(Screen) Fill function
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eaa05f8d73
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@ -39,7 +39,15 @@ screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
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}
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void
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screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
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screen_fill(Uint8 *layer, int color)
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{
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int i, length = uxn_screen.width * uxn_screen.height;
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for(i = 0; i < length; i++)
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layer[i] = color;
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}
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void
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screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
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{
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int x, y, width = uxn_screen.width, height = uxn_screen.height;
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for(y = y1; y < y2 && y < height; y++)
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@ -96,16 +104,16 @@ screen_debugger(Uxn *u)
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int i;
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->wst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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draw_byte(u->wst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x18, color);
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}
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->rst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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draw_byte(u->rst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x10, color);
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}
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screen_blit(uxn_screen.fg, arrow, 0, 0x68, uxn_screen.height - 0x20, 3, 0, 0, 0);
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@ -137,24 +145,18 @@ screen_resize(Uint16 width, Uint16 height)
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return;
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if(uxn_screen.width == width && uxn_screen.height == height)
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return;
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bg = malloc(width * height),
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fg = malloc(width * height);
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bg = malloc(width * height), fg = malloc(width * height);
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if(bg && fg)
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pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels) {
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free(bg);
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free(fg);
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free(bg), free(fg);
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return;
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}
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free(uxn_screen.bg);
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free(uxn_screen.fg);
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uxn_screen.bg = bg;
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uxn_screen.fg = fg;
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free(uxn_screen.bg), free(uxn_screen.fg);
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uxn_screen.bg = bg, uxn_screen.fg = fg;
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uxn_screen.pixels = pixels;
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uxn_screen.width = width;
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uxn_screen.height = height;
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screen_fill(uxn_screen.bg, 0, 0, width, height, 0);
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screen_fill(uxn_screen.fg, 0, 0, width, height, 0);
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uxn_screen.width = width, uxn_screen.height = height;
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screen_fill(uxn_screen.bg, 0), screen_fill(uxn_screen.fg, 0);
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emu_resize(width, height);
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screen_change(0, 0, width, height);
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}
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@ -194,13 +196,13 @@ screen_dei(Uxn *u, Uint8 addr)
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void
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screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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Uint8 *port_width, *port_height, *port_x, *port_y, *port_addr;
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Uint8 *port_height, *port_x, *port_y, *port_addr;
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Uint16 x, y, dx, dy, dxy, dyx, addr, addr_incr;
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switch(port) {
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case 0x3:
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port_width = d + 0x2;
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case 0x3: {
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Uint8 *port_width = d + 0x2;
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screen_resize(PEEK2(port_width), uxn_screen.height);
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break;
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} break;
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case 0x5:
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port_height = d + 0x4;
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screen_resize(uxn_screen.width, PEEK2(port_height));
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@ -219,7 +221,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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screen_fill(layer, x, y, x2, y2, color);
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screen_rect(layer, x, y, x2, y2, color);
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screen_change(x, y, x2, y2);
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}
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/* pixel mode */
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@ -10,6 +10,8 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define SCREEN_VERSION 1
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#define SCREEN_DEIMASK 0x003c
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#define SCREEN_DEOMASK 0xc028
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typedef struct UxnScreen {
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int width, height, x1, y1, x2, y2;
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@ -17,13 +19,15 @@ typedef struct UxnScreen {
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Uint8 *fg, *bg;
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} UxnScreen;
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void screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color);
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extern UxnScreen uxn_screen;
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extern int emu_resize(int width, int height);
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void screen_fill(Uint8 *layer, int color);
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void screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color);
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void screen_palette(Uint8 *addr);
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void screen_resize(Uint16 width, Uint16 height);
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void screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2);
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void screen_redraw(Uxn *u);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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extern UxnScreen uxn_screen;
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extern int emu_resize(int width, int height);
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@ -86,8 +86,8 @@ static void
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emu_restart(Uxn *u, char *rom, int soft)
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{
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screen_resize(WIDTH, HEIGHT);
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screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_rect(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_rect(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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system_reboot(u, rom, soft);
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/* set window title */
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}
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