basically works, sort of
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kodiak.tal
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kodiak.tal
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@ -230,11 +230,14 @@
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@column-x ( idx^ -> x* )
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@column-x ( idx^ -> x* )
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#00 SWP #0018 MUL2 #0030 ADD2 JMP2r
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#00 SWP #0018 MUL2 #0030 ADD2 JMP2r
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@column-y ( col^ -> y* )
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bot-column DUP #13 find-top SWP SUB
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#00 SWP #0008 MUL2 #0024 ADD2 JMP2r
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@draw-column ( idx^ -> )
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@draw-column ( idx^ -> )
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DUP column-x ,&x STR2 ( idx^ ; x<-32+24*idx )
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DUP column-x ,&x STR2 ( idx^ ; x<-32+24*idx )
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#0024 ,&y STR2 ( idx^ ; y<-32 )
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#0024 ,&y STR2 ( idx^ ; y<-32 )
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#13 MUL .tableau ADD ( pos=t+idx*19^ )
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bot-column DUP #13 ADD SWP ( lim=pos+19^ pos^ )
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DUP #13 ADD SWP ( lim=pos+19^ pos^ )
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&loop ( lim^ pos^ )
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&loop ( lim^ pos^ )
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LDZk DUP ?&ok !&done ( lim^ pos^ c^ )
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LDZk DUP ?&ok !&done ( lim^ pos^ c^ )
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&ok LIT2 [ &x $2 ] .Screen/x DEO2 ( lim^ pos^ c^ ; s/x<-x )
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&ok LIT2 [ &x $2 ] .Screen/x DEO2 ( lim^ pos^ c^ ; s/x<-x )
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@ -334,17 +337,17 @@
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;cursor .Screen/addr DEO2
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;cursor .Screen/addr DEO2
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#43 .Screen/sprite DEO &skip JMP2r
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#43 .Screen/sprite DEO &skip JMP2r
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( TODO: handle dealing more cards from stock )
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@on-click-down ( -> )
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@on-click-down ( -> )
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.Mouse/state DEI ( state^ )
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.Mouse/state DEI ( state^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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#01 AND ?&ok JMP2r &ok
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#01 AND ?&ok JMP2r &ok
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.dragging LDZ ?release
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.dragging LDZ ?release
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maybe-select-stock ?&found
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maybe-select-stock ?&skip
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maybe-select-waste ?&found
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maybe-select-waste ?&found
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maybe-select-tableau ?&found
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maybe-select-tableau ?&found
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( not found ) .dragging #05 initialize
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( not found ) .dragging #05 !initialize
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&found clear-prev-mouse !draw-curr-hold
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&found clear-prev-mouse !draw-curr-hold
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&skip JMP2r
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@distance ( a* b* -> max[a,b]-min[a,b]* )
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@distance ( a* b* -> max[a,b]-min[a,b]* )
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GTH2k JMP SWP2 SUB2 JMP2r
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GTH2k JMP SWP2 SUB2 JMP2r
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@ -368,15 +371,18 @@
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&above-ace LDZk #01 SUB SWP STZ JMP2r
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&above-ace LDZk #01 SUB SWP STZ JMP2r
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@valid-card-foundation ( below^ above^ -> bool^ )
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@valid-card-foundation ( below^ above^ -> bool^ )
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DUP2 #000f AND2 #0001 EQU2 ?&aces ( below^ above^ )
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DUP2 #0f0f AND2 #0001 EQU2 ?&aces ( below^ above^ )
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#3030 OVR2 AND2 EQU STH ( below^ above^ [suit-match^] )
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#3030 OVR2 AND2 EQU STH ( below^ above^ [suit-match^] )
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#0f0f AND2 SWP INC EQU ( face-match^ [suit-match^] )
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#0f0f AND2 SWP INC EQU ( face-match^ [suit-match^] )
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STHr AND JMP2r ( match^ )
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STHr AND JMP2r ( match^ )
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&aces POP2 #01 JMP2r ( 1^ )
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&aces POP2 #01 JMP2r ( 1^ )
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@valid-card-alt-color ( below^ above^ -> bool^ )
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@valid-card-tableau ( below^ above^ -> bool^ )
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DUP2 #0f0f AND2 #000d EQU2 ?&king ( below^ above^ )
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#1010 OVR2 AND2 NEQ STH ( below^ above^ [suit-match^] )
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#1010 OVR2 AND2 NEQ STH ( below^ above^ [suit-match^] )
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SWP INC EQU STHr AND JMP2r ( face-match&suit-match^ )
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#0f0f AND2 INC EQU ( face-match^ [suit-match^] )
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STHr AND JMP2r ( match^ )
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&king POP2 #01 JMP2r ( 1^ )
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@try-release-foundation ( -> bool^ )
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@try-release-foundation ( -> bool^ )
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.held LDZ2 NEQ ?&nope ( ; stack can only have one card )
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.held LDZ2 NEQ ?&nope ( ; stack can only have one card )
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@ -403,11 +409,37 @@
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#01 JMP2r ( 1^ )
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#01 JMP2r ( 1^ )
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@try-release-tableau ( -> bool^ )
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@try-release-tableau ( -> bool^ )
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( TODO: for each column... )
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#0700 &loop
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( TODO: check if bottom of stack intersects with top card of column )
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DUP try-release-column ?&success
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( TODO: check if bottom of stack is compatible with top of column )
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INC GTHk ?&loop POP2 #00 JMP2r
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( TODO: place stack, clear prev, and return #01 if ok )
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&success #01 JMP2r
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&nope #00 JMP2r
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( TODO: check if bottom of stack intersects with top card of column )
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( TODO: check if bottom of stack is compatible with top of column )
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( TODO: place stack, clear prev, and return #01 if ok )
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@try-release-column ( col^ -> bool^ )
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STHk column-x
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STHkr column-y ( x0* y* [col^] )
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held-xy card-overlap ?&found ( [col^] )
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POPr #00 JMP2r ( 0^ )
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&found ( [col^] )
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STHkr top-column LDZ ( under^ [col^] )
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.held LDZ LDZ ( under^ over^ [col^] )
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valid-card-tableau ?&ok ( ok^ [col^] )
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POPr #00 JMP2r ( 0^ ; TODO )
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&ok STHr top-column ( top^ )
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inc-unless-empty STH ( [dst^] ; inc unless column is empty )
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.held LDZ2 INC SWP ( lim^ src^ [dst^] )
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&loop LDZk #7f AND STHkr STZ ( lim^ src^ [dst^] ; dst<-src )
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DUP remove-card ( lim^ src^ [dst^] ; remove card )
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INC INCr GTHk ?&loop ( lim^ src+1^ [dst+1^] )
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#0000 .held STZ2 draw
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POP2 POPr #01 JMP2r ( 1^ )
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@inc-unless-empty ( zp^ -> zp1^ )
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LDZk #00 EQU JMP INC JMP2r
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@release-held-cards-column ( col -> )
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@release ( -> )
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@release ( -> )
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clear-prev-hold ( )
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clear-prev-hold ( )
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@ -425,7 +457,8 @@
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POP2 POPr !&done ( )
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POP2 POPr !&done ( )
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@find-top ( start^ size^ -> zp^ )
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@find-top ( start^ size^ -> zp^ )
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OVR ADD SWP ( lim^ start^ )
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OVR LDZ ?&non-empty POP JMP2r
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&non-empty OVR ADD SWP ( lim^ start^ )
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&loop LDZk ?&ok !&done &ok INC GTHk ?&loop
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&loop LDZk ?&ok !&done &ok INC GTHk ?&loop
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&done NIP #01 SUB JMP2r
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&done NIP #01 SUB JMP2r
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@ -437,9 +470,6 @@
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@top-column ( i^ -> zp^ )
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@top-column ( i^ -> zp^ )
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bot-column #13 !find-top
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bot-column #13 !find-top
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@max ( x^ y^ -> max[x,y]^ )
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LTHk JMP SWP NIP JMP2r
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@reshuffle-stock
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@reshuffle-stock
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.waste DUP #18 find-top LITr -stock ( root^ src^ [dst^] )
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.waste DUP #18 find-top LITr -stock ( root^ src^ [dst^] )
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&loop LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src^ [dst^] ; dst<-src, src<-0 )
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&loop LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src^ [dst^] ; dst<-src, src<-0 )
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@ -448,7 +478,8 @@
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@deal-from-stock
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@deal-from-stock
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.stock LDZk ?&deal POP !reshuffle-stock ( root^ )
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.stock LDZk ?&deal POP !reshuffle-stock ( root^ )
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&deal DUP #34 find-top top-waste INC STH ( root^ src^ [dst^] )
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&deal DUP #34 find-top top-waste ( root^ src^ w^ )
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inc-unless-empty STH ( root^ src^ [dst^] )
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LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src^ [dst^] ; dst<-src, src<-0 )
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LDZk #40 EOR STHkr STZ #00 OVR STZ ( root^ src^ [dst^] ; dst<-src, src<-0 )
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EQUk ?&done #01 SUB INCr ( root^ src-1^ [dst+1] )
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EQUk ?&done #01 SUB INCr ( root^ src-1^ [dst+1] )
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@ -460,11 +491,11 @@
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&done POP2 POPr JMP2r ( )
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&done POP2 POPr JMP2r ( )
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@maybe-select-stock ( -> bool^ )
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@maybe-select-stock ( -> bool^ )
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.Mouse/x DEI2 #0008 LTH2 ?&no1 ( ; x<8 )
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.Mouse/x DEI2 #0008 LTH2 ?&no ( ; x<8 )
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.Mouse/x DEI2 #0017 GTH2 ?&no1 ( ; x>=23 )
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.Mouse/x DEI2 #0017 GTH2 ?&no ( ; x>=23 )
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.Mouse/y DEI2 #0020 GTH2 ?&no1 ( ; y>=32 )
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.Mouse/y DEI2 #0020 GTH2 ?&no ( ; y>=32 )
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deal-from-stock draw #01 JMP2r ( 1^ )
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deal-from-stock draw #01 JMP2r ( 1^ )
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&no2 POPr &no1 #00 JMP2r ( 0^ )
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&no #00 JMP2r ( 0^ )
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@start-drag ( x* y* first^ last^ -> )
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@start-drag ( x* y* first^ last^ -> )
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DUP2 .held STZ2 ( x* y* first^ last^ ; held<-first,last )
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DUP2 .held STZ2 ( x* y* first^ last^ ; held<-first,last )
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