Updated screen device
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5c2c060aa3
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14263f3a02
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@ -25,8 +25,12 @@ static Uint8 blending[4][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static void
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static void
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screen_change(int x1, int y1, int x2, int y2)
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screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
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{
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{
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if(x1 > uxn_screen.width && x2 > x1) return;
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if(y1 > uxn_screen.height && y2 > y1) return;
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if(x1 > x2) x1 = 0;
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if(y1 > y2) y1 = 0;
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if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
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if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
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if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
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if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
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if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
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if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
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@ -45,7 +49,7 @@ screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
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static void
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static void
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screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
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screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
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{
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{
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color;
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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for(v = 0; v < 8; v++) {
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for(v = 0; v < 8; v++) {
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Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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Uint16 y = y1 + (flipy ? 7 - v : v);
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Uint16 y = y1 + (flipy ? 7 - v : v);
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@ -79,21 +83,30 @@ void
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screen_resize(Uint16 width, Uint16 height)
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screen_resize(Uint16 width, Uint16 height)
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{
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{
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Uint8 *bg, *fg;
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Uint8 *bg, *fg;
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Uint32 *pixels;
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Uint32 *pixels = NULL;
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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return;
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return;
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bg = realloc(uxn_screen.bg, width * height),
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if(uxn_screen.width == width && uxn_screen.height == height)
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fg = realloc(uxn_screen.fg, width * height);
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pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32) * SCALE * SCALE);
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if(!bg || !fg || !pixels)
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return;
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return;
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bg = malloc(width * height),
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fg = malloc(width * height);
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if(bg && fg)
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pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels) {
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free(bg);
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free(fg);
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return;
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}
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free(uxn_screen.bg);
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free(uxn_screen.fg);
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uxn_screen.bg = bg;
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uxn_screen.bg = bg;
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uxn_screen.fg = fg;
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uxn_screen.fg = fg;
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uxn_screen.pixels = pixels;
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uxn_screen.pixels = pixels;
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uxn_screen.width = width;
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uxn_screen.width = width;
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uxn_screen.height = height;
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uxn_screen.height = height;
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screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_fill(uxn_screen.bg, 0, 0, width, height, 0);
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screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_fill(uxn_screen.fg, 0, 0, width, height, 0);
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emu_resize(width, height);
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}
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}
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void
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void
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@ -101,21 +114,19 @@ screen_redraw(void)
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{
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{
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Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
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Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
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Uint32 palette[16], *pixels = uxn_screen.pixels;
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Uint32 palette[16], *pixels = uxn_screen.pixels;
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int i, j, x, y, w = uxn_screen.width, h = uxn_screen.height;
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int i, x, y, w = uxn_screen.width, h = uxn_screen.height;
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int x1 = uxn_screen.x1 * SCALE;
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int x1 = uxn_screen.x1;
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int y1 = uxn_screen.y1 * SCALE;
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int y1 = uxn_screen.y1;
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int x2 = (uxn_screen.x2 > w ? w : uxn_screen.x2) * SCALE;
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int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
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int y2 = (uxn_screen.y2 > h ? h : uxn_screen.y2) * SCALE;
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int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
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for(i = 0; i < 16; i++)
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for(i = 0; i < 16; i++)
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palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
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palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(y = y1; y < y2; y++)
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for(y = y1; y < y2; y++)
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for(x = x1; x < x2; x++) {
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for(x = x1; x < x2; x++) {
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i = x / SCALE + y / SCALE * w;
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i = x + y * w;
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j = x + y * w * SCALE;
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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pixels[j] = palette[fg[i] << 2 | bg[i]];
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}
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}
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uxn_screen.x1 = uxn_screen.y1 = 0xffff;
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uxn_screen.x1 = uxn_screen.y1 = uxn_screen.x2 = uxn_screen.y2 = 0;
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uxn_screen.x2 = uxn_screen.y2 = 0;
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}
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}
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Uint8
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Uint8
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@ -17,10 +17,10 @@ typedef struct UxnScreen {
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} UxnScreen;
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} UxnScreen;
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extern UxnScreen uxn_screen;
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extern UxnScreen uxn_screen;
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extern int emu_resize(int width, int height);
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void screen_palette(Uint8 *addr);
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void screen_palette(Uint8 *addr);
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void screen_resize(Uint16 width, Uint16 height);
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void screen_resize(Uint16 width, Uint16 height);
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void screen_redraw(void);
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void screen_redraw(void);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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#define SCALE 1
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@ -36,6 +36,7 @@ char *rom_path;
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#define WIDTH (64 * 8)
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#define WIDTH (64 * 8)
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#define HEIGHT (40 * 8)
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#define HEIGHT (40 * 8)
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#define PAD 2
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#define PAD 2
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#define SCALE 1
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#define CONINBUFSIZE 256
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#define CONINBUFSIZE 256
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Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000};
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Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000};
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@ -74,6 +75,11 @@ emu_deo(Uxn *u, Uint8 addr)
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}
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}
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}
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}
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int
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emu_resize(int width, int height) {
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}
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static int
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static int
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emu_start(Uxn *u, char *rom)
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emu_start(Uxn *u, char *rom)
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{
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{
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