Removed macro use in screen vector
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@ -30,7 +30,6 @@ WITH REGARD TO THIS SOFTWARE.
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static XImage *ximage;
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static XImage *ximage;
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static Display *display;
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static Display *display;
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static Window window;
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static Window window;
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static char *loaded_rom;
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#define WIDTH (64 * 8)
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#define WIDTH (64 * 8)
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#define HEIGHT (40 * 8)
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#define HEIGHT (40 * 8)
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@ -231,8 +230,6 @@ emu_run(Uxn *u, char *rom)
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char coninp[CONINBUFSIZE];
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char coninp[CONINBUFSIZE];
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struct pollfd fds[3];
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struct pollfd fds[3];
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static const struct itimerspec screen_tspec = {{0, 16666666}, {0, 16666666}};
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static const struct itimerspec screen_tspec = {{0, 16666666}, {0, 16666666}};
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loaded_rom = rom;
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/* timer */
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/* timer */
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fds[0].fd = XConnectionNumber(display);
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fds[0].fd = XConnectionNumber(display);
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fds[1].fd = timerfd_create(CLOCK_MONOTONIC, 0);
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fds[1].fd = timerfd_create(CLOCK_MONOTONIC, 0);
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@ -246,8 +243,8 @@ emu_run(Uxn *u, char *rom)
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while(XPending(display))
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while(XPending(display))
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emu_event(u);
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emu_event(u);
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if(poll(&fds[1], 1, 0)) {
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if(poll(&fds[1], 1, 0)) {
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read(fds[1].fd, expirations, 8); /* Indicate we handled the timer */
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read(fds[1].fd, expirations, 8); /* Indicate we handled the timer */
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uxn_eval(u, PEEK2(u->dev + 0x20)); /* Call the vector once, even if the timer fired multiple times */
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uxn_eval(u, u->dev[0x20] << 8 | u->dev[0x21]); /* Call the vector once, even if the timer fired multiple times */
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if(uxn_screen.x2) {
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if(uxn_screen.x2) {
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int s = uxn_screen.scale;
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int s = uxn_screen.scale;
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int x1 = uxn_screen.x1 * s, y1 = uxn_screen.y1 * s, x2 = uxn_screen.x2 * s, y2 = uxn_screen.y2 * s;
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int x1 = uxn_screen.x1 * s, y1 = uxn_screen.y1 * s, x2 = uxn_screen.x2 * s, y2 = uxn_screen.y2 * s;
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