working toward held cards
This commit is contained in:
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d882d3bba6
commit
bc608dc831
16
cards.tal
16
cards.tal
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@ -381,15 +381,15 @@
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( fall-through )
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( @init-rng ( x* y* -> ) )
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#0001 ROT2 OVR2 ( y* 1* x* 1* )
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ORA2 ;rng/x STA2 ( y* 1* )
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ORA2 ;rng/x STA2 JMP2r ( )
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ORA2 ;rng-x STA2 ( y* 1* )
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ORA2 ;rng-x STA2 JMP2r ( )
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@random ( -> x* )
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;rng/x LDA2 DUP2 #50 SFT2 EOR2 ( t=x^[x<<5]* )
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;rng/y LDA2 DUP2 ;rng/x STA2 ( t* y* ; x<-y )
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;rng-x LDA2 DUP2 #50 SFT2 EOR2 ( t=x^[x<<5]* )
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;rng-y LDA2 DUP2 ;rng-x STA2 ( t* y* ; x<-y )
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DUP2 #01 SFT2 EOR2 ( t* u=y^[y>>1]* )
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SWP2 DUP2 #03 SFT2 EOR2 ( u* v=t^[t>>3]* )
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EOR2 DUP2 ;rng/y STA2 JMP2r ( u^v* ; y<-u^v )
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EOR2 DUP2 ;rng-y STA2 JMP2r ( u^v* ; y<-u^v )
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( 52 cards x 4 bytes per card = 208 bytes )
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( each card has: )
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@ -405,10 +405,12 @@
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( @cards $0cc &last $4 &end )
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@cursor 80c0 e0f0 f8e0 1000
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@cursox 7f3f 1f0f 071f efff
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( @cursox 7f3f 1f0f 071f efff )
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@blank 0000 0000 0000 0000
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@rng &x $2 &y $2
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( @rng &x $2 &y $2 )
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@rng-x $2
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@rng-y $2
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( each tile is 16 bytes: a 2-bit 8x8 image )
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@tiles ~card-sprites.tal
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109
kodiak.tal
109
kodiak.tal
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@ -30,10 +30,13 @@
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@foundation $4 ( one per suit - 4 bytes, 4x1 )
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@tableau $85 ( the main board - 133 bytes, 7x19 )
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@held $0d ( stack of up to 13 held cards )
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@prev-button $1 ( previous button press )
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@prev-mouse-state $1 ( previous mouse state )
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@prev-mouse-x $2 ( previous x-coordinate )
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@prev-mouse-y $2 ( previous y-coordinate )
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@dragging [ $1 ( are we dragging? )
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&x $2 ( x-coord for start of drag )
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&y $2 ] ( y-coord for start of drag )
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@prev [ &button $1 ( previous button press )
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&mouse-state $1 ( previous mouse state )
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&mouse-x $2 ( previous x-coordinate )
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&mouse-y $2 ] ( previous y-coordinate )
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|0100
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#2d8b .System/r DEO2
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@ -49,6 +52,8 @@
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.foundation #04 initialize
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.tableau #85 initialize
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.held #0d initialize
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.dragging #05 initialize
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.prev #06 initialize
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shuffle-stock
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deal-tableau
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@ -64,11 +69,11 @@
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draw-foundation
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draw-tableau
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;on-mouse .Mouse/vect DEO2
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( ;on-key .Controller/vect DEO2 )
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;on-key .Controller/vect DEO2
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BRK
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@not-holding-cards ( -> bool^ ) .held LDZ #00 EQU JMP2r
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@holding-cards ( -> bool^ ) .held LDZ #00 NEQ JMP2r
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( @not-holding-cards ( -> bool^ ) .held LDZ #00 EQU JMP2r )
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( @holding-cards ( -> bool^ ) .held LDZ #00 NEQ JMP2r )
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@initialize ( start^ count^ -> )
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OVR ADD SWP STH2 #00 ( 0^ [lim=start+count^ start^] )
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@ -112,13 +117,6 @@
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#00 OVR STZ ( s^ ; s<-0 )
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#01 SUB JMP2r ( s-1^ )
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@swap-c ( src^ dst^ -> )
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LDZk STH ( src^ dst^ [d^] )
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OVR LDZ ( src^ dst^ s^ [d^] )
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SWP STZ ( src^ [d^] ; dst<-s )
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STHr SWP ( d^ src^ )
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STZ JMP2r ( ; src<-d )
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@draw-stock ( -> )
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#0008 ,&y STR2 ( ; y0<-8 )
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.stock #34 OVR ADD SWP LITr 01 ( stock+52 stock^ [n^] )
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@ -200,12 +198,12 @@
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on-move
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on-click-down
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( on-click-up )
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.Mouse/state DEI .prev-mouse-state STZ
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.Mouse/state DEI .prev/mouse-state STZ
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BRK
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@on-move ( -> )
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.Mouse/x DEI2 .prev-mouse-x LDZ2 NEQ2 ?draw-mouse
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.Mouse/y DEI2 .prev-mouse-y LDZ2 NEQ2 ?draw-mouse
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.Mouse/x DEI2 .prev/mouse-x LDZ2 NEQ2 ?draw-mouse
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.Mouse/y DEI2 .prev/mouse-y LDZ2 NEQ2 ?draw-mouse
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JMP2r
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@draw-mouse ( -> )
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@ -213,25 +211,27 @@
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clear-prev-mouse !draw-curr-mouse
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@clear-prev-mouse ( -> )
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.prev-mouse-x LDZ2 .Screen/x DEO2
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.prev-mouse-y LDZ2 .Screen/y DEO2
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.prev/mouse-x LDZ2 .Screen/x DEO2
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.prev/mouse-y LDZ2 .Screen/y DEO2
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;blank .Screen/addr DEO2
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#41 .Screen/sprite DEO JMP2r
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@draw-curr-mouse ( -> )
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.Mouse/x DEI2 DUP2 .prev-mouse-x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .prev-mouse-y STZ2 .Screen/y DEO2
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.Mouse/x DEI2 DUP2 .prev/mouse-x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .prev/mouse-y STZ2 .Screen/y DEO2
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;cursor .Screen/addr DEO2
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#43 .Screen/sprite DEO JMP2r
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@on-click-down ( -> )
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.Mouse/state DEI ( state^ )
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.prev-mouse-state LDZ #ff EOR AND ( down^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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#01 AND ?&ok JMP2r &ok
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maybe-select-stock ?&done
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maybe-select-waste ?&done
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maybe-select-tableau ?&done
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&done JMP2r
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maybe-select-stock ?&found
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maybe-select-waste ?&found
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maybe-select-tableau ?&found
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( not found )
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.dragging #05 initialize
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&found JMP2r
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@find-top ( lim^ start^ -> zp^ )
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&loop LDZk ?&ok !&done &ok INC GTHk ?&loop &done NIP #01 SUB JMP2r
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@ -256,24 +256,32 @@
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draw-stock #01 JMP2r ( 1^ )
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&no2 POPr &no1 #00 JMP2r ( 0^ )
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@start-drag ( x* y* -> )
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( TODO: take t^ input, update t, update held )
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.dragging/y STZ2 .dragging/x STZ2
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#01 .dragging STZ JMP2r
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@maybe-select-waste ( -> bool^ )
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.Mouse/y DEI2 #0008 LTH2 ?&no1
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.Mouse/y DEI2 #0020 GTH2 ?&no1
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top-waste STHk #00 EQU ?&no2
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#001c #00 STHkr .waste SUB #0008 MUL2 ADD2 ( 0x1c+8*index* )
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.Mouse/x DEI2 GTH2 ?&no2
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#002c #00 STHkr .waste SUB #0008 MUL2 ADD2 ( 0x2c+8*index* )
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.Mouse/x DEI2 LTH2 ?&no2
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STHr LDZk #80 EOR SWP STZ draw-waste #01 JMP2r
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&no2 POPr &no1 #00 JMP2r
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top-waste STHk #00 EQU ?&no2 ( [t^] )
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#001c #00 STHkr .waste SUB #0008 MUL2 ADD2 ( w=0x1c+8*index* [t^ w*] )
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DUP2 ,&dx STR2 ( w* [t^ w*] ; dx<-w )
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.Mouse/x DEI2 GTH2 ?&no2 ( [t^ w*] )
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#002c #00 STHkr .waste SUB #0008 MUL2 ADD2 ( 0x2c+8*index* [t^ w*] )
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.Mouse/x DEI2 LTH2 ?&no2 ( [t^ w*] )
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LIT2 [ &dx $2 ] #0008 start-drag ( [^t] )
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STHr LDZk #80 EOR SWP STZ draw-waste #01 JMP2r ( 1^ )
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&no2 POP2r POPr &no1 #00 JMP2r ( 0^ )
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@maybe-select-tableau ( -> bool^ )
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.Mouse/y DEI2 #0024 LTH2 ?&no1 ( )
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.Mouse/x DEI2 #0030 LTH2 ?&no1 ( )
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.Mouse/x DEI2 #00cf GTH2 ?&no1 ( )
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#0040 LIT2r 0700 ( 64* [7^ 0^] )
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&loop ( y* [lim^ i^] )
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.Mouse/x DEI2 OVR2 LTH2 ?&col ( y* [lim^ i^] )
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&loop ( x* [lim^ i^] )
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DUP2 #0010 SUB2 ,&dx STR2 ( x* [lim^ i^] ; dx<-x )
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.Mouse/x DEI2 OVR2 LTH2 ?&col ( x* [lim^ i^] )
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#0008 ADD2 ( y1=y+8* [lim^ i^] )
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.Mouse/x DEI2 OVR2 LTH2 ?&no2 ( y1* [lim^ i^] )
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#0010 ADD2 ( y2=y1+16* [lim^ i^] )
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@ -284,35 +292,40 @@
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DUPk top-column STHk SWP bot-column ( i^ top^ bot^ [top^] )
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SUB #00 SWP ( i^ count* [top^] )
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#0008 MUL2 #0024 ADD2 ( i^ min=0x24+8*i* [top^] )
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DUP2 ,&dy STR2 ( i^ min* [top^] ; dy<-min )
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DUP2 #0018 ADD2 ( i^ min* max=min+0x18* [top^] )
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.Mouse/y DEI2 LTH2 #00 EQU STH ( i^ min* [top^ max>=y^] )
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.Mouse/y DEI2 GTH2 #00 EQU STHr ( i^ min<=y^ max>=y^ [top^] )
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AND ?&ok ( i^ [top^] )
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POP POPr #00 JMP2r ( 0^ )
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&ok STHr LDZk #80 EOR SWP STZ ( i^ ; top<-top^0x80 )
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&ok LIT2 [ &dx $2 ] LIT2 [ &dy $2 ] ( i^ dx* dy* )
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start-drag ( i^ )
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STHr LDZk #80 EOR SWP STZ ( i^ ; top<-top^0x80 )
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draw-column #01 JMP2r ( 1^ )
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@on-click-up ( -> )
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( @on-click-up ( -> )
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.Mouse/state DEI #ff EOR ( not-state^ )
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.prev-mouse-state LDZ AND ( up^ )
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#01 AND ?{ JMP2r } JMP2r ( TODO: anything to do here? )
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.prev/mouse-state LDZ AND ( up^ )
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#01 AND ?{ JMP2r } JMP2r ( TODO: anything to do here? ) )
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( @on-key ( -> brk )
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@on-key ( -> brk )
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on-press on-release
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.Controller/button DEI .prev-button STZ
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BRK )
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.Controller/button DEI .prev/button STZ
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BRK
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( @on-release ( -> )
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.Controller/button DEI #ff EOR ( not-button^ )
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.prev-button LDZ AND ( release^ )
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@on-release ( -> )
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JMP2r
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( .Controller/button DEI #ff EOR ( not-button^ )
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.prev/button LDZ AND ( release^ )
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DUP #00 EQU ?&skip
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DUP #08 AND ?&start
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&skip POP JMP2r
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&start POP !draw-cards )
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( @on-press ( -> )
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.Controller/button DEI ( button^ )
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.prev-button LDZ #ff EOR AND ( press^ )
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@on-press ( -> )
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JMP2r
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( .Controller/button DEI ( button^ )
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.prev/button LDZ #ff EOR AND ( press^ )
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DUP #00 EQU ?&skip
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DUP #01 AND ?&ctrl
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DUP #02 AND ?&alt
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