Implemented Screen/pixel fill mode
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bc055f37b8
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@ -22,6 +22,9 @@ static Uint8 blending[4][16] = {
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static Uint32 palette_mono[] = {
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0x0f000000, 0x0fffffff};
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static void
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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@ -35,12 +38,19 @@ screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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}
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static void
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screen_wipe(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y)
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screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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{
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int v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++)
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screen_write(p, layer, x + h, y + v, 0);
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for(v = y1; v < y2; v++)
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for(h = x1; h < x2; h++)
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screen_write(p, layer, h, v, color);
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layer->changed = 1;
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}
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static void
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screen_wipe(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y)
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{
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screen_fill(p, layer, x, y, x + 8, y + 8, 0);
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}
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static void
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@ -90,28 +100,24 @@ screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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if(bg && fg && pixels) {
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p->width = width;
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p->height = height;
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screen_clear(p, &p->bg);
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screen_clear(p, &p->fg);
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screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0);
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screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0);
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}
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}
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void
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screen_clear(UxnScreen *p, Layer *layer)
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{
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Uint32 i, size = p->width * p->height;
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for(i = 0; i < size; i++)
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layer->pixels[i] = 0x00;
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layer->changed = 1;
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}
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void
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screen_redraw(UxnScreen *p, Uint32 *pixels)
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screen_redraw(UxnScreen *p)
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{
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Uint32 i, size = p->width * p->height, palette[16];
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for(i = 0; i < 16; i++)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(i = 0; i < size; i++)
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pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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if(p->mono) {
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for(i = 0; i < size; i++)
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p->pixels[i] = palette_mono[(p->fg.pixels[i] ? p->fg.pixels[i] : p->bg.pixels[i]) & 0x1];
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} else {
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for(i = 0; i < size; i++)
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p->pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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}
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p->fg.changed = p->bg.changed = 0;
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}
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@ -121,6 +127,13 @@ clamp(int val, int min, int max)
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return (val >= min) ? (val <= max) ? val : max : min;
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}
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void
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screen_mono(UxnScreen *p)
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{
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p->mono = !p->mono;
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screen_redraw(p);
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}
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/* IO */
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Uint8
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@ -149,10 +162,14 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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break;
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case 0xe: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa);
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Uint8 layer = d[0xe] & 0x40;
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screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d[0xe] & 0x3);
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if(d[0x6] & 0x01) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x02) POKE2(d + 0xa, y + 1); /* auto y+1 */
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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if(d[0xe] & 0x80)
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screen_fill(&uxn_screen, layer, (d[0xe] & 0x10) ? 0 : x, (d[0xe] & 0x20) ? 0 : y, (d[0xe] & 0x10) ? x : uxn_screen.width, (d[0xe] & 0x20) ? y : uxn_screen.height, d[0xe] & 0x3);
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else {
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screen_write(&uxn_screen, layer, x, y, d[0xe] & 0x3);
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if(d[0x6] & 0x01) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x02) POKE2(d + 0xa, y + 1); /* auto y+1 */
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}
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break;
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}
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case 0xf: {
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@ -1,5 +1,6 @@
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/*
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Copyright (c) 2021 Devine Lu Linvega, Andrew Alderwick
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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@ -19,14 +20,15 @@ typedef struct UxnScreen {
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Uint32 palette[4], *pixels;
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Uint16 width, height;
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Layer fg, bg;
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Uint8 mono;
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} UxnScreen;
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extern UxnScreen uxn_screen;
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void screen_palette(UxnScreen *p, Uint8 *addr);
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void screen_resize(UxnScreen *p, Uint16 width, Uint16 height);
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void screen_clear(UxnScreen *p, Layer *layer);
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void screen_redraw(UxnScreen *p, Uint32 *pixels);
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void screen_redraw(UxnScreen *p);
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void screen_mono(UxnScreen *p);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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@ -34,7 +34,6 @@ static Window window;
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char *rom_path;
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#define SUPPORT 0x1f07 /* devices mask */
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#define WIDTH (64 * 8)
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#define HEIGHT (40 * 8)
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#define PAD 4
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@ -73,7 +72,7 @@ uxn_deo(Uxn *u, Uint8 addr)
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static void
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emu_draw(void)
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{
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screen_redraw(&uxn_screen, uxn_screen.pixels);
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screen_redraw(&uxn_screen);
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XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width, uxn_screen.height);
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}
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