9597611918 | ||
---|---|---|
examples | ||
.clang-format | ||
.gitignore | ||
LICENSE | ||
README.md | ||
build.sh | ||
uxn.c | ||
uxnasm.c |
README.md
Uxn
A stack-based VM, written in ANSI C.
Build
cc uxn.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o uxn
Assembly Syntax
Write
;variable
, set a name to address on the zero-page:label
, set a name to an address
Read
,literal
, get a literal pointer.pointer
, get a raw pointer
Special
@0010
, move to position in the program( comment )
( comment )
;variable1
;variable2
;variable3
.there ( 0a 05 GTH ) JMC
:here
< when not equal >
ee
BRK
:there
< when is equal >
ff
BRK
Mission
Assembler
- Crash on missing label
- Catch overflow/underflow
- Constants
- Jumps should be relative
CPU
- Pointers/Literals
- A Three-Way Decision Routine(http://www.6502.org/tutorials/compare_instructions.html)
- Carry flag?
- Print word to stdout
- Draw pixel to screen
- Detect mouse click
- SDL Layer Emulator
- Build PPU
- Interrupts, vectors
16 Bit Missions
- 16 bits addressing
- jumping to subroutine should be relative
- Implement addressing
- Implement 16 bits operations
Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/