( mandelbrot ) %WIDTH { #02a0 } %HEIGHT { #0200 } %XMIN { #de69 } ( -8601 ) %XMAX { #0b33 } ( 2867 ) %YMIN { #ecc7 } ( -4915 ) %YMAX { #1333 } ( 4915 ) |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0100 ( -> ) ( theme ) #0f0f .System/r DEO2 #0ff0 .System/g DEO2 #00ff .System/b DEO2 WIDTH .Screen/width DEO2 ( 640 ) HEIGHT .Screen/height DEO2 ( 480 ) draw-mandel BRK @draw-mandel ( -- ) XMAX XMIN SUB2 WIDTH DIV2 ;&dx STA2 YMAX YMIN SUB2 HEIGHT DIV2 ;&dy STA2 [ LIT2 01 -Screen/auto ] DEO YMAX YMIN &ver DUP2 ,&y STR2 XMAX XMIN &hor DUP2 ,&x STR2 #0000 DUP2 ,&x1 STR2 DUP2 ,&y1 STR2 DUP2 ,&x2 STR2 ,&y2 STR2 ( pixel ) #2000 &loop [ LIT2 &x1 $2 ] [ LIT2 &y1 $2 ] smul2 DUP2 ADD2 [ LIT2 &y $2 ] ADD2 ,&y1 STR2 [ LIT2 &x2 $2 ] [ LIT2 &y2 $2 ] SUB2 [ LIT2 &x $2 ] ADD2 ,&x1 STR2 ,&x1 LDR2 DUP2 smul2 DUP2 ,&x2 STR2 ,&y1 LDR2 DUP2 smul2 DUP2 ,&y2 STR2 ADD2 #4000 GTH2 ?&end INC GTHk ?&loop &end NIP .Screen/pixel DEO ( done. ) [ LIT2 &dx $2 ] ADD2 OVR2 #8000 ADD2 OVR2 #8000 ADD2 SWP2 LTH2 ?&hor POP2 POP2 #0000 .Screen/x DEO2 .Screen/y DEI2k INC2 ROT DEO2 [ LIT2 &dy $2 ] ADD2 OVR2 #8000 ADD2 OVR2 #8000 ADD2 SWP2 LTH2 ?&ver POP2 POP2 JMP2r @smul2 ( a* b* -- c* ) LITr 00 DUP2 #8000 LTH2 ?&b-positive INCr DUP2k EOR2 SWP2 SUB2 &b-positive SWP2 DUP2 #8000 LTH2 ?&a-positive INCr DUP2k EOR2 SWP2 SUB2 &a-positive ( ahi alo bhi blo ) LITr 00 STH ( ahi alo bhi / blo* ) OVRr STH ( ahi alo / blo* bhi* ) OVRr STH ( ahi / blo* bhi* alo* ) OVRr STH ( asign / blo* bhi* alo* ahi* ) ROT2r MUL2kr STH2r ( asign ahi-bhi* / blo* alo* ahi* bhi* ) ROT2r MUL2kr STH2r ( asign ahi-bhi* alo-bhi* / blo* ahi* bhi* alo* ) NIP2r ( asign ahi-bhi* alo-bhi* / blo* ahi* alo* ) ROT2r MUL2kr STH2r ( asign ahi-bhi* alo-bhi* alo-blo* / ahi* alo* blo* ) ROT2r MUL2r STH2r POP2r ( asign ahi-bhi* alo-bhi* alo-blo* ahi-blo* ) SWP2 ( asign ahi-bhi* alo-bhi* ahi-blo* alo-blo* ) ( 32-bit result is [ r3 r2 r1 r0 ] ) POP #00 SWP ( asign ahi-bhi* alo-bhi* ahi-blo* r21* ) ( r21 max is 00fe, ahi-blo max is 7e81, max sum is 7f7f ) ADD2 ( asign ahi-bhi* alo-bhi* r21'* ) ( r21' max is 7f7f, alo-bhi max is 7e81, max sum is fe00 ) ADD2 ( asign ahi-bhi* r21"* ) ( The result we want is bits 27-12 due to the fixed point representation we use. ) #04 SFT2 SWP2 #07ff min #40 SFT2 ADD2 ( saturate to +/-7.fff ) #7fff min STHr #01 NEQ ?&result-positive DUP2k EOR2 SWP2 SUB2 &result-positive JMP2r @min ( x* y* -- min* ) GTH2k [ JMP SWP2 NIP2 ] JMP2r