Fixed issue with padding
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parent
0ac9f19974
commit
01d8856d99
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@ -0,0 +1,162 @@
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( Controller: Buttons should highlight on press and display the button and key bytes. )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1
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|0000
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@center &x $2 &y $2
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@frame &w $2 &h $2 &x0 $2 &y0 $2 &x1 $2 &y1 $2
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|0100
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@on-reset ( -> )
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( | theme )
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#2fff .System/r DEO2
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#2f0f .System/g DEO2
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#2f0f .System/b DEO2
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( | find center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( | place controller )
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#0068 .frame/w STZ2
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#0030 .frame/h STZ2
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.center/x LDZ2 .frame/w LDZ2 #01 SFT2 SUB2 .frame/x0 STZ2
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.center/y LDZ2 .frame/h LDZ2 #01 SFT2 SUB2 .frame/y0 STZ2
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.frame/x0 LDZ2 .frame/w LDZ2 ADD2 .frame/x1 STZ2
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.frame/y0 LDZ2 .frame/h LDZ2 ADD2 .frame/y1 STZ2
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( | vectors )
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;on-button .Controller/vector DEO2
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( | frame )
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.frame/x0 LDZ2 .frame/y0 LDZ2 .frame/x1 LDZ2 .frame/y1 LDZ2 #03 <line-rect>
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<draw-controller>
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BRK
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@on-button ( -> )
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<draw-controller>
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( | print stack on start button )
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[ LIT2 08 -Controller/button ] DEI NEQ ?{ #010e DEO }
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BRK
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(
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@|drawing )
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@<draw-controller> ( -- )
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.Controller/button DEI STH
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( | d-pad )
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.frame/x0 LDZ2 #0010 ADD2 .Screen/x DEO2
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.frame/y0 LDZ2 #0010 ADD2 .Screen/y DEO2
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;dpad-up-icn .Screen/addr DEO2
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#03 STHkr #04 SFT #01 AND SUB .Screen/sprite DEO
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.Screen/y DEI2 #0010 ADD2 .Screen/y DEO2
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;dpad-down-icn .Screen/addr DEO2
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#03 STHkr #05 SFT #01 AND SUB .Screen/sprite DEO
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.Screen/y DEI2 #0008 SUB2 .Screen/y DEO2
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.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
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;dpad-left-icn .Screen/addr DEO2
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#03 STHkr #06 SFT #01 AND SUB .Screen/sprite DEO
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.Screen/x DEI2 #0010 ADD2 .Screen/x DEO2
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;dpad-right-icn .Screen/addr DEO2
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#03 STHkr #07 SFT #01 AND SUB .Screen/sprite DEO
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.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
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;fill-icn .Screen/addr DEO2
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[ LIT2 03 -Screen/sprite ] DEO
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( | options )
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.center/y LDZ2 #0009 ADD2 .Screen/y DEO2
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.center/x LDZ2 #0009 SUB2 .Screen/x DEO2
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;option-icn .Screen/addr DEO2
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#03 STHkr #03 SFT #01 AND SUB .Screen/sprite DEO
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.center/x LDZ2 #0004 ADD2 .Screen/x DEO2
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;option-icn .Screen/addr DEO2
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#03 STHkr #02 SFT #01 AND SUB .Screen/sprite DEO
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( | buttons )
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.center/y LDZ2 .Screen/y DEO2
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.center/x LDZ2 #0018 ADD2 .Screen/x DEO2
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;button-icn .Screen/addr DEO2
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#03 STHkr #01 SFT #01 AND SUB .Screen/sprite DEO
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.Screen/y DEI2 #000a ADD2 .Screen/y DEO2
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;font-hex/b .Screen/addr DEO2
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[ LIT2 03 -Screen/sprite ] DEO
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.center/y LDZ2 .Screen/y DEO2
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.center/x LDZ2 #0024 ADD2 .Screen/x DEO2
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;button-icn .Screen/addr DEO2
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#03 STHr #01 AND SUB .Screen/sprite DEO
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.Screen/y DEI2 #000a ADD2 .Screen/y DEO2
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;font-hex/a .Screen/addr DEO2
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[ LIT2 03 -Screen/sprite ] DEO
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.center/x LDZ2 #0010 SUB2 .Screen/x DEO2
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.center/y LDZ2 #0010 SUB2 .Screen/y DEO2
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[ LIT2 01 -Screen/auto ] DEO
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.Controller/button DEI2 <draw-short>
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[ LIT2 00 -Screen/auto ] DEO
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JMP2r
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@<draw-short> ( short* -- )
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SWP <draw-byte>
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@<draw-byte> ( byte -- )
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DUP #04 SFT <draw-hex>
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@<draw-hex> ( char -- )
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#00 SWP #0f AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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[ LIT2 03 -Screen/sprite ] DEO
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JMP2r
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@<line-rect> ( x1* y1* x2* y2* color -- )
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STH
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DUP2 ,&ver-y2 STR2
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,&hor-y2 STR2
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DUP2 ,&ver-x2 STR2
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,&hor-x2 STR2
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DUP2 ,&ver-y1 STR2
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,&hor-y1 STR2
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DUP2 ,&ver-x1 STR2
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,&hor-x1 STR2
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( | horizontal )
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[ LIT2 &hor-x2 $2 ] INC2 [ LIT2 &hor-x1 $2 ]
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&hor ( -- )
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DUP2 .Screen/x DEO2
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[ LIT2 &hor-y1 $2 ] .Screen/y DEO2
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STHkr .Screen/pixel DEOk [ LIT2 &hor-y2 $2 ] .Screen/y DEO2
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DEO
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INC2 GTH2k ?&hor
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POP2 POP2
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( | vertical )
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[ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ]
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&ver ( -- )
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DUP2 .Screen/y DEO2
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[ LIT2 &ver-x1 $2 ] .Screen/x DEO2
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STHkr .Screen/pixel DEOk [ LIT2 &ver-x2 $2 ] .Screen/x DEO2
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DEO
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INC2 GTH2k ?&ver
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POP2 POP2 POPr JMP2r
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(
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@|assets )
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@fill-icn [ ffff ffff ffff ffff ]
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@dpad-up-icn [ 7eff e7c3 ffff ffff ]
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@dpad-down-icn [ ffff ffff c3e7 ff7e ]
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@dpad-left-icn [ 7fff efcf cfef ff7f ]
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@dpad-right-icn [ feff f7f3 f3f7 fffe ]
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@option-icn [ 0000 7eff ff7e 0000 ]
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@button-icn [ 3c7e ffff ffff 7e3c ]
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@font-hex [
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 00fe 0202 0408 1010
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007c 8282 7c82 827c 007c 8282 7e02 827c
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&a 007c 8202 7e82 827e &b 00fc 8282
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fc82 82fc 007c 8280 8080 827c 00fc 8282
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8282 82fc 00fe 8080 fe80 80fe 00fe 8080
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f080 8080 ]
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4
makefile
4
makefile
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@ -12,9 +12,9 @@ all: dest bin/uxnasm bin/uxncli bin/uxn11
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dest:
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@ mkdir -p bin
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rom:
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@ ./bin/uxnasm etc/screen.bounds.tal bin/screen.bounds.rom
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@ ./bin/uxnasm etc/controller.tal bin/res.rom
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run: all bin/uxnasm bin/uxncli bin/uxn11 rom
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@ ./bin/uxn11 bin/screen.bounds.rom
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@ ./bin/uxn11 bin/res.rom
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test: bin/uxnasm bin/uxncli bin/uxn11
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@ ./bin/uxnasm && ./bin/uxncli && ./bin/uxn11 && ./bin/uxnasm -v && ./bin/uxncli -v && ./bin/uxn11 -v
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@ ./bin/uxnasm etc/opctest.tal bin/opctest.rom
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@ -80,7 +80,7 @@ emu_resize(int w, int h)
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w *= uxn_screen.scale, h *= uxn_screen.scale;
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visual = DefaultVisual(display, 0);
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ximage = XCreateImage(display, visual, DefaultDepth(display, DefaultScreen(display)), ZPixmap, 0, (char *)uxn_screen.pixels, w, h, 32, 0);
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XResizeWindow(display, window, w, h);
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XResizeWindow(display, window, w + PAD * 2, h + PAD * 2);
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XMapWindow(display, window);
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}
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return 1;
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