( Mouse:
	Paint with 3 colors with each mouse button. )

|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2

|0000

	@line &x2 $2 &y2 $2
	@length $2
	@frame $2
	@pen &x $2 &y $2 &x2 $2 &y2 $2
	@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1

|0100 ( -> )

	( theme )
	#4cfd .System/r DEO2
	#4cf3 .System/g DEO2
	#dcf2 .System/b DEO2

	( vectors )
	;on-mouse .Mouse/vector DEO2
	;on-frame .Screen/vector DEO2

	draw-mouse

BRK

(
@|vectors )

@on-frame ( -> )

	.Mouse/state DEI ?&skip
		;run DUP2 JSR2 JSR2
		&skip

BRK

@on-mouse ( -> )

	( clear last cursor )
	.pointer/x LDZ2 .Screen/x DEO2
	.pointer/y LDZ2 .Screen/y DEO2
	;fill-icn .Screen/addr DEO2
	[ LIT2 40 -Screen/sprite ] DEO
	draw-mouse
	( draw new cursor )
	;pointer-icn .Screen/addr DEO2
	#00 .Screen/auto DEO
	.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
	.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
	#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO
	( on down )
	.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down
	( on drag )
	.Mouse/state DEI ?on-mouse-drag
	.Mouse/state DEI .pointer/state STZ

BRK

@on-mouse-down ( -> )

	#0000 DUP2 .length STZ2 .frame STZ2
	clear-screen
	( record start position )
	.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
	.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
	.Mouse/state DEI .pointer/state STZ

BRK

@on-mouse-drag ( -> )

	( record )
	;stroke .length LDZ2 #20 SFT2 ADD2 STH2
		.pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
		.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
	( move ptr )
	.length LDZ2 INC2 .length STZ2
	( draw line )
	.pointer/lastx LDZ2
	.pointer/lasty LDZ2
	.pointer/x LDZ2
	.pointer/y LDZ2
		#01 draw-line
	( record last position )
	.Mouse/x DEI2
		DUP2 .pointer/lastx STZ2
		DUP2 .pen/x STZ2
		.pen/x2 STZ2
	.Mouse/y DEI2
		DUP2 .pointer/lasty STZ2
		DUP2 .pen/y STZ2
		.pen/y2 STZ2
	.Mouse/state DEI
		DUP #01 NEQ INC ;run/color STA
		.pointer/state STZ

BRK

(
@|main )

@run ( -- )

	( read )
	;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
		.pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
		.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
	( line )
	.pen/x LDZ2 .pen/y LDZ2
	.pen/x2 LDZ2 .pen/y2 LDZ2
		.frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line
	( history )
	.pen/x LDZ2 .pen/x2 STZ2
	.pen/y LDZ2 .pen/y2 STZ2
	( incr frame )
	.frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2

JMP2r

@draw-mouse ( -- )

	( clear )
	#0010
		DUP2 .Screen/x DEO2
		.Screen/y DEO2
	#16 .Screen/auto DEO
	;fill-icn .Screen/addr DEO2
	#40 .Screen/sprite DEOk DEO
	( buttons )
	#0300
	&l
		#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw
			#0010 .Screen/y DEO2
			#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2
			#45 .Screen/sprite DEO
			&no-draw
		INC GTHk ?&l
	POP2
	( outline )
	#0010 .Screen/y DEO2
	;mouse-icn .Screen/addr DEO2
	#16 .Screen/auto DEO
	#4a .Screen/sprite DEOk DEO

JMP2r

@draw-line ( x1* y1* x2* y2* color -- )

	( load )
	,&color STR
	,&y STR2
	,&x STR2
	.line/y2 STZ2
	.line/x2 STZ2

	,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2
	#0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2

	#ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
	#ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2

	[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2

	&loop
		.line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
		.line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
			[ LIT2 &color $1 -Screen/pixel ] DEO
			AND ?&end
		[ LIT2 &e1 $2 ] DUP2 ADD2 DUP2
		,&dy LDR2 lts2 ?&skipy
			,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2
			.line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2
		&skipy
		,&dx LDR2 gts2 ?&skipx
			,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2
			.line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2
		&skipx
		!&loop
	&end

JMP2r

@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r

@clear-screen ( -- )

	#0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
	#80 .Screen/pixel DEO

JMP2r

@fill-icn [
	ffff ffff ffff ffff ]
@pointer-icn [
	80c0 e0f0 f8e0 1000 ]
@mouse-icn [
	000d 1212 1212 121d
	00b0 4848 4848 48b8
	1010 1010 1008 0700
	0808 0808 0810 e000 ]
@button-icn [
	000c 1e1e 1e1e 1e0c
	0000 0000 0000 0000
	0001 0303 0303 0301
	0080 c0c0 c0c0 c080
	0000 0000 0000 0000
	0030 7878 7878 7830 ]

(
@|memory )

@stroke