536 lines
14 KiB
Plaintext
536 lines
14 KiB
Plaintext
( piano )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%MOD { DUP2 / * - }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
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%GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%INCR { SWP #01 + SWP }
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%2// { #01 SFT2 }
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%4// { #02 SFT2 }
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%8// { #03 SFT2 }
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%8** { #30 SFT2 }
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%WAVEFORM { #1000 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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|0000
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@last-note $1
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@octave $1
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@color $1
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@pointer [ &x $2 &y $2 ]
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@center [ &x $2 &y $2 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( program )
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-midi .Midi/vector DEO2
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( load waveform )
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;piano-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM .File/load DEO2
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;violin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ++ .File/load DEO2
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;sin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ++ .File/load DEO2
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;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0300 ++ .File/load DEO2
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;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0400 ++ .File/load DEO2
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;saw-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0500 ++ .File/load DEO2
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( find center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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( place octave )
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.center/x LDZ2 #0080 -- .octave-view/x1 STZ2
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.center/y LDZ2 #0008 ++ .octave-view/y1 STZ2
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.octave-view/x1 LDZ2 #0050 ++ .octave-view/x2 STZ2
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.octave-view/y1 LDZ2 #0018 ++ .octave-view/y2 STZ2
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( place adsr )
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.center/x LDZ2 #0020 -- .adsr-view/x1 STZ2
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.center/y LDZ2 #0008 ++ .adsr-view/y1 STZ2
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.adsr-view/x1 LDZ2 #00a0 ++ .adsr-view/x2 STZ2
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.adsr-view/y1 LDZ2 #0018 ++ .adsr-view/y2 STZ2
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( place waveform )
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.center/x LDZ2 #0080 -- .wave-view/x1 STZ2
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.center/y LDZ2 #0020 -- .wave-view/y1 STZ2
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.wave-view/x1 LDZ2 #0100 ++ .wave-view/x2 STZ2
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.wave-view/y1 LDZ2 #0020 ++ .wave-view/y2 STZ2
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( default settings )
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#ff .last-note STZ
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#041c .Audio0/adsr DEO2
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#88 .Audio0/volume DEO
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WAVEFORM .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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( inital drawing )
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;draw-octave JSR2
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;draw-adsr JSR2
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;draw-wave JSR2
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BRK
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@on-frame ( -> )
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.adsr-view/y2 LDZ2 #0020 -- .Screen/y DEO2
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#00 #10
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&loop
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.adsr-view/x2 LDZ2 #003a -- .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
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.adsr-view/x2 LDZ2 #003a -- #0002 ++ .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
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.Screen/y DEI2 #0002 ++ .Screen/y DEO2
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( incr ) INCR
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LTHk ,&loop JCN
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POP2
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BRK
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@on-control ( -> )
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#30 .Screen/color DEO
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.Controller/key DEI
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DUP #61 ! ,&no-c JCN
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#00 .last-note STZ ;notes LDA ;play JSR2 &no-c
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DUP #73 ! ,&no-d JCN
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#01 .last-note STZ ;notes #0001 ++ LDA ;play JSR2 &no-d
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DUP #64 ! ,&no-e JCN
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#02 .last-note STZ ;notes #0002 ++ LDA ;play JSR2 &no-e
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DUP #66 ! ,&no-f JCN
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#03 .last-note STZ ;notes #0003 ++ LDA ;play JSR2 &no-f
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DUP #67 ! ,&no-g JCN
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#04 .last-note STZ ;notes #0004 ++ LDA ;play JSR2 &no-g
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DUP #68 ! ,&no-a JCN
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#05 .last-note STZ ;notes #0005 ++ LDA ;play JSR2 &no-a
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DUP #6a ! ,&no-b JCN
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#06 .last-note STZ ;notes #0006 ++ LDA ;play JSR2 &no-b
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DUP #6b ! ,&no-c2 JCN
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#07 .last-note STZ ;notes #0007 ++ LDA ;play JSR2 &no-c2
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POP
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( release )
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#00 .Controller/key DEO
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 ! ,&no-up JCN
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( move ) .Audio0/addr DEI2 #0001 -- .Audio0/addr DEO2 &no-up
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DUP #05 SFT #01 AND #01 ! ,&no-down JCN
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( move ) .Audio0/addr DEI2 #0001 ++ .Audio0/addr DEO2 &no-down
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DUP #06 SFT #01 AND #01 ! ,&no-left JCN
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( move ) .Audio0/addr DEI2 #0010 -- .Audio0/addr DEO2 &no-left
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DUP #07 SFT #01 AND #01 ! ,&no-right JCN
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( move ) .Audio0/addr DEI2 #0010 ++ .Audio0/addr DEO2 &no-right
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POP
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;draw-octave JSR2
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;draw-wave JSR2
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BRK
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@on-midi ( -> )
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.Midi/note DEI #00 ! #01 JCN [ BRK ]
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.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 * + DEO
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 ! #01 JCN [ BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2 .wave-view ;within-rect JSR2
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;on-touch-wave-view JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .adsr-view ;within-rect JSR2
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;on-touch-adsr-view JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .octave-view ;within-rect JSR2
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;on-touch-octave-view JCN2
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BRK
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@on-touch-wave-view ( -> )
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.Mouse/x DEI2 .wave-view/x1 LDZ2 -- .Audio0/length DEO2
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;draw-wave JSR2
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;draw-cursor JSR2
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BRK
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// SWP POP #09 ! ,&no-mod JCN
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.Mouse/y DEI2 .octave-view/y1 LDZ2 -- 8// SWP POP
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DUP #00 ! ,&no-incr JCN
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.octave LDZ #01 + .octave STZ &no-incr
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DUP #02 ! ,&no-decr JCN
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.octave LDZ #01 - .octave STZ &no-decr
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POP
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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BRK
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// SWP POP #06 > ,&no-key JCN
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.Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// DUP2 SWP POP .last-note STZ ;notes ++ LDA ;play JSR2
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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&no-key
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BRK
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@on-touch-adsr-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 LDZ2 -- 8// SWP POP #03 /
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DUP #00 ! ,&no-a JCN
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.Audio0/adsr DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/adsr DEO &no-a
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DUP #01 ! ,&no-d JCN
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.Audio0/adsr DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/adsr DEO &no-d
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DUP #02 ! ,&no-s JCN
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.Audio0/adsr #01 + DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/adsr #01 + DEO &no-s
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DUP #03 ! ,&no-r JCN
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.Audio0/adsr #01 + DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/adsr #01 + DEO &no-r
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DUP #05 ! ,&no-left JCN
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.Audio0/volume DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/volume DEO &no-left
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DUP #06 ! ,&no-right JCN
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.Audio0/volume DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/volume DEO &no-right
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POP
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( release ) #00 .Mouse/state DEO
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;draw-adsr JSR2
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;draw-cursor JSR2
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BRK
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@play ( pitch -- )
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.octave LDZ #0c * + .Audio0/pitch DEO
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x STZ2
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.Mouse/y DEI2 .pointer/y STZ2
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( draw new cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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( colorize on state )
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#31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
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RTN
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@draw-octave ( -- )
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.octave-view/x1 LDZ2 .octave-view/y1 LDZ2
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OVR2 OVR2 ;keys-left-icns #21 .last-note LDZ #00 = + ;draw-key JSR2
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OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #01 = + ;draw-key JSR2
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OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note LDZ #02 = + ;draw-key JSR2
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OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note LDZ #03 = + ;draw-key JSR2
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OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #04 = + ;draw-key JSR2
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OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #05 = + ;draw-key JSR2
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SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note LDZ #06 = + ;draw-key JSR2
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.octave-view/x1 LDZ2 #0048 ++ .Screen/x DEO2
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;arrow-icns .Screen/addr DEO2
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.octave-view/y1 LDZ2 .Screen/y DEO2
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#21 .Screen/color DEO
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;arrow-icns #0008 ++ .Screen/addr DEO2
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.octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
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#21 .Screen/color DEO
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;font-hex .octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
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.octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
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#23 .Screen/color DEO
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RTN
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@draw-key ( x* y* addr* color -- )
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STH
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.Screen/addr DEO2
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SWP2 .Screen/x DEO2
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DUP2 #0018 ++
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&loop
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( move ) OVR2 .Screen/y DEO2
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( draw ) STHkr .Screen/color DEO
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( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( incr ) SWP2 #0008 ++ SWP2
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LTH2k ,&loop JCN
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POP2 POP2
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POPr
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RTN
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@draw-adsr ( -- )
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( adsr )
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.adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0018 ++ .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #0f AND
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0030 ++ .adsr-view/y1 LDZ2
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.Audio0/adsr #01 + DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 LDZ2 #0048 ++ .adsr-view/y1 LDZ2
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.Audio0/adsr #01 + DEI #0f AND
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;draw-knob JSR2
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( volume )
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.adsr-view/x2 LDZ2 #0028 -- .adsr-view/y1 LDZ2
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.Audio0/volume DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x2 LDZ2 #0010 -- .adsr-view/y1 LDZ2
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.Audio0/volume DEI #0f AND
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;draw-knob JSR2
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RTN
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@draw-wave ( -- )
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( clear )
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.wave-view/x1 LDZ2
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.wave-view/y1 LDZ2
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.wave-view/x2 LDZ2 #0001 ++
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.wave-view/y2 LDZ2
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#00 ;fill-rect JSR2
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#01 ;draw-wave-length JSR2
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.wave-view/x1 LDZ2 .Screen/x DEO2
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( waveform )
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#00 #ff
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&loop
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( dotted line )
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OVR #01 AND ,&no-dot JCN
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.wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
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#03 .Screen/color DEO
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&no-dot
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OVR TOS .Audio0/addr DEI2 ++ LDA
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#02 /
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TOS 4// .wave-view/y1 LDZ2 ++ .Screen/y DEO2
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.Screen/x DEI2 #0001 ++ .Screen/x DEO2
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( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO
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( incr ) INCR
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LTHk ,&loop JCN
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POP2
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( range )
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.wave-view/x1 LDZ2 .Screen/x DEO2
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.wave-view/y1 LDZ2 #0010 -- .Screen/y DEO2
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.Audio0/addr DEI2 #22 ;draw-short JSR2
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.wave-view/x2 LDZ2 #0020 -- .Screen/x DEO2
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.Audio0/length DEI2 #22 ;draw-short JSR2
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RTN
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@draw-wave-length ( color -- )
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STH
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.wave-view/x1 LDZ2 .Audio0/length DEI2 ++ .Screen/x DEO2
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.wave-view/y1 LDZ2 DUP2 #0020 ++
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&loop
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OVR2 .Screen/y DEO2
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( draw ) STHkr .Screen/color DEO
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( incr ) SWP2 #0001 ++ SWP2
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LTH2k ,&loop JCN
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POP2 POP2
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POPr
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RTN
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@draw-knob ( x* y* value -- )
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( load ) STH .Screen/y DEO2 .Screen/x DEO2
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;knob-icns .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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;knob-icns #0008 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;knob-icns #0018 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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;knob-icns #0010 ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0004 ++ .Screen/x DEO2
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
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.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
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;knob-icns #0020 ++ .Screen/addr DEO2
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( draw ) #25 .Screen/color DEO
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RTN
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@draw-short ( short* color -- )
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STH SWP
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/color DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/color DEO
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/color DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/color DEO
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RTN
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@fill-rect ( x1* y1* x2* y2* color -- )
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.color STZ
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( x1 x2 y1 y2 ) ROT2 SWP2
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&ver
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( save ) OVR2 .Screen/y DEO2
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STH2 STH2 OVR2 OVR2
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/color DEO
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 LTS2 ,&hor JCN
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POP2 POP2 STH2r STH2r
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( incr ) SWP2 #0001 ++ SWP2
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OVR2 OVR2 LTS2 ,&ver JCN
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POP2 POP2 POP2 POP2
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RTN
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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RTN
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&skip
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POP2 POP2 POPr
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#00
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RTN
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@cursor
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80c0 e0f0 f8e0 1000
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@arrow-icns
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0010 387c fe10 1000
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0010 1010 fe7c 3810
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@notes
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3c 3e 40 41 43 45 47
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48 4a 4c 4d 4f 51 53
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@keys-left-icns
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7c7c 7c7c 7c7c 7c7c
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7c7c 7c7c 7c7c 7e7f
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7f7f 7f7f 7f7f 3e00
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@keys-middle-icns
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1c1c 1c1c 1c1c 1c1c
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1c1c 1c1c 1c1c 3e7f
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7f7f 7f7f 7f7f 3e00
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@keys-right-icns
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1f1f 1f1f 1f1f 1f1f
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1f1f 1f1f 1f1f 3f7f
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7f7f 7f7f 7f7f 3e00
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@knob-icns
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0003 0c10 2020 4040
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00c0 3008 0404 0202
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4040 2020 100c 0300
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0202 0404 0830 c000
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0000 183c 3c18 0000
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@knob-offsetx
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01 00 00 00 00 01 02 03
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05 06 07 08 08 08 08 07
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@knob-offsety
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07 06 05 03 02 01 00 00
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00 00 01 02 03 05 06 07
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@font-hex ( 0-F )
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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@piano-path "projects/sounds/piano.pcm $1
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@violin-path "projects/sounds/violin.pcm $1
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@sin-path "projects/sounds/sin.pcm $1
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@tri-path "projects/sounds/tri.pcm $1
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@sqr-path "projects/sounds/sqr.pcm $1
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@saw-path "projects/sounds/saw.pcm $1
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