more bear animations
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kodiak.tal
49
kodiak.tal
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@ -1,8 +1,6 @@
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( kodiak.tal )
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( TODO )
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( * display message on win )
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( * make bear react to moving cards )
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( * buttons, stock flash when clicked )
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( * save game file? stats? )
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( * card sounds? )
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@ -330,12 +328,19 @@
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#80 .Screen/sprite DEOk DEO
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JMP2r
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@draw-face ( x* y* addr* -> )
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( @draw-face ( x* y* addr* -> )
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.Screen/addr DEO2
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.Screen/y DEO2
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.Screen/x DEO2
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#16 .Screen/auto DEO
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#80 .Screen/sprite DEOk DEO JMP2r
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#80 .Screen/sprite DEOk DEO JMP2r )
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@draw-mouth ( x* y* addr* -> )
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#0020 ADD2 .Screen/addr DEO2
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#0008 ADD2 .Screen/y DEO2
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.Screen/x DEO2
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#16 .Screen/auto DEO
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#80 .Screen/sprite DEO JMP2r
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@draw-about-content ( -> )
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@ -347,10 +352,10 @@
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#0078 #0048 #3b draw-xyc
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#0060 #0038 #80 draw-bear
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#0060 #0038 ;sprites #00c0 ADD2 draw-face
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#0060 #0038 ;sprites #00c0 ADD2 draw-mouth
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#00a8 #0038 #90 draw-bear
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#0090 #0038 ;sprites #0100 ADD2 draw-face
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#0090 #0038 ;sprites #0100 ADD2 draw-mouth
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#0038 #0070 ;line1 print-str
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#0040 #0078 ;line2 print-str
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@ -414,13 +419,23 @@
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#0008 #00b4 restart-button-addr draw-button
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#0030 #00b4 ;quit-button draw-button
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#0058 #00b4 audio-button-addr draw-button
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#0080 #00b4 ;about-button draw-button
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is-game-won ?draw-you-win JMP2r
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#0080 #00b4 ;about-button !draw-button
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@draw-bear-normal ( -> )
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#00e8 #0098 ;sprites !draw-mouth
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@draw-bear-smile ( -> )
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#00e8 #0098 ;sprites #00c0 ADD2 !draw-mouth
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@draw-bear-oh ( -> )
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#00e8 #0098 ;sprites #0100 ADD2 !draw-mouth
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@draw-you-win ( -> )
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draw-bear-smile
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@draw-you-win
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#0048 .Screen/x DEO2
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#c6 .Screen/auto DEO
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#8f #0008 draw-you-win/draw
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#80 #0020 draw-you-win/draw
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#85 #0038 draw-you-win/draw
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@ -434,7 +449,8 @@
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.Screen/sprite DEOk DEO JMP2r
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@draw-decorations ( -> )
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#00e8 #0098 #80 !draw-bear
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#00e8 #0098 #80 draw-bear
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is-game-won ?draw-you-win JMP2r
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@draw-stock ( -> )
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.stock LDZk #00 EQU ?&empty ( stock^ )
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@ -674,13 +690,10 @@
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@on-refresh-bear ( -> )
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.about LDZ ?on-refresh-about-bears
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load-bear-frame ORAk ?&update POP2 JMP2r
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&update .Screen/addr DEO2 ( ; s/addr<-addr )
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#0098 .Screen/y DEO2 ( ; s/x<-0x98 )
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#00e8 .Screen/x DEO2 ( ; s/y<-0xe8 )
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#16 .Screen/auto DEO ( ; draw 2 tiles, inc addr and y )
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#80 .Screen/sprite DEO ( ; draw it! )
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JMP2r
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( .frame LDZ #00 EQU ?draw-bear-normal )
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.dragging LDZ #00 EQU ?{ draw-bear-oh }
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load-bear-frame ORAk ?{ POP2 JMP2r }
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#00e8 #0098 !draw-bear-eyes
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@on-mouse ( -> brk )
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on-move
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