( Controller ) %INCR2 { #0001 ADD2 } %DECR2 { #0001 SUB2 } %HALF2 { #0002 DIV2 } ;slime { color 1 } |0100 @RESET ( set origin ) ~Screen.width HALF2 =Sprite.x ~Screen.height HALF2 =Sprite.y ,default_icn =Sprite.addr #11 =Sprite.color #0a =slime BRK @FRAME ~Controller.buttons #f0 AND #00 EQU BRK? #0a =slime ( hold ctrl key to change slime color ) ~Controller.buttons #0f AND DUP #01 NEQ ,$no-ctrl ROT JMP2? POP2 #05 =slime $no-ctrl DUP #02 NEQ ,$no-alt ROT JMP2? POP2 #0f =slime $no-alt POP ( clear ) #10 =Sprite.color ( detect movement ) ~Controller.buttons #f0 AND DUP #04 ROR #01 AND #01 NEQ ,$no-up ROT JMP2? POP2 ( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up DUP #05 ROR #01 AND #01 NEQ ,$no-down ROT JMP2? POP2 ( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down DUP #06 ROR #01 AND #01 NEQ ,$no-left ROT JMP2? POP2 ( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left DUP #07 ROR #01 AND #01 NEQ ,$no-right ROT JMP2? POP2 ( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right POP ( draw face ) #11 =Sprite.color ( draw slime ) ,slime_icn =Sprite.addr ~slime =Sprite.color BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ] |d000 @ERROR BRK |FF00 ;Console { pad 8 char 1 byte 1 short 2 } |FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |FF30 ;Controller { buttons 1 } |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ 0daf 02ff 035f ] ( palette )