# Uxn A [stack-based VM](https://wiki.xxiivv.com/site/uxn.html), written in ANSI C. ## Setup If you wish to build your own emulator, you can create a new instance of Uxn like: ``` #include "uxn.h" Uxn u; if(!bootuxn(&u)) return error("Boot", "Failed"); if(!loaduxn(&u, argv[1])) return error("Load", "Failed"); if(!init()) return error("Init", "Failed"); evaluxn(u, u->vreset); /* Once on start */ evaluxn(u, u->vframe); /* Each frame ``` ## Assembly Syntax ### Assign - `@label`, assign the current address to a label. - `;variable 2`, assign an address to a label automatically. - `:const 1a2b`, assign an address to a label manually. ### Write - `ADD`, an opcode. - `#1a`, a literal byte. - `#12ef`, a literal short. - `+1a`, a literal signed byte. - `+12ef`, a literal signed short. - `-1a`, a literal signed byte(negative). - `-12ef`, a literal signed short(negative). - `.ab`, a raw byte in memory. - `.abcd`, a raw short in memory. - `,literal`, push label address to stack, prefixed with `LIT LEN`. ### Special - `( comment )`, toggle parsing on/off. - `|0010`, move to position in the program. - `"hello`, push literal bytes for word "hello". - `=label`, helper to STR, equivalent to `,label STR`, or `label STR2`. - `~label`, helper to LDR, equivalent to `,label LDR2`, or `,label LDR2`. ### Operator modes - `#1234 #0001 ADD2`, 16-bits operators have the short flag `2`. - `#12 #11 GTH JMP?`, conditional operators have the cond flag `?`. - `+21 -03 MULS`, signed operators have the cond flag `S`. - `ADDS2?`, modes can be combined. ``` ( comment ) :dev/w fff9 ( const write port ) |0100 @RESET ,string ( add string pointer to stack ) @loop DUP2 LDR IOW ( write pointer value to console ) #0001 ADD2 ( increment string pointer ) DUP2 LDR #00 NEQ ,loop ROT JMP? POP2 ( while *ptr!=0 goto loop ) BRK @string " Hello World " ( add string to memory ) |c000 @FRAME BRK |d000 @ERROR BRK |FFFA .RESET .FRAME .ERROR ``` ## Emulator ### Controller(dev/ctrl) A device that works like a NES controller, each button is a bit from a single byte. Press `h` to toggle debugger. - `0x01` Ctrl - `0x02` Alt - `0x04` Escape - `0x08` Return - `0x10` Up - `0x20` Down - `0x40` Left - `0x80` Right ## TODOs - Line routine - Getting rid of IOR/IOW would be nice.. ### Misc TODOs - Includes - Defines - Print unused labels - Blending mode ## Refs https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/