( launcher ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } %4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 } %8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 } %10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 } %20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 } %40** { #60 SFT2 } %RTN { JMP2r } %TOS { #00 SWP } %AUTO-NONE { #00 .Screen/auto DEO } %AUTO-XADDR { #05 .Screen/auto DEO } %AUTO-YADDR { #06 .Screen/auto DEO } %HALT { #010f DEO } %EMIT { #18 DEO } %PRINT { ;print-str JSR2 #0a EMIT } %DEBUG { ;print-hex/byte JSR2 #0a EMIT } %DEBUG2 { ;print-hex JSR2 #0a EMIT } %LINES-COUNT { .browser/y2 LDZ2 .browser/y LDZ2 -- 10// NIP } ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |80 @Controller &vector $2 &button $1 &key $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 |a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 |b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ( variables ) |0000 @pointer &x $2 &y $2 @browser &x $2 &y $2 &x2 $2 &y2 $2 &sel $1 &last $1 &scroll $1 ( init ) |0100 ( -> ) ( theme ) #f079 .System/r DEO2 #f0c2 .System/g DEO2 #f0a4 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-button .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ( asma debugger ) #0d ;asma/log-level STA ;asma-heap ;heap STA2 ( setup synth ) #0102 .Audio0/adsr DEO2 ;sin-pcm .Audio0/addr DEO2 #0100 .Audio0/length DEO2 #dd .Audio0/volume DEO ( TODO: turn ON ) ( place ) #0088 .browser/x STZ2 #0010 .browser/y STZ2 .Screen/height DEI2 #33 SFT2 #0011 -- .browser/y2 STZ2 ( draw mascot ) #0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2 ;load-dir JSR2 ( theme support ) ;load-theme JSR2 ( force selection ) #ff .browser/last STZ #00 ;select-file JSR2 BRK @on-frame ( -> ) ( unused ) BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #41 .Mouse/state DEI #01 = + .Screen/sprite DEO ( wheel ) .Mouse/scrolly INC DEI DUP #ff ! ,&no-up JCN .browser/scroll LDZ #00 = ,&no-up JCN DUP .browser/scroll LDZ + ;scroll-to JSR2 &no-up DUP #01 ! ,&no-down JCN .browser/scroll LDZ ;dir/lines LDA = ,&no-down JCN DUP .browser/scroll LDZ + ;scroll-to JSR2 &no-down POP ( within browser ) .Mouse/y DEI2 .browser/y LDZ2 << ,&outside JCN .Mouse/y DEI2 .browser/y2 LDZ2 #0010 -- >> ,&outside JCN ( select choice ) .Mouse/y DEI2 .browser/y LDZ2 -- 10// NIP .browser/scroll LDZ + ;select-file JSR2 ( run choice ) .Mouse/state DEI #00 = ,&no-click JCN .browser/sel LDZ ;run-file JSR2 &no-click &outside BRK @on-button ( -> ) ( controller ) .Controller/button DEI DUP #10 ! ,&no-up JCN .browser/sel LDZ #00 = ,&no-up JCN .browser/sel LDZ #01 - ;select-file JSR2 ;follow-selection JSR2 POP BRK &no-up DUP #20 ! ,&no-down JCN .browser/sel LDZ INC ;dir/lines LDA = ,&no-down JCN .browser/sel LDZ INC ;select-file JSR2 ;follow-selection JSR2 POP BRK &no-down DUP #01 ! ,&no-a JCN .browser/sel LDZ ;run-file JSR2 POP BRK &no-a POP ( keyboard ) .Controller/key DEI DUP #0d ! ,&no-enter JCN .browser/sel LDZ ;run-file JSR2 POP BRK &no-enter POP BRK @load-dir ( -- ) ;dir/path .File/name DEO2 #1000 .File/length DEO2 ;dir/data .File/read DEO2 .File/success DEI2 ;dir/length STA2 ( split with null-char ) ;dir/data &while LDAk #1f > ,&no-lb JCN ( split ) STH2k #00 STH2r STA ( count lines ) ;dir/lines LDA INC ;dir/lines STA &no-lb INC2 LDAk ,&while JCN POP2 RTN @select-file ( id -- ) ( has changed ) DUP .browser/last LDZ ! ,&has-changed JCN POP RTN &has-changed ( beyond ) DUP ;dir/lines LDA < ,&valid JCN POP RTN &valid #00 ;draw-browser JSR2 DUP .browser/sel STZ DUP .browser/last STZ #30 + .Audio0/pitch DEO #01 ;draw-browser JSR2 ( draw mascot ) #0010 #0010 #0060 #0060 ;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01 ;draw-icn JSR2 ( draw position ) AUTO-YADDR #0010 .Screen/x DEO2 #0080 .Screen/y DEO2 .browser/sel LDZ #02 ;draw-byte JSR2 LIT '/ #02 ;draw-char JSR2 ;dir/lines LDA #01 - #02 ;draw-byte JSR2 AUTO-NONE RTN @follow-selection ( -- ) LINES-COUNT .browser/sel LDZ .browser/scroll LDZ - DUP2 > ,&no-down JCN .browser/scroll LDZ INC ,scroll-to JSR &no-down DUP2 SWP < ,&no-up JCN .browser/sel LDZ ,scroll-to JSR &no-up POP2 RTN @scroll-to ( line -- ) STH ( more lines than visible ) ;dir/lines LDA LINES-COUNT DUP2 > ,&can-scroll JCN POPr POP2 RTN &can-scroll ( less than max scroll ) - INC STHkr > ,&valid-scroll JCN POPr RTN &valid-scroll #00 ;draw-browser JSR2 STHr .browser/scroll STZ #01 ;draw-browser JSR2 RTN @run-file ( id -- ) ;get-entry JSR2 #0005 ++ DUP2 ;check-rom JSR2 ,&valid JCN ( check if tal file ) DUP2 ;scap JSR2 #0004 -- ;&tal-ext ;scmp JSR2 #01 ! ,&no-tal JCN DUP2 ;&output-path ;scpy JSR2 ;&rom-ext ;&output-path ;scat JSR2 ;&output-path ;asma-assemble-file JSR2 ;load-dir JSR2 ;redraw JSR2 RTN &no-tal POP2 RTN &valid ;load-rom JSR2 RTN &tal-ext ".tal $1 &rom-ext ".rom $1 &output-path $20 @redraw ( -- ) ( force selection ) #ff .browser/last STZ #00 ;select-file JSR2 RTN @draw-browser ( mask -- ) ( when empty ) ;dir/lines LDA #01 = ;draw-browser-empty JCN2 STH ( draw hand ) .browser/x LDZ2 #0018 -- .browser/y LDZ2 .browser/sel LDZ .browser/scroll LDZ - TOS 10** ++ #0010 #0010 ;hand-icn STHkr #02 * ;draw-icn JSR2 ( draw files ) LINES-COUNT #00 &loop ( reached end ) DUP INC ;dir/lines LDA > ,&end JCN ( has file ) .browser/x LDZ2 .Screen/x DEO2 DUP TOS 10** .browser/y LDZ2 ++ .Screen/y DEO2 DUP .browser/scroll LDZ + ;get-entry JSR2 DUP2 ;get-type JSR2 ;draw-type JSR2 #01 STHkr * ;draw-str JSR2 INC GTHk ,&loop JCN &end POP2 POPr RTN @draw-browser-empty ( mask -- ) POP .browser/x LDZ2 .Screen/x DEO2 .browser/y LDZ2 .Screen/y DEO2 ;&empty-txt #01 ;draw-str JSR2 RTN &empty-txt "Empty 20 "Folder $1 @get-type ( line* -- type ) ;scap JSR2 #0004 -- ;&rom-ext ;scmp JSR2 RTN &rom-ext ".rom $1 @get-entry ( id -- addr* ) ( limit ) STH ( counter ) LITr 00 ;dir/length LDA2 #0000 &loop EQUkr STHr #00 = ,&no-reached JCN POP2r NIP2 ;dir/data ++ RTN &no-reached DUP2 ;dir/data ++ LDA #00 ! ,&no-lb JCN INCr &no-lb INC2 GTH2k ,&loop JCN POP2 POP2 POP2r ;dir/data RTN @draw-type ( type -- ) STHk TOS 20** ;file-icns ++ .Screen/addr DEO2 AUTO-XADDR #02 STHkr - .Screen/sprite DEOk DEO .Screen/x DEI2k #0010 -- ROT DEO2 .Screen/y DEI2k #0008 ++ ROT DEO2 #02 STHr - .Screen/sprite DEOk DEO .Screen/x DEI2k #0008 ++ ROT DEO2 .Screen/y DEI2k #0008 -- ROT DEO2 AUTO-NONE RTN @draw-icn ( x* y* width* height* addr* color -- ) AUTO-XADDR ( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2 ,&height LDR2 #0000 &ver ( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2 ,&x LDR2 .Screen/x DEO2 ,&width LDR2 #0000 &hor ( draw ) STHkr .Screen/sprite DEO #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr AUTO-NONE RTN &x $2 &y $2 &width $2 &height $2 @draw-str ( text* color -- ) AUTO-YADDR STH &while LDAk STHkr ,draw-char JSR INC2 LDAk ,&while JCN POP2 POPr RTN @draw-short ( short* color -- ) STH SWP STHkr ,draw-byte JSR STHr ,draw-byte JSR RTN @draw-byte ( byte color -- ) STH DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR #0f AND ,&parse JSR STHr ,draw-char JSR RTN &parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r &above #57 ADD JMP2r @draw-char ( char color -- ) SWP [ #20 - #00 SWP #40 SFT2 ;font ++ ] .Screen/addr DEO2 .Screen/sprite DEOk DEO .Screen/x DEI2k #0008 ++ ROT DEO2 .Screen/y DEI2k #0010 -- ROT DEO2 JMP2r ( theme ) @theme-txt ".theme $1 @load-theme ( -- ) ;theme-txt .File/name DEO2 #0006 .File/length DEO2 #fffa .File/read DEO2 .File/success DEI2 #0006 !! ,&ignore JCN #fffa LDA2 .System/r DEO2 #fffc LDA2 .System/g DEO2 #fffe LDA2 .System/b DEO2 &ignore ;redraw JSR2 RTN ( helpers ) @print-str ( string* -- ) #0001 SUB2 &while INC2 LDAk DUP #18 DEO ,&while JCN POP2 JMP2r @print-hex ( value* -- ) SWP ,&byte JSR &byte ( byte -- ) STHk #04 SFT ,&parse JSR #18 DEO STHr #0f AND ,&parse JSR #18 DEO JMP2r &parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r &above #57 ADD JMP2r JMP2r @scat ( src* dst* -- ) DUP2 ,slen JSR ++ ,scpy JSR JMP2r @scmp ( a* b* -- flag ) STH2 &loop LDAk LDAkr STHr = ,¬-diff JCN POP2 POP2r #00 RTN ¬-diff LDAk LDAkr STHr #0000 !! ,¬-end JCN POP2 POP2r #01 RTN ¬-end INC2 INC2r ,&loop JMP POP2 POP2r #00 RTN @scpy ( src* dst* -- ) STH2 &while LDAk STH2kr STA INC2r INC2 LDAk ,&while JCN POP2 #00 STH2r STA JMP2r @scap ( str* -- str-end* ) ( clamp ) LDAk #00 ! JMP RTN &while INC2 LDAk ,&while JCN RTN @slen ( str* -- len* ) DUP2 ,scap JSR SWP2 -- JMP2r @pointer-icn 80c0 e0f0 f8e0 1000 @hand-icn 000c 0a0a 1224 4780 0000 0000 0000 fc02 8180 8080 8040 3f00 fc20 c020 c020 c000 @file-icns 003f 3f30 3f30 3f30 00fc fc0c fc0c fc0c 3f33 3f3f 3f3f 3f00 fcfc fcc4 c8d0 e000 003f 3f30 3132 3231 00fc fc0c 8c4c 4c8c 303f 3f3f 3f3f 3f00 0cfc fcc4 c8d0 e000 @sin-pcm 8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7 d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4 f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6 f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3 b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683 807d 7a77 7471 6e6b 6865 625f 5c59 5653 504d 4a47 4542 3f3d 3a37 3532 302e 2b29 2725 2220 1e1c 1a19 1715 1412 100f 0e0c 0b0a 0908 0706 0505 0403 0302 0202 0202 0102 0202 0202 0303 0405 0506 0708 090a 0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225 2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d 5053 5659 5c5f 6265 686b 6e71 7477 7a7d ~projects/library/check-rom.tal ~projects/library/load-rom.tal ~projects/assets/mascot0cx0c.tal ~projects/assets/msx01x02.tal @dir &path ". $1 &lines $1 &length $2 &data $1000 ( assembler memory ) ~projects/library/asma.tal @asma-heap |e000 &end @asma-read-buffer |f800 &end @asma-write-buffer |ffff &end