[WIP] Fix out of bounds screen drawing
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@ -64,12 +64,13 @@ rgb565(u32 rgba) {
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void
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ppu_pixel(u8 *layer, u16 x, u16 y, u8 color) {
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if(x < screen_width && y < screen_height) {
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if (x >= screen_width || y >= screen_height) {
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return;
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}
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Uint32 i = x + y *screen_width;
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if(color != layer[i]) {
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layer[i] = color;
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}
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}
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dirty_lines[y] |= 1;
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}
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