663 lines
13 KiB
Plaintext
663 lines
13 KiB
Plaintext
( Orca
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TODO
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- Synthax highlight
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- B operating doesn't loop around
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- Detect capitalization
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- Comments
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- Scale selection
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- Load/Save
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- Copy/Paste
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- Copy/paste(chorded)
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)
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%RTN { JMP2r }
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%++ { #01 ADD } %-- { #01 SUB }
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%8+ { #0008 ADD2 }
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%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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%MOD { DUP2 DIV MUL SUB }
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%DATA-CELLS { #2000 }
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%DATA-LOCKS { #3000 }
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%DATA-TYPES { #4000 }
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%LDA-CHAR { #24 MOD #00 SWP ;b36clc ADD2 LDA } ( b36 -- char )
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%LDA-VALUE { #20 SUB #00 SWP ;values ADD2 LDA } ( char -- b36 )
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%LDA-INDEX { #00 SWP #00 .grid/width LDZ MUL2 ROT #00 SWP ADD2 } ( x y -- index )
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%LDA-CELL { LDA-INDEX DATA-CELLS ADD2 LDA } ( x y -- char )
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%SET-CELL { ROT ROT LDA-INDEX DATA-CELLS ADD2 STA } ( x y char -- )
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%LDA-TYPE { LDA-INDEX DATA-TYPES ADD2 LDA } ( x y -- type )
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%SET-TYPE { ROT ROT LDA-INDEX DATA-TYPES ADD2 STA } ( x y type -- )
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%LDA-LOCK { LDA-INDEX DATA-TYPES ADD2 LDA } ( x y -- type )
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%SET-LOCK { ROT ROT LDA-INDEX DATA-TYPES ADD2 STA } ( x y type -- )
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%LDA-PORT { } ( x y lock -- char )
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%SET-PORT { } ( x y char -- )
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%LDA-CELL-VALUE { LDA-CELL LDA-VALUE } ( x y -- b36 )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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( variables )
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@timer [ &byte $1 &frame $1 &speed $1 ]
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@grid [ &width $1 &height $1 ]
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@selection [ &x1 $1 &y1 $1 &x2 $1 &y2 $1 ]
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@cursor [ &x $2 &y $2 ]
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|0100
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( theme ) #08f3 .System/r DEO2 #08fc .System/g DEO2 #08f9 .System/b DEO2
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( vectors ) ;on-button .Controller/vector DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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( vectors ) ;on-frame .Screen/vector DEO2
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( find size )
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.Screen/width DEI2 8/ SWP POP .grid/width STZ
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.Screen/height DEI2 8/ SWP POP #02 SUB .grid/height STZ
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( fill grid with dots )
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;start JSR2
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;redraw JSR2
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BRK
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@on-frame
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.timer LDZ ++ DUP .timer STZ
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( skip ) #08 EQU ,&tick JCN BRK &tick
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.timer/frame LDZ ++ .timer/frame STZ
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;run JSR2
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#00 .timer STZ
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BRK
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@on-button
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.Controller/key DEI #00 EQU ,&no-key JCN
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.selection/x1 LDZ .selection/y1 LDZ .Controller/key DEI SET-CELL
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;redraw JSR2
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&no-key
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( arrows )
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
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.selection/y1 LDZ #00 EQU ,&no-up JCN
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.selection/y1 LDZ -- .selection/y1 STZ
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.selection/y2 LDZ -- .selection/y2 STZ &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
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.selection/y1 LDZ .grid/height LDZ -- EQU ,&no-down JCN
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.selection/y1 LDZ ++ .selection/y1 STZ
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.selection/y2 LDZ ++ .selection/y2 STZ &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
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.selection/x1 LDZ #00 EQU ,&no-left JCN
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.selection/x1 LDZ -- .selection/x1 STZ
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.selection/x2 LDZ -- .selection/x2 STZ &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
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.selection/x1 LDZ .grid/width LDZ -- EQU ,&no-right JCN
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.selection/x1 LDZ ++ .selection/x1 STZ
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.selection/x2 LDZ ++ .selection/x2 STZ &no-right
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POP
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.Controller/key DEI #08 NEQ ,&no-backspace JCN
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.selection/x1 LDZ .selection/y1 LDZ #2e SET-CELL ( put . char )
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&no-backspace
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;redraw JSR2
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BRK
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@on-mouse
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.Mouse/state DEI #00 EQU ,&no-touch JCN
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.Mouse/x DEI2 8/ SWP POP .selection/x1 STZ
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.Mouse/y DEI2 8/ SWP POP .selection/y1 STZ
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;redraw JSR2
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&no-touch
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( clear last cursor )
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.cursor/x LDZ2 .Screen/x DEO2
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.cursor/y LDZ2 .Screen/y DEO2
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;blank_icn .Screen/addr DEO2
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#30 .Screen/color DEO
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( record cursor positions )
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.Mouse/x DEI2 .cursor/x STZ2
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.Mouse/y DEI2 .cursor/y STZ2
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( draw new cursor )
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.cursor/x LDZ2 .Screen/x DEO2
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.cursor/y LDZ2 .Screen/y DEO2
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;cursor_icn .Screen/addr DEO2
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#32 .Mouse/state DEI #01 EQU ADD .Screen/color DEO
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BRK
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@start ( -- )
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#00 .grid/height LDZ
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&ver
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#00 .grid/width LDZ
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&hor
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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#2e SET-CELL
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( incr ) SWP ++ SWP
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DUP2 LTH ,&hor JCN
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POP2
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( incr ) SWP ++ SWP
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DUP2 LTH ,&ver JCN
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POP2
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#9a .timer/speed STZ
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RTN
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( operations )
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@get-bang ( x y -- bang )
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RTN
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( old )
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@is-selected ( x y -- flag )
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.selection/x1 LDZ .selection/y1 LDZ EQU2
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RTN
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@get-port ( x y lock -- value )
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(
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DUP #01 NEQ ^$no-lock JCN
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DUP2 #01 SET-LOCK
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$no-lock
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STH DUP2 #02 #02 STHr MUL ADD ,set-type JSR2
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LDA-CELL
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)
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RTN
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@get-cell-sprite ( x y -- addr )
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DUP2 LDA-CELL
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( if character is dot )
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DUP #2e NEQ ,&no-bar JCN
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( check if x,y is grid )
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POP
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DUP2 #08 MOD #00 EQU SWP #08 MOD #00 EQU #0101 NEQ2 ,&no-marker8 JCN POP2 ;marker8_icn RTN &no-marker8
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DUP2 #02 MOD #00 EQU SWP #02 MOD #00 EQU #0101 NEQ2 ,&no-marker4 JCN POP2 ;marker4_icn RTN &no-marker4
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POP2 ;font RTN
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&no-bar
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STH POP2 STHr
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#20 SUB #00 SWP #0008 MUL2 ;font ADD2
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RTN
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( operators )
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@op-a ( x y char -- )
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POP
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( get left ) DUP2 SWP -- SWP LDA-CELL-VALUE STH
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( get right ) DUP2 SWP ++ SWP LDA-CELL-VALUE STH
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( incr y ) ++
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( get result ) ADDr STHr
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LDA-CHAR
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SET-CELL
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RTN
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@op-b ( x y char -- )
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POP
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( get left ) DUP2 SWP -- SWP LDA-CELL-VALUE STH
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( get right ) DUP2 SWP ++ SWP LDA-CELL-VALUE STH
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( incr y ) ++
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( get result ) SUBr STHr
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LDA-CHAR
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SET-CELL
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( NOTE: Issue is not with modulo, but with converting ff to 36 )
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RTN
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@op-c ( x y char -- )
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POP
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++
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#30 .timer/frame LDZ #08 MOD ADD SET-CELL
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RTN
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@op-d ( x y char -- )
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POP POP2
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RTN
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@op-e ( x y char -- )
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POP POP2
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RTN
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@op-f ( x y char -- )
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POP POP2
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RTN
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@op-g ( x y char -- )
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POP POP2
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RTN
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@op-h ( x y char -- )
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POP POP2
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RTN
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@op-i ( x y char -- )
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POP POP2
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RTN
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@op-j ( x y char -- )
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POP POP2
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RTN
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@op-k ( x y char -- )
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POP POP2
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RTN
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@op-l ( x y char -- )
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POP POP2
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RTN
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@op-m ( x y char -- )
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POP POP2
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RTN
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@op-n ( x y char -- )
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STH
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( limit )
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DUP #00 NEQ ,¬-edge JCN
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#2a SET-CELL POP STHr RTN
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¬-edge
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( collide )
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DUP2 -- LDA-CELL #2e EQU ,¬-collide JCN
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#2a SET-CELL POP STHr RTN
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¬-collide
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( move )
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DUP2 STHr
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SWP -- SWP SET-CELL
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#2e SET-CELL
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RTN
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@op-o ( x y char -- )
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POP POP2
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RTN
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@op-p ( x y char -- )
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POP POP2
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RTN
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@op-q ( x y char -- )
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POP POP2
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RTN
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@op-r ( x y char -- )
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POP POP2
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RTN
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@op-s ( x y char -- )
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STH
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( clear ) DUP2 #2e SET-CELL
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( move ) ++ DUP2 #01 SET-LOCK
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STHr SET-CELL
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RTN
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@op-t ( x y char -- )
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POP POP2
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RTN
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@op-u ( x y char -- )
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POP POP2
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RTN
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@op-v ( x y char -- )
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POP POP2
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RTN
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@op-w ( x y char -- )
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STH
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( limit )
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OVR #00 NEQ ,¬-edge JCN
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#2a SET-CELL POP STHr RTN
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¬-edge
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( collide )
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DUP2 SWP -- SWP LDA-CELL #2e EQU ,¬-collide JCN
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#2a SET-CELL POP STHr RTN
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¬-collide
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( move )
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DUP2
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SWP -- SWP STHr SET-CELL
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#2e SET-CELL
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RTN
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@op-x ( x y char -- )
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POP POP2
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RTN
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@op-y ( x y char -- )
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POP POP2
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RTN
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@op-z ( x y char -- )
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POP POP2
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RTN
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@op-bang ( x y char -- )
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POP
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#2e SET-CELL
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RTN
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@run-char ( x y char -- )
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( skip dot )
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DUP #2e NEQ ,¬-dot JCN
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POP POP2 RTN
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¬-dot
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( skip locked )
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ROT ROT DUP2 LDA-LOCK #00 EQU ,¬-locked JCN
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POP POP2 RTN
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¬-locked
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ROT
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( A ) DUP #41 EQU ;op-a JCN2 ( B ) DUP #42 EQU ;op-b JCN2
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( C ) DUP #43 EQU ;op-c JCN2 ( D ) DUP #44 EQU ;op-d JCN2
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( E ) DUP #45 EQU ;op-e JCN2 ( F ) DUP #46 EQU ;op-f JCN2
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( G ) DUP #47 EQU ;op-g JCN2 ( H ) DUP #48 EQU ;op-h JCN2
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( I ) DUP #49 EQU ;op-i JCN2 ( J ) DUP #4a EQU ;op-j JCN2
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( K ) DUP #4b EQU ;op-k JCN2 ( L ) DUP #4c EQU ;op-l JCN2
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( M ) DUP #4d EQU ;op-m JCN2 ( N ) DUP #4e EQU ;op-n JCN2
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( O ) DUP #4f EQU ;op-o JCN2 ( P ) DUP #50 EQU ;op-p JCN2
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( Q ) DUP #51 EQU ;op-q JCN2 ( R ) DUP #52 EQU ;op-r JCN2
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( S ) DUP #53 EQU ;op-s JCN2 ( T ) DUP #54 EQU ;op-t JCN2
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( U ) DUP #55 EQU ;op-u JCN2 ( V ) DUP #56 EQU ;op-v JCN2
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( W ) DUP #57 EQU ;op-w JCN2 ( X ) DUP #58 EQU ;op-x JCN2
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( Y ) DUP #59 EQU ;op-y JCN2 ( Z ) DUP #5a EQU ;op-z JCN2
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( * ) DUP #2a EQU ;op-bang JCN2
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POP POP2
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RTN
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@init ( -- )
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#00 .grid/height LDZ
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&ver
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#00 .grid/width LDZ
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&hor
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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( unlock ) #00 SET-LOCK
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( incr ) SWP ++ SWP
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DUP2 LTH ,&hor JCN
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POP2
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( incr ) SWP ++ SWP
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DUP2 LTH ,&ver JCN
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POP2
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RTN
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@run ( -- )
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;init JSR2
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#00 .grid/height LDZ
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&ver
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#00 .grid/width LDZ
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&hor
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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DUP2 LDA-CELL ;run-char JSR2
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( incr ) SWP ++ SWP
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DUP2 LTH ,&hor JCN
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POP2
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( incr ) SWP ++ SWP
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DUP2 LTH ,&ver JCN
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POP2
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;redraw JSR2
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RTN
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@draw-interface ( -- )
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.Screen/height DEI2 #0008 SUB2 .Screen/y DEO2
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( Positionx )
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#0000 .Screen/x DEO2
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.selection/x1 LDZ
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DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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#0008 .Screen/x DEO2
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#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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( Positiony )
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#0010 .Screen/x DEO2
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.selection/y1 LDZ
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DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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#0018 .Screen/x DEO2
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#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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#0020 .Screen/x DEO2
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;position_icn .Screen/addr DEO2
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#23 .Screen/color DEO
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( Frame )
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#0030 .Screen/x DEO2
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.timer/frame LDZ
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DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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#0038 .Screen/x DEO2
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#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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#0040 .Screen/x DEO2
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;beat_icn .Screen/addr DEO2
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#21 .timer/frame LDZ #08 MOD #00 EQU #02 MUL ADD .Screen/color DEO
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( Speed )
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#0050 .Screen/x DEO2
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.timer/speed LDZ
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DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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#0058 .Screen/x DEO2
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#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
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#22 .Screen/color DEO
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( TODO: Signal VU )
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( File )
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.Screen/width DEI2 #0028 SUB2 .Screen/x DEO2
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.Screen/x DEI2 8+ .Screen/x DEO2 ;eye_icns .Screen/addr DEO2 #21 .Screen/color DEO
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.Screen/x DEI2 8+ .Screen/x DEO2 ;filestate_icn .Screen/addr DEO2 #21 .Screen/color DEO
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.Screen/x DEI2 8+ .Screen/x DEO2 ;load_icn .Screen/addr DEO2 #21 .Screen/color DEO
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.Screen/x DEI2 8+ .Screen/x DEO2 ;save_icn .Screen/addr DEO2 #21 .Screen/color DEO
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RTN
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@redraw ( -- )
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#00 .grid/height LDZ
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&ver
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( pos-y ) OVR #00 SWP #0008 MUL2 .Screen/y DEO2
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#00 .grid/width LDZ
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&hor
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( pos-x ) OVR #00 SWP #0008 MUL2 .Screen/x DEO2
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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( sprite ) DUP2 ;get-cell-sprite JSR2 .Screen/addr DEO2
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( draw ) ;is-selected JSR2 #0d MUL #21 ADD .Screen/color DEO
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( incr ) SWP ++ SWP
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DUP2 LTH ,&hor JCN
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POP2
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( incr ) SWP ++ SWP
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DUP2 LTH ,&ver JCN
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POP2
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;draw-interface JSR2
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RTN
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( char to b36 )
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@values [
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00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00
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00 01 02 03 04 05 06 07
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08 09 00 00 00 00 00 00
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00 0a 0b 0c 0d 0e 0f 10
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11 12 13 14 15 16 17 18
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19 1a 1b 1c 1d 1e 1f 20
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21 22 23 00 00 00 00 00
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00 0a 0b 0c 0d 0e 0f 10
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11 12 13 14 15 16 17 18
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19 1a 1b 1c 1d 1e 1f 20
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21 22 23 00 00 00 00 00
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]
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( b36 to char-lc )
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@b36clc [
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30 31 32 33 34 35 36 37
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38 39 61 62 63 64 65 66
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67 68 69 6a 6b 6c 6d 6e
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6f 70 71 72 73 74 75 76
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77 78 79 7a
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]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@position_icn [ 0066 4200 0042 6600 ]
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@beat_icn [ 0000 1038 7c38 1000 ]
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@marker8_icn [ 0000 2400 0024 0000 ]
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@marker4_icn [ 0000 0000 0000 1000 ]
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@filestate_icn [ 1054 28c6 2854 1000 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@eye_icns
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[ 0038 4492 2810 0000 ] ( open )
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[ 0000 0082 4438 0000 ] ( closed )
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@font ( specter8-frag font )
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[
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0000 0000 0000 0000 0008 0808 0800 0800
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0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0000 2204 0810 2200
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0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0020 1010 1010 2000
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005a 2442 4224 5a00 0000 0808 3e08 0800
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0000 0000 0000 0810 0000 0000 3e00 0000
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0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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0000 0010 0000 1000 0000 1000 0010 1020
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0000 0810 2010 0800 0000 003e 003e 0000
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0000 1008 0408 1000 003c 420c 1000 1000
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003c 4232 4a42 3c00 003c 4242 7e42 4200
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007c 427c 4242 7c00 003c 4240 4042 3c00
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007c 4242 4242 7c00 007e 4078 4040 7e00
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007e 4078 4040 4000 003c 4240 4642 3c00
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0042 427e 4242 4200 001c 0808 0808 1c00
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007e 0202 0242 3c00 0042 4478 4442 4200
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0040 4040 4040 7e00 0042 665a 4242 4200
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0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 4244 3a00
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007c 4242 7c44 4200 003e 403c 0242 3c00
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007e 0808 0808 1000 0042 4242 4244 3a00
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0042 4242 4224 1800 0042 4242 5a66 4200
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0042 423c 4242 4200 0042 423e 0242 3c00
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007e 020c 3040 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0030 1010 1010 3000
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0008 1400 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 3c02 3e42 3a00
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0040 407c 4242 7c00 0000 3c42 4042 3c00
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0002 023e 4242 3e00 0000 3c42 7e40 3e00
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0000 3e40 7840 4000 0000 3c42 3e02 3c00
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0040 405c 6242 4200 0008 0018 0808 0400
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0008 0018 0808 4830 0040 4244 7844 4200
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0010 1010 1010 0c00 0000 6c52 5252 5200
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0000 5c62 4242 4200 0000 3c42 4242 3c00
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0000 7c42 427c 4040 0000 3e42 423e 0202
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0000 5c62 4040 4000 0000 3e40 3c02 7c00
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0008 7e08 0808 1000 0000 4242 4244 3a00
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0000 4242 4224 1800 0000 5252 5252 2e00
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0000 4224 1824 4200 0000 4242 3e02 7c00
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0000 7e02 3c40 7e00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@data [ ] |