Simplified screen device
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a92e5416f9
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1968801862
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@ -22,12 +22,6 @@ static Uint8 blending[4][16] = {
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static int
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clamp(int val, int min, int max)
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{
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return (val >= min) ? (val <= max) ? val : max : min;
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}
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static void
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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@ -49,12 +43,6 @@ screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16
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screen_write(p, layer, h, v, color);
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}
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static void
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screen_wipe(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y)
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{
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screen_fill(p, layer, x, y, x + 8, y + 8, 0);
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}
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static void
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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@ -79,9 +67,9 @@ screen_palette(UxnScreen *p, Uint8 *addr)
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int i, shift;
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for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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Uint8
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r = (addr[0 + i / 2] >> shift) & 0x0f,
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g = (addr[2 + i / 2] >> shift) & 0x0f,
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b = (addr[4 + i / 2] >> shift) & 0x0f;
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r = (addr[0 + i / 2] >> shift) & 0xf,
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g = (addr[2 + i / 2] >> shift) & 0xf,
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b = (addr[4 + i / 2] >> shift) & 0xf;
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p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
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p->palette[i] |= p->palette[i] << 4;
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}
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@ -91,20 +79,22 @@ screen_palette(UxnScreen *p, Uint8 *addr)
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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{
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Uint8
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*bg = realloc(p->bg.pixels, width * height),
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*fg = realloc(p->fg.pixels, width * height);
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Uint32
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*pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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if(bg) p->bg.pixels = bg;
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if(fg) p->fg.pixels = fg;
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if(pixels) p->pixels = pixels;
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if(bg && fg && pixels) {
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p->width = width;
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p->height = height;
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screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0);
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screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0);
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}
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Uint8 *bg, *fg;
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Uint32 *pixels;
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if(width < 0x20 || height < 0x20 || width >= 0x400 || height >= 0x400)
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return;
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bg = realloc(p->bg.pixels, width * height),
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fg = realloc(p->fg.pixels, width * height);
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pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels)
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return;
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p->bg.pixels = bg;
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p->fg.pixels = fg;
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p->pixels = pixels;
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p->width = width;
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p->height = height;
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screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0);
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screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0);
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}
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void
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@ -135,17 +125,18 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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switch(port) {
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case 0x3:
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screen_resize(&uxn_screen, clamp(PEEK2(d + 2), 1, 1024), uxn_screen.height);
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screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height);
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break;
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case 0x5:
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screen_resize(&uxn_screen, uxn_screen.width, clamp(PEEK2(d + 4), 1, 1024));
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screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4));
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break;
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case 0xe: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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if(d[0xe] & 0x80)
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screen_fill(&uxn_screen, layer, (d[0xe] & 0x10) ? 0 : x, (d[0xe] & 0x20) ? 0 : y, (d[0xe] & 0x10) ? x : uxn_screen.width, (d[0xe] & 0x20) ? y : uxn_screen.height, d[0xe] & 0x3);
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else {
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if(d[0xe] & 0x80) {
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Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20;
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screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3);
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} else {
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screen_write(&uxn_screen, layer, x, y, d[0xe] & 0x3);
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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@ -154,24 +145,24 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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}
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case 0xf: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa), dx, dy, addr = PEEK2(d + 0xc);
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Uint8 i, n, twobpp = !!(d[0xf] & 0x80);
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Uint8 i, n = d[0x6] >> 4, twobpp = !!(d[0xf] & 0x80);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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n = d[0x6] >> 4;
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dx = (d[0x6] & 0x01) << 3;
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dy = (d[0x6] & 0x02) << 2;
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if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= n; i++) {
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if(!(d[0xf] & 0xf))
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screen_wipe(&uxn_screen, layer, x + dy * i, y + dx * i);
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else {
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if(!(d[0xf] & 0xf)) {
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Uint16 ex = x + dy * i, ey = y + dx * i;
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screen_fill(&uxn_screen, layer, ex, ey, ex + 8, ey + 8, 0);
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} else {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp);
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addr += (d[0x6] & 0x04) << (1 + twobpp);
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}
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}
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
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if(d[0x6] & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
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POKE2(d + 0x8, x + dx); /* auto x+8 */
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POKE2(d + 0xa, y + dy); /* auto y+8 */
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POKE2(d + 0xc, addr); /* auto addr+length */
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break;
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}
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}
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