697 lines
15 KiB
Tal
697 lines
15 KiB
Tal
( simple graphical calculator )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|0000
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@input &value $2 &mode $1
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@stack &length $1 &items $10
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@center &x $2 &y $2
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@pointer &x $2 &y $2 &last $1
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@keypad-frame &x $2 &y $2 &x2 $2 &y2 $2
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@modpad-frame &x $2 &y $2 &x2 $2 &y2 $2
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@bitpad-frame &x $2 &y $2 &x2 $2 &y2 $2
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@input-frame &x $2 &y $2 &x2 $2 &y2 $2
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|0100 ( -> )
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( theme )
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#0e7d .System/r DEO2
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#0ec6 .System/g DEO2
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#0e95 .System/b DEO2
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( size )
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#0090 .Screen/width DEO2
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#0100 .Screen/height DEO2
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-button .Controller/vector DEO2
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( setup synth )
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#0112 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#88 .Audio0/volume DEO
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( center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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.center/x LDZ2 #0020 SUB2
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DUP2 .keypad-frame/x STZ2 #0040 ADD2 .keypad-frame/x2 STZ2
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.center/y LDZ2 #0018 SUB2
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DUP2 .keypad-frame/y STZ2 #003f ADD2 .keypad-frame/y2 STZ2
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.keypad-frame/x LDZ2
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DUP2 .modpad-frame/x STZ2 #0040 ADD2 .modpad-frame/x2 STZ2
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.keypad-frame/y LDZ2 #0040 ADD2
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DUP2 .modpad-frame/y STZ2 #001f ADD2 .modpad-frame/y2 STZ2
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.keypad-frame/x LDZ2
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DUP2 .bitpad-frame/x STZ2 #0040 ADD2 .bitpad-frame/x2 STZ2
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.modpad-frame/y2 LDZ2 #0008 ADD2
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DUP2 .bitpad-frame/y STZ2 #000f ADD2 .bitpad-frame/y2 STZ2
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.center/x LDZ2 #0020 SUB2
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DUP2 .input-frame/x STZ2 #0040 ADD2 .input-frame/x2 STZ2
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.center/y LDZ2 #002a SUB2
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DUP2 .input-frame/y STZ2 #0010 ADD2 .input-frame/y2 STZ2
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( theme support )
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;load-theme JSR2
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BRK
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@on-button ( -> )
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.Controller/key DEI
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( generics )
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[ #00 ] NEQk NIP ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
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[ #09 ] NEQk NIP ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
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[ #0d ] NEQk NIP ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter
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[ #1b ] NEQk NIP ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc
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[ #08 ] NEQk NIP ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace
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( arithmetic )
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[ LIT '+ ] NEQk NIP ,&no-add JCN ;do-add JSR2 POP BRK &no-add
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[ LIT '- ] NEQk NIP ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub
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[ LIT '* ] NEQk NIP ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul
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[ LIT '/ ] NEQk NIP ,&no-div JCN ;do-div JSR2 POP BRK &no-div
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( bitwise )
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[ LIT '& ] NEQk NIP ,&no-and JCN ;do-and JSR2 POP BRK &no-and
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[ LIT '| ] NEQk NIP ,&no-ora JCN ;do-ora JSR2 POP BRK &no-ora
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[ LIT '^ ] NEQk NIP ,&no-eor JCN ;do-eor JSR2 POP BRK &no-eor
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[ LIT '~ ] NEQk NIP ,&no-not JCN ;do-not JSR2 POP BRK &no-not
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( value )
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;key-value JSR2 ;push-input JSR2
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BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #01 EQU ADD .Screen/sprite DEO
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.Mouse/state DEI .pointer/last LDZ
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( down )
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DUP2 #0100 NEQ2 ,&no-down JCN
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.Mouse/x DEI2 .Mouse/y DEI2
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OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
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OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
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OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2
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OVR2 OVR2 .bitpad-frame ;within-rect JSR2 ;click-bitpad JCN2
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;toggle-mode JSR2
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POP2 POP2
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&no-down
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( up )
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DUP2 #0001 NEQ2 ,&no-up JCN
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;redraw JSR2
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&no-up
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POP2
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( record )
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.Mouse/state DEI .pointer/last STZ
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BRK
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@click-keypad ( state* x* y* -> )
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( y ) .keypad-frame/y LDZ2 SUB2 #24 SFT2
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( x ) SWP2 .keypad-frame/x LDZ2 SUB2 #04 SFT2 #0003 AND2
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( value ) ADD2 ;keypad/layout ADD2 LDA ;push-input JSR2
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#00 .Mouse/state DEO POP2
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BRK
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@click-modpad ( state* x* y* -> )
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( y ) .modpad-frame/y LDZ2 SUB2 #24 SFT2 NIP STH
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( x ) .modpad-frame/x LDZ2 SUB2 #04 SFT2
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( lookup ) STHr ADD #10 SFT2 ;keypad/ops ADD2 LDA2 JSR2
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;draw-bitpad JSR2
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#00 .Mouse/state DEO POP2
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BRK
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@click-input ( state* x* y* -> )
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POP2
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.input-frame/x LDZ2 SUB2 #03 SFT2 NIP
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DUP #00 NEQ ,&no-push JCN
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;do-push JSR2 &no-push
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DUP #01 NEQ ,&no-pop JCN
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;do-pop JSR2 &no-pop
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POP
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#00 .Mouse/state DEO POP2
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BRK
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@click-bitpad ( state* x* y* -> )
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( y ) .bitpad-frame/y LDZ2 SUB2 #03 SFT2 NIP #30 SFT STH
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( x ) .bitpad-frame/x LDZ2 SUB2 #03 SFT2 NIP
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( value ) STHr ADD STHk
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#30 ADD .Audio0/pitch DEO
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( toggle bit )
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.input/value LDZ2 #0001
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[ STHr #0f SWP SUB ] #40 SFT SFT2 EOR2
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.input/value STZ2
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;draw-bitpad JSR2
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#ff ;draw-input JSR2
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#00 .Mouse/state DEO POP2
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BRK
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@push-input ( key -- )
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DUP #50 ADD .Audio0/pitch DEO
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#00 OVR ;keypad/series ADD2 LDA ;draw-keypad JSR2
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( hex/dec )
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#00 SWP .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] MUL2
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ADD2 .input/value STZ2
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#ff ;draw-input JSR2
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;draw-bitpad JSR2
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JMP2r
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@push ( value* -- )
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( store ) .stack/length LDZ #10 SFT .stack/items ADD STZ2
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( INCZ ) .stack/length LDZk INC SWP STZ
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( reset ) #0000 .input/value STZ2
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#00 ;draw-input JSR2
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;draw-stack JSR2
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JMP2r
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@pop ( -- value* )
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.stack/length LDZ #01 SUB #10 SFT .stack/items ADD LDZ2
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( clear ) #0000 [ .stack/length LDZ #01 SUB #10 SFT .stack/items ADD ] STZ2
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( DECZ ) .stack/length LDZk #01 SUB SWP STZ
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#01 ;draw-input JSR2
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;draw-stack JSR2
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JMP2r
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@toggle-mode ( -- )
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.input/mode LDZk #00 EQU SWP STZ
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#30 .Audio0/pitch DEO
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;redraw JSR2
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JMP2r
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@do-push ( -- )
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.input/value LDZ2 ADD #00 GTH JMP JMP2r
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.stack/length LDZ #07 LTH JMP JMP2r
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#40 .Audio0/pitch DEO
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.input/value LDZ2 ;push JSR2
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;draw-bitpad JSR2
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JMP2r
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@do-pop ( -- )
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#0000 .input/value STZ2
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.stack/length LDZ #00 EQU ,&continue JCN
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#41 .Audio0/pitch DEO
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;pop JSR2 POP2
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;draw-stack JSR2
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&continue
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#01 ;draw-input JSR2
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;draw-bitpad JSR2
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JMP2r
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@do-add ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#42 .Audio0/pitch DEO
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#00 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2
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JMP2r
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@do-sub ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#43 .Audio0/pitch DEO
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#01 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2
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JMP2r
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@do-mul ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#44 .Audio0/pitch DEO
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#02 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2
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JMP2r
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@do-div ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#45 .Audio0/pitch DEO
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#03 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2
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JMP2r
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@do-and ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#46 .Audio0/pitch DEO
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#04 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 AND2 ;push JSR2
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JMP2r
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@do-ora ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#47 .Audio0/pitch DEO
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#05 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 ORA2 ;push JSR2
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JMP2r
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@do-eor ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#48 .Audio0/pitch DEO
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#06 ;draw-modpad JSR2
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;pop JSR2 ;pop JSR2 SWP2 EOR2 ;push JSR2
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JMP2r
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@do-not ( -- )
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.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
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&no-push
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( stack empty ) .stack/length LDZ #00 GTH JMP JMP2r
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#49 .Audio0/pitch DEO
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#07 ;draw-modpad JSR2
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;pop JSR2 #ffff EOR2 ;push JSR2
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JMP2r
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@do-erase ( -- )
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.input/value LDZ2 #04 SFT2 .input/value STZ2
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#ff ;draw-input JSR2
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;draw-bitpad JSR2
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JMP2r
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@key-value ( key -- value )
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DUP #2f GTH OVR #3a LTH #0101 NEQ2 ,&no-num JCN
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#30 SUB JMP2r &no-num
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DUP #60 GTH OVR #67 LTH #0101 NEQ2 ,&no-lc JCN
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#57 SUB JMP2r ( #61 - #0a ADD ) &no-lc
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DUP #40 GTH OVR #47 LTH #0101 NEQ2 ,&no-uc JCN
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#37 SUB JMP2r ( #41 - #0a ADD ) &no-uc
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POP #00
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JMP2r
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@redraw ( -- )
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#ff ;draw-keypad JSR2
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#ff ;draw-modpad JSR2
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#ff ;draw-input JSR2
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;draw-bitpad JSR2
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;draw-mode JSR2
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;draw-stack JSR2
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#0010 .Screen/x DEO2
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#0010 .Screen/y DEO2
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JMP2r
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@draw-mode ( -- )
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#26 .Screen/auto DEO
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.input-frame/x LDZ2 .Screen/x DEO2
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.input-frame/y LDZ2 #0014 SUB2 .Screen/y DEO2
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;modes #00 .input/mode LDZ #0018 MUL2 ADD2 .Screen/addr DEO2
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#02 .input/mode LDZ ADD .Screen/sprite DEO
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#00 .Screen/auto DEO
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JMP2r
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@draw-stack ( -- )
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#08 #00
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&loop
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.input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2
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#00 OVR #30 SFT2 .input-frame/y LDZ2 ADD2 #004c SUB2 .Screen/y DEO2
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( color ) DUP #08 .stack/length LDZ SUB #01 SUB GTH STH
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( value ) DUP #10 SFT .stack/items ADD [ #10 .stack/length LDZ #10 SFT SUB SUB ] LDZ2
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STHr ;draw-number JSR2
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INC GTHk ,&loop JCN
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POP2
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JMP2r
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@draw-input ( key -- )
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STH
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( draw value )
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.input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2
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.input-frame/y LDZ2 #0003 ADD2 .Screen/y DEO2
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.input/value LDZ2 #02 ;draw-number JSR2
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( controls )
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.input-frame/x LDZ2
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.input-frame/y LDZ2
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;stack-icns/push [ STHkr #00 EQU ] #02
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;draw-key-thin JSR2
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.input-frame/x LDZ2 #0008 ADD2
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.input-frame/y LDZ2
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;stack-icns/pop [ STHkr #01 EQU ] #03
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;draw-key-thin JSR2
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( line )
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.input-frame/x LDZ2
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.input-frame/x2 LDZ2
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.input-frame/y LDZ2 #0004 SUB2 #02
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;line-hor-dotted JSR2
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POPr
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JMP2r
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@draw-keypad ( key -- )
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STH
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#10 #00
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&loop
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( color ) #00 OVR ;keypad/color ADD2 LDA STH
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( state ) DUP OVRr STHr EQU STH
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( layout ) #00 OVR ;keypad/layout ADD2 LDA
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( layout addr ) #00 SWP #30 SFT2 ;font-hex ADD2 STH2
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( x ) #00 OVR #03 AND #40 SFT2 STH2
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( y ) #00 OVR #02 SFT #40 SFT2
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( origin-x ) STH2r .keypad-frame/x LDZ2 ADD2 SWP2
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( origin-y ) .keypad-frame/y LDZ2 ADD2
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STH2r STHr STHr ;draw-key JSR2
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INC GTHk ,&loop JCN
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POP2
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POPr
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JMP2r
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@draw-modpad ( key -- )
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STH
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#08 #00
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&loop
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( state ) DUP STHkr EQU STH
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( glyph ) #00 OVR #30 SFT2 ;mod-icns ADD2 STH2
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( y ) #00 OVR #02 SFT #40 SFT2 .modpad-frame/y LDZ2 ADD2 STH2
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( x ) #00 OVR #03 AND #40 SFT2 .modpad-frame/x LDZ2 ADD2 STH2
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STH2r STH2r STH2r STHr #03 ;draw-key JSR2
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INC GTHk ,&loop JCN
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POP2
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POPr
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JMP2r
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@draw-bitpad ( -- )
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#1000
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&loop
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( y ) #00 OVR #03 SFT #30 SFT2 .bitpad-frame/y LDZ2 ADD2 .Screen/y DEO2
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( x ) #00 OVR #07 AND #30 SFT2 .bitpad-frame/x LDZ2 ADD2 .Screen/x DEO2
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( state ) DUP #0f SWP SUB .input/value LDZ2 ROT SFT2 #0001 AND2
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( addr ) #30 SFT2 ;bit-icns ADD2 .Screen/addr DEO2
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#01 .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2
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JMP2r
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@draw-key ( x* y* glyph* state color -- )
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STH2
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#16 .Screen/auto DEO
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SWP2 .Screen/y DEO2
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SWP2 .Screen/x DEO2
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( bg )
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;button-icns [ #00 OVRr STHr #50 SFT2 ADD2 ] .Screen/addr DEO2
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STHkr .Screen/sprite DEOk DEO
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( fg )
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.Screen/addr DEO2
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#00 .Screen/auto DEO
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.Screen/y DEI2k #000d SUB2 ROT DEO2
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.Screen/x DEI2k #0004 ADD2 ROT DEO2
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STHr [ STHr #09 MUL ADD ] .Screen/sprite DEO
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JMP2r
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@draw-key-thin ( x* y* glyph* state color -- )
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#06 .Screen/auto DEO
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,&color STR ,&state STR ,&glyph STR2
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( frame )
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;button-thin-icns #00 [ LIT &state $1 ] #40 SFT2 ADD2 .Screen/addr DEO2
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.Screen/y DEO2 .Screen/x DEO2
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[ LIT &color $1 ] .Screen/sprite DEOk DEO
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( glyph )
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[ LIT2 &glyph $2 ] .Screen/addr DEO2
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.Screen/y DEI2 #000c SUB2 .Screen/y DEO2
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#05 .Screen/sprite DEO
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#00 .Screen/auto DEO
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JMP2r
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@draw-number ( number* color -- )
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,&color STR
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( reset zero pad )
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#00 ;&zero STA
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( hexadecimal )
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.input/mode LDZ ,&decimal JCN
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#01 .Screen/auto DEO
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#00 ,&digit JSR
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SWP
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STHk #04 SFT ,&digit JSR
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STHr #0f AND ,&digit JSR
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STHk #04 SFT ,&digit JSR
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STHr #0f AND ,&digit JSR
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#00 .Screen/auto DEO
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JMP2r
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&digit ( num -- )
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,&addr JSR .Screen/addr DEO2
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[ LIT &color $1 ] .Screen/sprite DEO
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JMP2r
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&decimal ( num* -- )
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#01 .Screen/auto DEO
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#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
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#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
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#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
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#0a DIVk DUP ,&digit JSR MUL SUB
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,&digit JSR
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#00 .Screen/auto DEO
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JMP2r
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&addr ( num -- addr* )
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,&zero LDR ,&padded JCN
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DUP ,&no-blank JCN
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POP ;blank-icn JMP2r
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&no-blank
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DUP ,&zero STR
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&padded #30 SFT #00 SWP ;font-hex ADD2
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JMP2r
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JMP2r
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&zero $1
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( theme )
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@theme-txt ".theme $1
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@load-theme ( -- )
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;theme-txt .File/name DEO2
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#0006 .File/length DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 NEQ2 ,&ignore JCN
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#fffa LDA2 .System/r DEO2
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#fffc LDA2 .System/g DEO2
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#fffe LDA2 .System/b DEO2
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&ignore
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;redraw JSR2
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JMP2r
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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JMP2r
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&skip POP2 POP2 POPr #00 JMP2r
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@line-hor-dotted ( x0* x1* y* color -- )
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STH .Screen/y DEO2
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SWP2
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&loop
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( save ) DUP2 .Screen/x DEO2
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( draw ) STHkr .Screen/pixel DEO
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INC2 INC2 GTH2k ,&loop JCN
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POP2 POP2 POPr
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JMP2r
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( assets )
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@keypad
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&layout
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0708 090f 0405 060e 0102 030d 000a 0b0c
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&series
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0c08 090a 0405 0600 0102 0d0e 0f0b 0703
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&color
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0101 0102 0101 0102 0101 0102 0102 0202
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&ops
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:do-add :do-sub :do-mul :do-div
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:do-and :do-ora :do-eor :do-not
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@sin-pcm
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8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
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b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
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d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
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f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
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fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
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f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
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d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
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b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
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807d 7a77 7471 6e6b 6865 625f 5c59 5653
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504d 4a47 4542 3f3d 3a37 3532 302e 2b29
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2725 2220 1e1c 1a19 1715 1412 100f 0e0c
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0b0a 0908 0706 0505 0403 0302 0202 0202
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0102 0202 0202 0303 0405 0506 0708 090a
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0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
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2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
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5053 5659 5c5f 6265 686b 6e71 7477 7a7d
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@font-hex
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 00fe 0202 0408 1010
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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00fe 8080 fe80 80fe 00fe 8080 f080 8080
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@modes
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( hex )
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0082 8282 fe82 8282
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00fe 8080 fe80 80fe
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0082 4428 1028 4482
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( dec )
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00fc 8282 8282 82fc
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00fe 8080 fe80 80fe
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007c 8280 8080 827c
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@mod-icns
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0010 1010 fe10 1010
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0000 0000 fe00 0000
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0082 4428 1028 4482
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0002 0408 1020 4080
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0070 8888 728a 847a
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0010 1010 1010 1010
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0000 1028 4482 0000
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0000 0060 920c 0000
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@button-icns
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( outline )
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3f40 8080 8080 8080
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f804 0202 0202 0202
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8080 8080 8040 3f00
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0202 0202 0204 f800
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( full )
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3f7f ffff ffff ffff
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f8fc fefe fefe fefe
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ffff ffff ff7f 3f00
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fefe fefe fefc f800
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@button-thin-icns
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( outline )
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3844 8282 8282 8282
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8282 8282 8244 3800
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( full )
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387c fefe fefe fefe
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fefe fefe fe7c 3800
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@bit-icns
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( outline )
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3844 8282 8244 3800
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( full )
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387c fefe fe7c 3800
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@stack-icns
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&push
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0000 1028 1000 0000
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&pop
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0000 2810 2800 0000
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@blank-icn
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