursor JSR2 BRK @play ( pitch -- ) DUP #0c MOD .last-note STZ .Audio0/pitch DEO RTN @draw-cursor ( -- ) ( clear last cursor ) ;cursor .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 ( colorize on state ) #41 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO RTN @draw-octave ( -- ) .octave-view/x1 LDZ2 .octave-view/y1 LDZ2 OVR2 OVR2 ;keys-left-icns #01 .last-note LDZ #00 = + ;draw-key JSR2 OVR2 #0008 ++ OVR2 ;keys-middle-icns #01 .last-note LDZ #02 = + ;draw-key JSR2 OVR2 #0010 ++ OVR2 ;keys-right-icns #01 .last-note LDZ #04 = + ;draw-key JSR2 OVR2 #0018 ++ OVR2 ;keys-left-icns #01 .last-note LDZ #05 = + ;draw-key JSR2 OVR2 #0020 ++ OVR2 ;keys-middle-icns #01 .last-note LDZ #07 = + ;draw-key JSR2 OVR2 #0028 ++ OVR2 ;keys-middle-icns #01 .last-note LDZ #09 = + ;draw-key JSR2 SWP2 #0030 ++ SWP2 ;keys-right-icns #01 .last-note LDZ #0b = + ;draw-key JSR2 .octave-view/x1 LDZ2 #0048 ++ .Screen/x DEO2 ;arrow-icns .Screen/addr DEO2 .octave-view/y1 LDZ2 .Screen/y DEO2 #01 .Screen/sprite DEO ;arrow-icns #0008 ++ .Screen/addr DEO2 .octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2 #01 .Screen/sprite DEO ;font-hex .octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2 .octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2 #03 .Screen/sprite DEO RTN @draw-key ( x* y* addr* color -- ) STH .Screen/addr DEO2 SWP2 .Screen/x DEO2 DUP2 #0018 ++ SWP2 &loop ( move ) DUP2 .Screen/y DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2 #0008 ++ GTH2k ,&loop JCN POP2 POP2 POPr RTN @draw-adsr ( -- ) ( adsr ) .adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2 .Audio0/adsr DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 LDZ2 #0018 ++ .adsr-view/y1 LDZ2 .Audio0/adsr DEI #0f AND ;draw-knob JSR2 .adsr-view/x1 LDZ2 #0030 ++ .adsr-view/y1 LDZ2 .Audio0/adsr #01 + DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 LDZ2 #0048 ++ .adsr-view/y1 LDZ2 .Audio0/adsr #01 + DEI #0f AND ;draw-knob JSR2 ( volume ) .adsr-view/x2 LDZ2 #0028 -- .adsr-view/y1 LDZ2 .Audio0/volume DEI #04 SFT ;draw-knob JSR2 .adsr-view/x2 LDZ2 #0010 -- .adsr-view/y1 LDZ2 .Audio0/volume DEI #0f AND ;draw-knob JSR2 RTN @draw-wave ( -- ) ( clear ) .wave-view/x1 LDZ2 .wave-view/y1 LDZ2 .wave-view/x2 LDZ2 #0001 ++ .wave-view/y2 LDZ2 #00 ;fill-rect JSR2 #01 ;draw-wave-length JSR2 .wave-view/x1 LDZ2 .Screen/x DEO2 ( waveform ) #ff #00 &loop ( dotted line ) DUP #01 AND ,&no-dot JCN .wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2 #03 .Screen/pixel DEO &no-dot DUP TOS .Audio0/addr DEI2 ++ LDA #02 / TOS 4// .wave-view/y1 LDZ2 ++ .Screen/y DEO2 .Screen/x DEI2 #0001 ++ .Screen/x DEO2 ( draw ) DUP .Audio0/length DEI2 TOB > .Audio0/length DEI2 #0100 !! #0101 == #02 * #01 + .Screen/pixel DEO #01 + GTHk ,&loop JCN POP2 ( range ) .wave-view/x1 LDZ2 .Screen/x DEO2 .wave-view/y1 LDZ2 #0010 -- .Screen/y DEO2 .Audio0/addr DEI2 #02 ;draw-short JSR2 .wave-view/x2 LDZ2 #0020 -- .Screen/x DEO2 .Audio0/length DEI2 #02 ;draw-short JSR2 RTN @draw-wave-length ( color -- ) STH .wave-view/x1 LDZ2 .Audio0/length DEI2 ++ .Screen/x DEO2 .wave-view/y1 LDZ2 DUP2 #0020 ++ SWP2 &loop DUP2 .Screen/y DEO2 ( draw ) STHkr .Screen/pixel DEO #0001 ++ GTH2k ,&loop JCN POP2 POP2 POPr RTN @draw-knob ( x* y* value -- ) ( load ) STH .Screen/y DEO2 .Screen/x DEO2 ;knob-icns .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ;knob-icns #0008 ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ;knob-icns #0018 ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0008 -- .Screen/x DEO2 ;knob-icns #0010 ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0004 ++ .Screen/x DEO2 .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO .Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2 .Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2 ;knob-icns #0020 ++ .Screen/addr DEO2 ( draw ) #05 .Screen/sprite DEO RTN @draw-short ( short* color -- ) STH SWP DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2 ( draw ) STHkr .Screen/sprite DEO #0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO #0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHr .Screen/sprite DEO RTN @fill-rect ( x1* y1* x2* y2* color -- ) ,&color STR ( x1 x2 y1 y2 ) ROT2 &ver ( save ) DUP2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 SWP2 &hor ( save ) DUP2 .Screen/x DEO2 ( draw ) ,&color LDR .Screen/pixel DEO ( incr ) #0001 ++ OVR2 OVR2 GTS2 ,&hor JCN POP2 POP2 STH2r STH2r ( incr ) #0001 ++ OVR2 OVR2 GTS2 ,&ver JCN POP2 POP2 POP2 POP2 RTN &color $1 @within-rect ( x* y* rect -- flag ) STH ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN SWP2 ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN POP2 POP2 POPr #01 RTN &skip POP2 POP2 POPr #00 RTN @cursor 80c0 e0f0 f8e0 1000 @arrow-icns 0010 387c fe10 1000 0010 1010 fe7c 3810 @notes 30 32 34 35 37 39 3b 3c @keys-left-icns 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7e7f 7f7f 7f7f 7f7f 3e00 @keys-middle-icns 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 3e7f 7f7f 7f7f 7f7f 3e00 @keys-right-icns 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 3f7f 7f7f 7f7f 7f7f 3e00 @knob-icns 0003 0c10 2020 4040 00c0 3008 0404 0202 4040 2020 100c 0300 0202 0404 0830 c000 0000 183c 3c18 0000 @knob-offsetx 01 00 00 00 00 01 02 03 05 06 07 08 08 08 08 07 @knob-offsety 07 06 05 03 02 01 00 00 00 00 01 02 03 05 06 07 @font-hex ( 0-F ) 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 @piano-pcm 8182 8588 8d91 959b a1a6 aaad b2b5 b8bd c1c7 cbd0 d5d9 dde1 e5e5 e4e4 e1dc d7d1 cbc5 bfb8 b2ac a6a2 9c97 928d 8884 807c 7977 7574 7372 7272 7273 7372 706d 6964 605b 5650 4d49 4643 4342 4244 4548 4a4d 5052 5556 5758 5554 5150 4c4a 4744 423f 3d3c 3a38 3835 3431 3030 2f31 3336 393e 4449 4e54 5a60 666b 7175 7b82 8990 989e a6ab b1b6 babd bebf bfbe bbb9 b6b3 b0ae aaa8 a6a3 a19e 9c9a 9997 9696 9798 9b9e a1a4 a6a9 a9ac adad adae aeaf b0b0 b1b1 b3b3 b4b4 b4b3 b3b1 b0ad abab a9a9 a8a8 a7a5 a19d 9891 8b84 7e77 726e 6b6b 6b6c 6f71 7477 7776 7370 6c65 5e56 4e48 423f 3d3c 3b3a 3a39 3838 3839 393a 3c3e 4146 4a50 575b 6064 686a 6e70 7274 7677 7a7d @violin-pcm 8186 8d94 9ba0 a3a7 acb1 b5bc c2c7 cacc cecf d0d1 d3d5 d8db dee1 e3e5 e6e5 e5e3 dfdc d7d0 c8c2 bbb2 a99f 968c 847c 746e 675f 5851 4b43 3e3a 3533 312e 2c2b 2826 2422 2122 2327 2d34 3c44 4c57 5f68 7075 7b80 8487 8789 8a8c 8d90 9397 999c 9ea0 a2a2 a2a0 9c97 9491 8f8e 908f 918f 8e88 827a 726a 6058 5047 423f 3f40 4245 4748 4949 4746 4545 4a4f 5863 717f 8b9a a6b1 b8be c1c1 bfbd bab5 b1af acac aeb1 b7bc c2c9 cfd3 d5d4 d3d3 d1ce cbc6 c0ba b3ab a39a 8f85 7b72 6c67 6462 605f 5e5d 5b58 5550 4d49 4848 4949 4a4d 5052 5558 5b5e 6164 686c 7074 7677 7979 7a7b 7b7a 7977 7473 6f6e 6b69 696b 6f72 7576 7574 716b 655d 554e 4742 3f3f 4045 4b52 5a62 6b74 @sin-pcm 8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7 d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4 f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6 f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3 b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683 807d 7a77 7471 6e6b 6865 625f 5c59 5653 504d 4a47 4542 3f3d 3a37 3532 302e 2b29 2725 2220 1e1c 1a19 1715 1412 100f 0e0c 0b0a 0908 0706 0505 0403 0302 0202 0202 0102 0202 0202 0303 0405 0506 0708 090a 0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225 2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d 5053 5659 5c5f 6265 686b 6e71 7477 7a7d @tri-pcm 8082 8486 888a 8c8e 9092 9496 989a 9c9e a0a2 a4a6 a8aa acae b0b2 b4b6 b8ba bcbe c0c2 c4c6 c8ca ccce d0d2 d4d6 d8da dcde e0e2 e4e6 e8ea ecee f0f2 f4f6 f8fa fcfe fffd fbf9 f7f5 f3f1 efed ebe9 e7e5 e3e1 dfdd dbd9 d7d5 d3d1 cfcd cbc9 c7c5 c3c1 bfbd bbb9 b7b5 b3b1 afad aba9 a7a5 a3a1 9f9d 9b99 9795 9391 8f8d 8b89 8785 8381 7f7d 7b79 7775 7371 6f6d 6b69 6765 6361 5f5d 5b59 5755 5351 4f4d 4b49 4745 4341 3f3d 3b39 3735 3331 2f2d 2b29 2725 2321 1f1d 1b19 1715 1311 0f0d 0b09 0705 0301 0103 0507 090b 0d0f 1113 1517 191b 1d1f 2123 2527 292b 2d2f 3133 3537 393b 3d3f 4143 4547 494b 4d4f 5153 5557 595b 5d5f 6163 6567 696b 6d6f 7173 7577 797b 7d7f @saw-pcm 8282 8183 8384 8685 8888 8889 8a8b 8c8c 8e8e 8f90 9092 9193 9494 9596 9699 9899 9b9a 9c9c 9c9d 9ea0 a1a0 a2a2 a3a5 a4a6 a7a7 a9a8 a9aa aaac adad aeae b0b0 b1b3 b2b4 b5b5 b6b7 b9b8 b9bb babc bdbc bdbe bfc1 bfc1 c3c1 c4c5 c5c6 c6c7 c9c7 cbca cbcc cdcd cfcf d2d0 d2d2 d2d5 d4d5 d6d7 d8d8 d9dc d9df dadf dce1 dde5 dce6 dceb cb1f 1b1e 1c21 1c21 1f23 2025 2127 2329 2529 2829 2a2b 2b2e 2d2f 302f 3231 3234 3334 3536 3836 3939 3a3b 3b3d 3e3d 3f40 4042 4242 4444 4646 4748 474a 4a4b 4d4c 4e4e 4f50 5052 5252 5554 5557 5759 5959 5b5b 5c5d 5d5f 5e60 6160 6264 6365 6566 6867 6969 6a6c 6c6d 6d6e 706f 7071 7174 7475 7576 7777 797a 7a7c 7b7c 7e7d 7f7f