Returned PADDING

This commit is contained in:
neauoire 2023-06-07 08:42:22 -07:00
parent 1892352885
commit d5fed95ef3
3 changed files with 242 additions and 6 deletions

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@ -45,7 +45,8 @@ fi
# bin/uxnasm etc/polycat.tal bin/polycat.rom # bin/uxnasm etc/polycat.tal bin/polycat.rom
# bin/uxn11 bin/polycat.rom # bin/uxn11 bin/polycat.rom
# bin/uxnasm etc/friend.tal bin/friend.rom
bin/uxnasm etc/friend.tal bin/friend.rom bin/uxnasm etc/mouse.tal bin/mouse.rom
bin/uxn11 bin/friend.rom bin/uxn11 bin/mouse.rom

227
etc/mouse.tal Normal file
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@ -0,0 +1,227 @@
( Mouse:
Paint with 3 colors with each mouse button. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|0000
@line &x2 $2 &y2 $2
@length $2
@frame $2
@pen &x $2 &y $2 &x2 $2 &y2 $2
@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1
|0100 ( -> )
( theme )
#4cfd .System/r DEO2
#4cf3 .System/g DEO2
#dcf2 .System/b DEO2
( vectors )
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
draw-mouse
BRK
(
@|vectors )
@on-frame ( -> )
.Mouse/state DEI ?&skip
;run DUP2 JSR2 JSR2
&skip
BRK
@on-mouse ( -> )
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
[ LIT2 40 -Screen/sprite ] DEO
draw-mouse
( draw new cursor )
;pointer-icn .Screen/addr DEO2
#00 .Screen/auto DEO
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO
( on down )
.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down
( on drag )
.Mouse/state DEI ?on-mouse-drag
.Mouse/state DEI .pointer/state STZ
BRK
@on-mouse-down ( -> )
#0000 DUP2 .length STZ2 .frame STZ2
clear-screen
( record start position )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
.Mouse/state DEI .pointer/state STZ
BRK
@on-mouse-drag ( -> )
( record )
;stroke .length LDZ2 #20 SFT2 ADD2 STH2
.pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
( move ptr )
.length LDZ2 INC2 .length STZ2
( draw line )
.pointer/lastx LDZ2
.pointer/lasty LDZ2
.pointer/x LDZ2
.pointer/y LDZ2
#01 draw-line
( record last position )
.Mouse/x DEI2
DUP2 .pointer/lastx STZ2
DUP2 .pen/x STZ2
.pen/x2 STZ2
.Mouse/y DEI2
DUP2 .pointer/lasty STZ2
DUP2 .pen/y STZ2
.pen/y2 STZ2
.Mouse/state DEI
DUP #01 NEQ INC ;run/color STA
.pointer/state STZ
BRK
(
@|main )
@run ( -- )
( read )
;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
.pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
( line )
.pen/x LDZ2 .pen/y LDZ2
.pen/x2 LDZ2 .pen/y2 LDZ2
.frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line
( history )
.pen/x LDZ2 .pen/x2 STZ2
.pen/y LDZ2 .pen/y2 STZ2
( incr frame )
.frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
JMP2r
@draw-mouse ( -- )
( clear )
#0010
DUP2 .Screen/x DEO2
.Screen/y DEO2
#16 .Screen/auto DEO
#40 .Screen/sprite DEOk DEO
( buttons )
#0300
&l
#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw
#0010 .Screen/y DEO2
#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2
#45 .Screen/sprite DEO
&no-draw
INC GTHk ?&l
POP2
( outline )
#0010 .Screen/y DEO2
;mouse-icn .Screen/addr DEO2
#16 .Screen/auto DEO
#4a .Screen/sprite DEOk DEO
JMP2r
@draw-line ( x1* y1* x2* y2* color -- )
( load )
,&color STR
,&y STR2
,&x STR2
.line/y2 STZ2
.line/x2 STZ2
,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2
#0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2
#ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
#ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2
&loop
.line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
.line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
[ LIT2 &color $1 -Screen/pixel ] DEO
AND ?&end
[ LIT2 &e1 $2 ] DUP2 ADD2 DUP2
,&dy LDR2 lts2 ?&skipy
,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2
.line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2
&skipy
,&dx LDR2 gts2 ?&skipx
,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2
.line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2
&skipx
!&loop
&end
JMP2r
@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
@clear-screen ( -- )
#00 .Screen/auto DEO
.Screen/height DEI2 #03 SFT2 NIP #00
&y
#00 OVR #30 SFT2 .Screen/y DEO2
.Screen/width DEI2 #03 SFT2 NIP #00
&x
#00 OVR #30 SFT2 .Screen/x DEO2
[ LIT2 00 -Screen/sprite ] DEO
INC GTHk ?&x
POP2
INC GTHk ?&y
POP2
JMP2r
@pointer-icn [
80c0 e0f0 f8e0 1000 ]
@mouse-icn [
000d 1212 1212 121d
00b0 4848 4848 48b8
1010 1010 1008 0700
0808 0808 0810 e000 ]
@button-icn [
000c 1e1e 1e1e 1e0c
0000 0000 0000 0000
0001 0303 0303 0301
0080 c0c0 c0c0 c080
0000 0000 0000 0000
0030 7878 7878 7830 ]
(
@|memory )
@stroke

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@ -35,12 +35,18 @@ char *rom_path;
#define WIDTH (64 * 8) #define WIDTH (64 * 8)
#define HEIGHT (40 * 8) #define HEIGHT (40 * 8)
#define PAD 0 #define PAD 2
#define CONINBUFSIZE 256 #define CONINBUFSIZE 256
Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000}; Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000};
Uint16 dei_mask[] = {0x0000, 0x0000, 0x003c, 0x0014, 0x0014, 0x0014, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07ff, 0x0000, 0x0000, 0x0000}; Uint16 dei_mask[] = {0x0000, 0x0000, 0x003c, 0x0014, 0x0014, 0x0014, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07ff, 0x0000, 0x0000, 0x0000};
static int
clamp(int val, int min, int max)
{
return (val >= min) ? (val <= max) ? val : max : min;
}
Uint8 Uint8
uxn_dei(Uxn *u, Uint8 addr) uxn_dei(Uxn *u, Uint8 addr)
{ {
@ -118,7 +124,7 @@ emu_event(Uxn *u)
XNextEvent(display, &ev); XNextEvent(display, &ev);
switch(ev.type) { switch(ev.type) {
case Expose: case Expose:
XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, 0, 0, uxn_screen.width, uxn_screen.height); XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width, uxn_screen.height);
break; break;
case ClientMessage: { case ClientMessage: {
XDestroyImage(ximage); XDestroyImage(ximage);
@ -159,7 +165,9 @@ emu_event(Uxn *u)
} break; } break;
case MotionNotify: { case MotionNotify: {
XMotionEvent *e = (XMotionEvent *)&ev; XMotionEvent *e = (XMotionEvent *)&ev;
mouse_pos(u, &u->dev[0x90], (e->x - PAD) / SCALE, (e->y - PAD) / SCALE); int x = clamp((e->x - PAD) / SCALE, 0, uxn_screen.width - 1);
int y = clamp((e->y - PAD) / SCALE, 0, uxn_screen.height - 1);
mouse_pos(u, &u->dev[0x90], x, y);
} break; } break;
} }
} }
@ -233,7 +241,7 @@ main(int argc, char **argv)
if(uxn_screen.x2) { if(uxn_screen.x2) {
int x1 = uxn_screen.x1, y1 = uxn_screen.y1, x2 = uxn_screen.x2, y2 = uxn_screen.y2; int x1 = uxn_screen.x1, y1 = uxn_screen.y1, x2 = uxn_screen.x2, y2 = uxn_screen.y2;
screen_redraw(); screen_redraw();
XPutImage(display, window, DefaultGC(display, 0), ximage, x1, y1, x1, y1, x2 - x1, y2 - y1); XPutImage(display, window, DefaultGC(display, 0), ximage, x1, y1, x1 + PAD, y1 + PAD, x2 - x1, y2 - y1);
} }
} }
XDestroyImage(ximage); XDestroyImage(ximage);