Taken some flags out of 2bpp tight lop
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7827570aec
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98c7036252
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@ -56,18 +56,20 @@ screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color)
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}
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}
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static void
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static void
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screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int flipx, int flipy)
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screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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{
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{
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8;
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Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8, mx = (fx > 0 ? 8 : 0), my = (fy < 0 ? 8 : 0);
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Uint16 yy = y1 + my;
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for(v = 0; v < 8; v++) {
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for(v = 0; v < 8; v++) {
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Uint16 c = *ch1++ | (*ch2++ << 8);
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Uint16 c = *ch1++ | (*ch2++ << 8);
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Uint16 y = (y1 + (flipy ? 7 - v : v));
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Uint16 xx = x1 + mx;
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yy += fy;
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for(h = 7; h >= 0; --h, c >>= 1) {
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for(h = 7; h >= 0; --h, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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Uint16 x = (x1 + (flipx ? 7 - h : h));
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xx += -fx;
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if((opaque || ch) && x < width && y < height)
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if((opaque || ch) && xx < width && yy < height)
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layer[x + y * width] = blending[ch][color];
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layer[xx + yy * width] = blending[ch][color];
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}
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}
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}
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}
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}
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}
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@ -270,7 +272,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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addr = PEEK2(port_addr), addr_incr = (move & 0x4) << (1 + twobpp);
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addr = PEEK2(port_addr), addr_incr = (move & 0x4) << (1 + twobpp);
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if(twobpp) {
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if(twobpp) {
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for(i = 0; i <= length; i++) {
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for(i = 0; i <= length; i++) {
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screen_2bpp(layer, ram, addr, x + dyx * i, y + dxy * i, color, flipx, flipy);
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screen_2bpp(layer, ram, addr, x + dyx * i, y + dxy * i, color, fx, fy);
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addr += addr_incr;
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addr += addr_incr;
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}
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}
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} else {
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} else {
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