516 lines
15 KiB
Plaintext
516 lines
15 KiB
Plaintext
( a blank file )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
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%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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%++ { #0001 ADD2 }
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%MOD { DUP2 DIV MUL SUB }
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%TRACK { ,track.ch1 #00 ~track.active #0020 MUL2 ADD2 }
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( variables )
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;pointer { x 2 y 2 }
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;color { byte 1 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;trkframe { x1 2 y1 2 x2 2 y2 2 }
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;chnframe { x1 2 y1 2 x2 2 y2 2 }
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;ctlframe { x1 2 y1 2 x2 2 y2 2 }
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;label { x 2 y 2 color 1 addr 2 }
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;knob { x 2 y 2 value 1 }
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;head { pos 1 }
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;track { active 1 ch1 20 ch2 20 ch3 20 ch4 20 }
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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|0130 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { buttons 1 }
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|0150 ;Keys { key 1 }
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|0160 ;Mouse { x 2 y 2 state 1 chord 1 change 1 }
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|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|0180 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
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( vectors )
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|0200 @RESET
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( theme ) #e0fa =System.r #30fa =System.g #30fa =System.b
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( vectors ) ,FRAME =Screen.vector
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~Screen.width #0002 DIV2 DUP2 #0080 SUB2 =trkframe.x1
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#0080 ADD2 =trkframe.x2
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~Screen.height #0002 DIV2 DUP2 #0038 SUB2 #0010 SUB2 =trkframe.y1
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#0038 ADD2 #0010 SUB2 =trkframe.y2
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~trkframe.x1 =chnframe.x1 ~trkframe.y2 =chnframe.y1
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~chnframe.x1 #0030 ADD2 =chnframe.x2 ~chnframe.y1 #0030 ADD2 =chnframe.y2
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~chnframe.x2 =ctlframe.x1 ~chnframe.y1 =ctlframe.y1
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~trkframe.x2 =ctlframe.x2 ~chnframe.y2 =ctlframe.y2
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( default settings )
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#048c =Audio.ch1adsr #88 =Audio.ch1vol
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#159d =Audio.ch2adsr #88 =Audio.ch2vol
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#26ae =Audio.ch3adsr #88 =Audio.ch3vol
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,draw-timeline JSR2
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,draw-controls JSR2
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,draw-channels JSR2
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BRK
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@FRAME
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,draw-cursor JSR2
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,move-head JSR2
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~head.pos #08 MOD #00 NEQ ^$skip JNZ
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,bang JSR2
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$skip
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~Mouse.state #00 EQU ,$click-end JNZ2
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~Mouse.x ~trkframe.x1 GTH2 ~Mouse.x ~trkframe.x2 LTH2 #0101 EQU2
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~Mouse.y ~trkframe.y1 GTH2 ~Mouse.y ~trkframe.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,touch-trk JNZ2
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~Mouse.x ~chnframe.x1 GTH2 ~Mouse.x ~chnframe.x2 LTH2 #0101 EQU2
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~Mouse.y ~chnframe.y1 8+ GTH2 ~Mouse.y ~chnframe.y2 8- LTH2 #0101 EQU2
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#0101 EQU2 ,touch-chn JNZ2
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~Mouse.x ~ctlframe.x1 GTH2 ~Mouse.x ~ctlframe.x2 LTH2 #0101 EQU2
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~Mouse.y ~ctlframe.y1 8+ GTH2 ~Mouse.y ~ctlframe.y2 8- LTH2 #0101 EQU2
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#0101 EQU2 ,touch-ctl JNZ2
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$click-end
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BRK
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@touch-trk ( -- )
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,clear-notes JSR2
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( get note )
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#0e ~Mouse.y ~trkframe.y1 SUB2 SWP POP #08 DIV SUB
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~Mouse.state #10 NEQ ^$no-erase JNZ POP #00 $no-erase
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( edit note )
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TRACK #00 ~Mouse.x ~trkframe.x1 SUB2 SWP POP #08 DIV ADD2 POK2
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( release ) #00 =Mouse.state
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,draw-notes JSR2
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BRK
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@touch-chn ( -- )
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,clear-notes JSR2
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( save ) ~Mouse.y ~chnframe.y1 SUB2 SWP POP #08 DIV #01 SUB =track.active
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( release ) #00 =Mouse.state
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,draw-channels JSR2
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,draw-notes JSR2
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,draw-controls JSR2
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BRK
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@touch-ctl ( -- )
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~Mouse.x ~ctlframe.x1 SUB2 8- 8/ SWP POP #02 DIV
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DUP #00 NEQ ^$no-a JNZ
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,Audio #00 ~track.active #02 MUL ADD2 PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-a
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DUP #01 NEQ ^$no-d JNZ
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,Audio #00 ~track.active #02 MUL ADD2 PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-d
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DUP #02 NEQ ^$no-s JNZ
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-s
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DUP #03 NEQ ^$no-r JNZ
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-r
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DUP #05 NEQ ^$no-left JNZ
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio 8+ #00 ~track.active #02 MUL ADD2 POK2 $no-left
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DUP #06 NEQ ^$no-right JNZ
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio 8+ #00 ~track.active #02 MUL ADD2 POK2 $no-right
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POP
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( release ) #00 =Mouse.state
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,draw-controls JSR2
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BRK
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@bang ( -- )
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,track.ch1 #00 ~head.pos #08 DIV ADD2 PEK2
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#01 SUB
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DUP #ff NEQ ^$skip1 JNZ
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POP ^$listen2 JMP
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$skip1
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#00 SWP ,notes ADD2 PEK2 =Audio.ch1pitch
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$listen2
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,track.ch2 #00 ~head.pos #08 DIV ADD2 PEK2
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#01 SUB
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DUP #ff NEQ ^$skip2 JNZ
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POP ^$listen3 JMP
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$skip2
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#00 SWP ,notes ADD2 PEK2 =Audio.ch2pitch
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$listen3
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,track.ch3 #00 ~head.pos #08 DIV ADD2 PEK2
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#01 SUB
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DUP #ff NEQ ^$skip3 JNZ
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POP ^$end JMP
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$skip3
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#00 SWP ,notes ADD2 PEK2 =Audio.ch3pitch
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$end
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RTN
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@move-head ( -- )
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( clear )
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~trkframe.y1 8- =Sprite.y
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~trkframe.x1 #00 ~head.pos ADD2 =Sprite.x
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,head_icn =Sprite.addr
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#00 =Sprite.color
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( incr ) ~head.pos #01 ADD =head.pos
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~trkframe.x1 #00 ~head.pos ADD2 =Sprite.x
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,head_icn =Sprite.addr
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#01 ( if note ) TRACK #00 ~head.pos #08 DIV ADD2 PEK2 #00 NEQ ADD =Sprite.color
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RTN
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@clear-notes ( -- )
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#00 #20
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$loop
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( load ) OVR #00 SWP TRACK ADD2 PEK2
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DUP STH #00 SWP #0e SWP SUB 8* ~trkframe.y1 ADD2 =Sprite.y
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OVR #00 SWP 8* ~trkframe.x1 ADD2 =Sprite.x
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STHr #00 EQU ^$skip JNZ
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#00 =Sprite.color
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$skip
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ^$loop JNZ
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POP2
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RTN
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@draw-notes ( -- )
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#00 #20
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$notes-loop
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( load ) OVR #00 SWP TRACK ADD2 PEK2
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DUP STH #00 SWP #0e SWP SUB 8* ~trkframe.y1 ADD2 =Sprite.y
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OVR #00 SWP 8* ~trkframe.x1 ADD2 =Sprite.x
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,note_icn =Sprite.addr
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STHr #00 EQU ^$skip JNZ
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#05 =Sprite.color
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$skip
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ^$notes-loop JNZ
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POP2
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,draw-bars JSR2
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RTN
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@draw-bars ( -- )
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~trkframe.x1 ~trkframe.y1 ~trkframe.x2 ~trkframe.y2 #01 ,line-rect JSR2
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( grid )
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~trkframe.y1 #0010 SUB2 =Sprite.y
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,font_hex =Sprite.addr
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#0000 #0100
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$loop
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OVR2 SWP POP #02 DIV #0f AND #00 NEQ ^$skip JNZ
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OVR2 ~trkframe.x1 ADD2 =Sprite.x
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#02 =Sprite.color
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~Sprite.addr 8+ =Sprite.addr
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OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 ++ ~trkframe.y2 #01 ,line-vertical-dotted JSR2
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$skip
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OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 ~trkframe.y2 #01 ,line-vertical-dotted JSR2
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SWP2 8+ SWP2
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OVR2 OVR2 LTH2 ^$loop JNZ
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POP2
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POP2
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~trkframe.x1 ~trkframe.x2 ~trkframe.y1 8- #0040 ADD2 #01 ,line-horizontal-dotted JSR2
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RTN
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@draw-octave ( x y -- )
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=Sprite.y
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=Sprite.x
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,octave_icn =Sprite.addr
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~Sprite.y ~Sprite.y #0038 ADD2
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$loop
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OVR2 =Sprite.y
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#01 =Sprite.color
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~Sprite.addr 8+ =Sprite.addr
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~Sprite.x 8+ =Sprite.x
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#01 =Sprite.color
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~Sprite.addr 8+ =Sprite.addr
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~Sprite.x 8- =Sprite.x
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SWP2 8+ SWP2
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OVR2 OVR2 LTH2 ^$loop JNZ
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POP2
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POP2
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RTN
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@draw-octaves ( -- )
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~trkframe.x1 #0018 SUB2 DUP2 ~trkframe.y1 ,draw-octave JSR2
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~trkframe.y1 #0038 ADD2 ,draw-octave JSR2
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~trkframe.x1 #0028 SUB2 =Sprite.x
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~trkframe.y1 =Sprite.y
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,font_hex #0060 ADD2 =Sprite.addr
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#03 =Sprite.color
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~trkframe.x1 #0030 SUB2 =Sprite.x
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,font_hex #0020 ADD2 =Sprite.addr
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#03 =Sprite.color
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~trkframe.x1 #0028 SUB2 =Sprite.x
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~trkframe.y1 #0038 ADD2 =Sprite.y
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,font_hex #0060 ADD2 =Sprite.addr
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#03 =Sprite.color
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~trkframe.x1 #0030 SUB2 =Sprite.x
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,font_hex #0018 ADD2 =Sprite.addr
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#03 =Sprite.color
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RTN
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@draw-timeline ( -- )
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,draw-bars JSR2
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,draw-octaves JSR2
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RTN
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@draw-knob ( x* y* value -- )
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( load ) =knob.value =knob.y =knob.x
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~knob.x =Sprite.x
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~knob.y =Sprite.y ,knob_icns =Sprite.addr #01 =Sprite.color
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~knob.x 8+ =Sprite.x ,knob_icns 8+ =Sprite.addr #01 =Sprite.color
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~knob.y 8+ =Sprite.y ,knob_icns #0018 ADD2 =Sprite.addr #01 =Sprite.color
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~knob.x =Sprite.x ,knob_icns #0010 ADD2 =Sprite.addr #01 =Sprite.color
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~knob.x #00 #00 ~knob.value ,knob_offsetx ADD2 PEK2 ADD2 =Sprite.x
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~knob.y #00 #00 ~knob.value ,knob_offsety ADD2 PEK2 ADD2 =Sprite.y
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,knob_icns #0020 ADD2 =Sprite.addr
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#05 =Sprite.color
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~knob.x #0004 ADD2 =Sprite.x
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~knob.y #0010 ADD2 =Sprite.y
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,font_hex #00 ~knob.value #08 MUL ADD2 =Sprite.addr
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#01 =Sprite.color
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RTN
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@draw-controls ( -- )
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~ctlframe.x1 ~ctlframe.y1 ~ctlframe.x2 ~ctlframe.y2 #01 ,line-rect JSR2
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( env )
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~ctlframe.x1 8+ ~ctlframe.y1 8+ #02 ,env_txt ,draw-label JSR2
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~ctlframe.x1 8+ ~ctlframe.y1 #0010 ADD2
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,Audio #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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,draw-knob JSR2
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~ctlframe.x1 #0018 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
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,draw-knob JSR2
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~ctlframe.x1 #0028 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #04 SFT
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,draw-knob JSR2
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~ctlframe.x1 #0038 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #0f AND
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,draw-knob JSR2
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( vol )
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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,draw-knob JSR2
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~ctlframe.x1 #0068 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio 8+ #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
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,draw-knob JSR2
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RTN
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@draw-channels
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~chnframe.x1 ~chnframe.y1 ~chnframe.x2 ~chnframe.y2 #01 ,line-rect JSR2
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~chnframe.x1 8+ ~chnframe.y1 8+ #01 ~track.active #00 EQU #07 MUL ADD ,ch1_txt ,draw-label JSR2
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~chnframe.x1 8+ ~chnframe.y1 #0010 ADD2 #01 ~track.active #01 EQU #07 MUL ADD ,ch2_txt ,draw-label JSR2
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~chnframe.x1 8+ ~chnframe.y1 #0018 ADD2 #01 ~track.active #02 EQU #07 MUL ADD ,ch3_txt ,draw-label JSR2
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~chnframe.x1 8+ ~chnframe.y1 #0020 ADD2 #01 ~track.active #03 EQU #07 MUL ADD ,ch4_txt ,draw-label JSR2
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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,clear_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#10 =Sprite.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#12 ~Mouse.state #00 NEQ ADD =Sprite.color
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RTN
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( generics )
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@draw-label ( x y color addr -- )
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( load ) =label.addr =label.color =Sprite.y =Sprite.x
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~label.addr
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$loop
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( draw ) DUP2 PEK2 #00 SWP 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) ++
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( incr ) ~Sprite.x 8+ =Sprite.x
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DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@line-vertical-dotted ( x y0 y1 color -- )
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=color STH2 SWP2 =Screen.x STH2r OVR2 =Screen.y
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$draw-ver
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( draw ) ~color =Screen.color
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( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
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OVR2 OVR2 LTH2 ^$draw-ver JNZ
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POP2 POP2
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RTN
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@line-horizontal-dotted ( x0 x1 y color -- )
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=color =Screen.y OVR2 =Screen.x
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$draw-hor
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( draw ) ~color =Screen.color
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( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
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OVR2 OVR2 LTH2 ^$draw-hor JNZ
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POP2 POP2
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ^$hor JNZ
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
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RTN
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@ch1_txt [ CHN0 00 ]
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@ch2_txt [ CHN1 00 ]
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@ch3_txt [ CHN2 00 ]
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@ch4_txt [ ---- 00 ]
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@env_txt [ Envelope 00 ]
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@vol_txt [ Volume 00 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@note_icn [ 0000 1c3e 3e3e 1c00 ]
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@head_icn [ 0018 1818 7e3c 1800 ]
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@notes [
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3c 3e 40 41 43 45 47
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48 4a 4c 4d 4f 51 53
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]
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@knob_icns [
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0003 0c10 2020 4040
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00c0 3008 0404 0202
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4040 2020 100c 0300
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0202 0404 0830 c000
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0000 183c 3c18 0000
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]
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|
|
@octave_icn [
|
|
ff00 0000 fefe fffe
|
|
ff01 0101 0102 fc00
|
|
fffe fc00 fefe fffe
|
|
ff01 0101 0102 fc00
|
|
fffe fc00 fefe fffe
|
|
ff01 0101 0102 fc00
|
|
fffe fc00 0000 ff00
|
|
ff01 0101 0102 fc00
|
|
ff00 0000 fefe fffe
|
|
ff01 0101 0102 fc00
|
|
fffe fc00 fefe fffe
|
|
ff01 0101 0102 fc00
|
|
fffe fc00 0000 ff00
|
|
ff01 0101 0102 fc00
|
|
]
|
|
|
|
@knob_offsetx [
|
|
04 05 06 07 08 07 06 05
|
|
04 04 03 02 01 00 01 02
|
|
]
|
|
|
|
@knob_offsety [
|
|
00 01 02 03 04 05 06 07
|
|
08 07 06 05 04 04 03 02
|
|
]
|
|
|
|
@font_hex ( 0-F )
|
|
[
|
|
007c 8282 8282 827c 0030 1010 1010 1010
|
|
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
|
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
|
007c 8280 fc82 827c 007c 8202 1e02 0202
|
|
007c 8282 7c82 827c 007c 8282 7e02 827c
|
|
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
|
007c 8280 8080 827c 00fc 8282 8282 82fc
|
|
007c 8280 f080 827c 007c 8280 f080 8080
|
|
]
|
|
|
|
@font ( spectrum-zx font )
|
|
[
|
|
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
|
|
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
|
|
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
|
|
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
|
|
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
|
|
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
|
|
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
|
|
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
|
|
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
|
|
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
|
|
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
|
|
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
|
|
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
|
|
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
|
|
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
|
|
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
|
|
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
|
|
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
|
|
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
|
|
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
|
|
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
|
|
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
|
|
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
|
|
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
|
|
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
|
|
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
|
|
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
|
|
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
|
|
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
|
|
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
|
|
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
|
|
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
|
|
] |