uxn/projects/software/supervisor.tal

217 lines
4.0 KiB
Tal

( launcher )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%AUTO-X { #01 .Screen/auto DEO }
%AUTO-Y { #02 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
%HALT { #010f DEO }
%EMIT { #18 DEO }
%PRINT { ;print-str JSR2 #0a EMIT }
%DEBUG { ;print-hex/byte JSR2 #0a EMIT }
%DEBUG2 { ;print-hex JSR2 #0a EMIT }
%MODALW { #0024 }
%MODALH { #0009 }
%RTN { JMP2r }
%2// { #01 SFT2 }
%8** { #30 SFT2 }
%EADDR { #fd04 }
%ECODE { #fd06 }
( devices )
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
( variables )
|0000
@center
&x $2 &y $2
@modal
&x $2 &y $2
( init )
|0100 ( -> )
.Screen/width DEI2 2//
DUP2 .center/x STZ2
MODALW #31 SFT2 -- .modal/x STZ2
.Screen/height DEI2 2//
DUP2 .center/y STZ2
MODALH #31 SFT2 -- .modal/y STZ2
;draw-cross JSR2
;draw-stacks JSR2
EADDR LDA2 #0000 !! ;on-error JCN2
BRK
@on-error ( -> )
( background )
#00 .Screen/auto DEO
;bg-icn .Screen/addr DEO2
MODALH #0000
&ver
DUP2 8** .modal/y LDZ2 ++ .Screen/y DEO2
MODALW #0000
&hor
DUP2 8** .modal/x LDZ2 ++ .Screen/x DEO2
#42 .Screen/sprite DEO
INC2 GTH2k ,&hor JCN
POP2 POP2
INC2 GTH2k ,&ver JCN
POP2 POP2
( corners )
;corner-icn .Screen/addr DEO2
.modal/x LDZ2 .Screen/x DEO2
.modal/y LDZ2 .Screen/y DEO2
#42 .Screen/sprite DEO
.modal/x LDZ2 MODALW #0001 -- 8** ++ .Screen/x DEO2
#52 .Screen/sprite DEO
.modal/y LDZ2 MODALH #0001 -- 8** ++ .Screen/y DEO2
#72 .Screen/sprite DEO
.modal/x LDZ2 .Screen/x DEO2
#62 .Screen/sprite DEO
( text )
.modal/x LDZ2 #0010 ++ .Screen/x DEO2
.modal/y LDZ2 #0010 ++ .Screen/y DEO2
;error-txts/0 #4f ;draw-str JSR2
;at-txt #4f ;draw-str JSR2
EADDR LDA2 #47 ;draw-short JSR2
#0000 EADDR STA2
BRK
@draw-stacks ( -- )
AUTO-YADDR
#0010 #0000
&wst
( working stack )
#0010 .Screen/y DEO2
DUP2 #0018 ** #0010 ++ .Screen/x DEO2
DUP #fe00 LDA ( ptr ) EQU #41 + STH
DUP2 #fe01 ++ LDA STHr ;draw-byte JSR2
( return stack )
#0028 .Screen/y DEO2
DUP2 #0018 ** #0010 ++ .Screen/x DEO2
DUP #ff00 LDA ( ptr ) EQU #41 + STH
DUP2 #ff01 ++ LDA STHr ;draw-byte JSR2
INC2 GTH2k ,&wst JCN
POP2 POP2
RTN
@draw-cross ( -- )
( ver )
AUTO-Y
#0000 .Screen/y DEO2
.center/x LDZ2 .Screen/x DEO2
.Screen/height DEI2 #0000
&ver
#43 .Screen/pixel DEO
.Screen/y DEI2k INC2 ROT DEO2
INC2 GTH2k ,&ver JCN
POP2 POP2
( hor )
AUTO-X
#0000 .Screen/x DEO2
.center/y LDZ2 .Screen/y DEO2
.Screen/width DEI2 #0000
&hor
#43 .Screen/pixel DEO
.Screen/x DEI2k INC2 ROT DEO2
INC2 GTH2k ,&hor JCN
POP2 POP2
RTN
@draw-str ( text* color -- )
AUTO-YADDR
STH
&while
LDAk STHkr ,draw-char JSR
INC2 LDAk ,&while JCN
POP2
POPr
RTN
@draw-short ( short* color -- )
STH SWP STHkr ,draw-byte JSR
STHr ,draw-byte JSR
RTN
@draw-byte ( byte color -- )
STH
DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
#0f AND ,&parse JSR STHr ,draw-char JSR
RTN
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
&above #57 ADD JMP2r
@draw-char ( char color -- )
SWP
[ #20 - #00 SWP #40 SFT2 ;font ++ ] .Screen/addr DEO2
.Screen/sprite DEOk DEO
.Screen/x DEI2k #0008 ++ ROT DEO2
.Screen/y DEI2k #0010 -- ROT DEO2
JMP2r
@print-hex ( value* -- )
SWP ,&byte JSR
&byte ( byte -- )
STHk #04 SFT ,&parse JSR #18 DEO
STHr #0f AND ,&parse JSR #18 DEO
JMP2r
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
&above #57 ADD JMP2r
JMP2r
@error-txts
&0 "Working-stack 20 "underflow $1
&1 "Return-stack 20 "underflow $1
&2 "Working-stack 20 "overflow $1
&3 "Return-stack 20 "overflow $1
&4 "Working-stack 20 "division 20 "by 20 "zero $1
&5 "Return-stack 20 "division 20 "by 20 "zero $1
@at-txt
', 20 "at 20 $1
@bg-icn
ffff ffff ffff ffff
@corner-icn
1f7f 7fff ffff ffff
~projects/assets/msx01x02.tal