Add main loop with framebuffer color change

This commit is contained in:
Bad Diode 2022-03-03 09:04:58 +00:00
parent d0b2e6376f
commit 1d4759d8c0
1 changed files with 37 additions and 1 deletions

View File

@ -1,7 +1,43 @@
#include<stdio.h>
#include<stdlib.h>
#include<stdint.h>
#include<stdbool.h>
#include<fcntl.h>
#include<linux/fb.h>
#include<sys/ioctl.h>
#include<sys/mman.h>
int
main(void) {
printf("hello world\n");
// Open frambuffer and get the size.
int fb = open("/dev/fb0", O_RDWR);
if (fb <= 0) {
fprintf(stderr, "couldn't open the framebuffer\n");
exit(EXIT_FAILURE);
}
struct fb_var_screeninfo info;
if (ioctl(fb, FBIOGET_VSCREENINFO, &info) != 0) {
fprintf(stderr, "couldn't get the framebuffer size\n");
exit(EXIT_FAILURE);
}
// Mmap the framebuffer to a buffer object.
size_t width = info.xres;
size_t height = info.yres;
size_t len = 4 * width * height;
uint32_t *buf = mmap(NULL, len, PROT_READ | PROT_WRITE, MAP_SHARED, fb, 0);
if (buf == MAP_FAILED) {
fprintf(stderr, "couldn't mmap the framebuffer\n");
exit(EXIT_FAILURE);
}
uint8_t shade = 0;
while (true) {
for (size_t j = 0; j < height; j++) {
for (size_t i = 0; i < width; i++) {
buf[j * width + i] = shade;
}
}
shade++;
}
return 0;
}