(screen.c) Less indirections
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04096fc172
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@ -25,27 +25,29 @@ static Uint8 blending[4][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static void
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screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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{
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int x, y;
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for(y = y1; y < y2 && y < p->height; y++)
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for(x = x1; x < x2 && x < p->width; x++)
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layer->pixels[x + y * p->width] = color;
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int x, y, width = s->width, height = s->height;
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for(y = y1; y < y2 && y < height; y++)
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for(x = x1; x < x2 && x < width; x++)
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pixels[x + y * width] = color;
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}
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static void
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = (color % 5) || !color;
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int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color;
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if(!color)
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return screen_fill(s, pixels, x1, y1, x1 + 8, y1 + 8, 0);
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for(v = 0; v < 8; v++) {
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Uint16 c = sprite[v] | (twobpp ? (sprite[v + 8] << 8) : 0);
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Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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Uint16 y = y1 + (flipy ? 7 - v : v);
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for(h = 7; h >= 0; --h, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if(opaque || ch) {
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Uint16 xx = x + (flipx ? 7 - h : h);
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Uint16 yy = y + (flipy ? 7 - v : v);
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if(xx < p->width && yy < p->height)
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layer->pixels[xx + yy * p->width] = blending[ch][color];
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Uint16 x = x1 + (flipx ? 7 - h : h);
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if(x < width && y < height)
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pixels[x + y * width] = blending[ch][color];
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}
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}
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}
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@ -83,18 +85,19 @@ screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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p->pixels = pixels;
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p->width = width;
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p->height = height;
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screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0);
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screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->bg.pixels, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->fg.pixels, 0, 0, p->width, p->height, 0);
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}
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void
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screen_redraw(UxnScreen *p)
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{
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Uint32 i, size = p->width * p->height, palette[16];
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Uint32 i, size = p->width * p->height, palette[16], *pixels = p->pixels;
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Uint8 *fg = p->fg.pixels, *bg = p->bg.pixels;
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for(i = 0; i < 16; i++)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(i = 0; i < size; i++)
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p->pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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p->fg.changed = p->bg.changed = 0;
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}
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@ -132,7 +135,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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screen_fill(&uxn_screen, layer, x, y, x2, y2, color);
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screen_fill(&uxn_screen, layer->pixels, x, y, x2, y2, color);
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layer->changed = 1;
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}
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/* pixel mode */
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@ -159,16 +162,9 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 dx = (move & 0x1) << 3;
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Uint16 dy = (move & 0x2) << 2;
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Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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if(addr > 0x10000 - ((length + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= length; i++) {
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if(!(ctrl & 0xf)) {
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Uint16 ex = x + dy * i, ey = y + dx * i;
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screen_fill(&uxn_screen, layer, ex, ey, ex + 8, ey + 8, 0);
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} else {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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}
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screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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}
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layer->changed = 1;
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if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
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