start of about window
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f90a867631
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buttons.chr
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buttons.chr
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kodiak.chr
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kodiak.chr
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kodiak.tal
103
kodiak.tal
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@ -9,7 +9,7 @@
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( * sometimes movement feels stutter-y )
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( * automatically keeping @auto up-to-date is arguably better than recalculating )
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|00 @System [ &vect $2 &expansion $2 &title $2 &metadata $2 &r $2 &g $2 &b $2 ]
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|00 @System [ &vect $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vect $2 &r $1 &exec $2 &mode $1 &dead $1 &exit $1 &w $1 ]
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|20 @Screen [ &vect $2 &w $2 &h $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &px $1 &sprite $1 ]
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|30 @Audio1 [ &vect $2 &pos $2 &out $1 &dur $2 &pad $1 &adsr $2 &len $2 &addr $2 &vol $1 &pitch $1 ]
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@ -62,8 +62,11 @@
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&y1 $2 ] ( ending y coord )
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@audio [ $1 ( is audio enabled? )
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&pos $2 ] ( position in music )
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@about $1 ( is about screen visible? 01 start, ff resume )
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|0100
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( metadata )
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;metadata .System/metadata DEO2
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( colors: gold, white, red, black )
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#bd82 .System/r DEO2
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@ -92,6 +95,21 @@
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start-audio
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reset BRK
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@metadata 00
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( title ) "kodiak 0a
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( details ) "klondike 20 "solitaire 20 "game 0a
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( author ) "by 20 "d_m 0a
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( version ) "version 20 "0 0a
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( date ) "5 20 "aug 20 2024 00
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00
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@icon-24x24
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00 00 03 02 00 01 01 01 03 07 07 07 03 03 06 06
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00 00 00 00 00 c3 c3 c3 00 81 81 ff ff ff bd bd
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00 00 c0 40 00 80 80 8e c0 e0 e0 e0 c0 c0 60 6e
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00 00 00 00 00 00 00 00 07 07 07 03 03 01 00 00
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( tbc... )
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@setup-audio ( adsr* sample* slen* dur* vol^ dev^ -> )
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STHk #0e ORA DEO ( [dev^] ; <-vol )
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STHkr #0a ORA DEO2 ( [dev^] ; <-slen )
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@ -115,9 +133,16 @@
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shuffle-stock
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deal-tableau
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( TODO: clear foreground )
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draw
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auto-move
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clear-fg
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#01 .about STZ
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draw-about
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( draw auto-move )
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JMP2r
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@clear-fg ( -> )
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#0000 .Screen/x DEO2
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#0000 .Screen/y DEO2
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#c0 .Screen/px DEO
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JMP2r
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@quit ( -> brk )
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@ -228,6 +253,33 @@
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#00 OVR STZ ( s^ ; s<-0 )
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#01 SUB JMP2r ( s-1^ )
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@open-about ( -> )
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#ff .about STZ draw-about !draw-mouse
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@close-about ( -> )
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#00 .about STZ draw !auto-move
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@resume-button-addr ( -> addr* )
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.about LDZ #00 LTH ?&resume
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;start-button JMP2r
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&resume ;resume-button JMP2r
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@draw-about ( -> )
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#0000 .Screen/x DEO2
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#0000 .Screen/y DEO2
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#83 .Screen/px DEO
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#0010 .Screen/x DEO2
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#0010 .Screen/y DEO2
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;logo .Screen/addr DEO2
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#a6 .Screen/auto DEO
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#80 .Screen/sprite DEOk DEO
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#0008 #00b4 resume-button-addr draw-button
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#0030 #00b4 ;quit-button draw-button
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JMP2r
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@draw-bear-head ( x* y* head* -> )
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.Screen/addr DEO2 ( x* y* ; s/addr<-head )
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.Screen/y DEO2 ( y* x* ; s/y<- )
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@ -479,6 +531,7 @@
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BRK
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@on-refresh-bear ( -> )
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.about LDZ #00 EQU ?{ JMP2r }
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.frame LDZ
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DUP #e8 NEQ ?{ POP ;sprites #0040 ADD2 !&update }
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DUP #f0 NEQ ?{ POP ;sprites #0080 ADD2 !&update }
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@ -555,12 +608,14 @@
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.Mouse/y DEI2 DUP2 .prev/mouse-y STZ2 .Screen/y DEO2
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.dragging LDZ ?&skip
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;cursor .Screen/addr DEO2
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#43 .Screen/sprite DEO &skip JMP2r
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.about LDZ ?{ #43 .Screen/sprite DEO !&skip } #41 .Screen/sprite DEO
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&skip JMP2r
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@on-click-down ( -> )
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.Mouse/state DEI ( state^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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#01 AND ?&ok JMP2r &ok
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.about LDZ #00 EQU ?{ !close-about } ( TODO: check for buttons )
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maybe-select-button ?&skip
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maybe-select-stock ?&skip
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maybe-select-waste ?&found
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@ -793,7 +848,7 @@
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&restart POP2 reset #01 JMP2r
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&quit POP2 quit #01 JMP2r
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&audio POP2 toggle-audio #01 JMP2r
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&about POP2 #010e DEO #01 JMP2r
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&about POP2 open-about #01 JMP2r
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@game-won ( -> bool^ )
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.foundation #04 OVR ADD SWP ( lim^ start^ )
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@ -927,6 +982,42 @@
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ff ff ff ff ff ff ff ff ff 37 ea a2 aa 2a ff ff
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fe ff ff ff ff ff ff fe fe 59 ab a9 ab a9 ff fe
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@start-button
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7f ff ff ff ff ff ff 7f 7f fe fd fe ff fc ff 7f
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ff ff ff ff ff ff ff ff ff 23 f6 76 b6 76 ff ff
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ff ff ff ff ff ff ff ff ff 66 ab 27 ab ab ff ff
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fe ff ff ff ff ff ff fe fe 3f 7f 7f 7f 7f ff fe
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@resume-button
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7f ff ff ff ff ff ff 7f 7f e7 ea e6 ea eb ff 7f
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ff ff ff ff ff ff ff ff ff 31 ef 33 fd 23 ff ff
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ff ff ff ff ff ff ff ff ff 5a 55 55 55 15 ff ff
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fe ff ff ff ff ff ff fe fe e7 5f 47 5f 67 ff fe
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@logo
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6c fe 38 38 38 39 3b 7f 48 a4 20 20 20 21 22 40
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6c fe 38 70 e0 c0 80 00 48 a4 20 40 80 00 00 00
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00 07 1c 38 38 38 38 7c 00 04 10 20 20 20 20 40
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00 c0 70 38 38 38 38 7c 00 00 40 20 20 20 20 40
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60 ff 3c 38 38 38 38 7c 40 a8 20 20 20 20 20 40
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00 c0 e0 70 38 38 38 7c 00 00 80 40 20 20 20 40
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6c fe 38 38 38 38 38 7c 48 a4 20 20 20 20 20 40
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0e 1b 07 0e 1c 1c f8 7f 08 12 04 08 10 10 a0 40
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e0 b0 c0 e0 70 70 3e fc 80 20 00 80 40 40 24 00
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6c fe 38 38 38 39 3b 7f 48 a4 20 20 20 21 22 40
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6c fe 38 70 e0 c0 80 00 48 a4 20 40 80 00 00 00
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3f 3b 39 38 38 38 fe 6c 20 22 21 20 20 20 a4 48
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00 80 c0 e0 70 38 fe 6c 00 00 00 80 40 20 a4 48
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38 38 38 38 38 1c 07 00 20 20 20 20 20 10 04 00
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38 38 38 38 38 70 c0 00 20 20 20 20 20 40 00 00
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38 38 38 38 38 3c ff 60 20 20 20 20 20 20 a8 40
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38 38 38 38 70 e0 c0 00 20 20 20 20 40 80 00 00
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38 38 38 38 38 38 fe 6c 20 20 20 20 20 20 a4 48
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f8 38 38 38 38 38 fe 6c a0 20 20 20 20 20 a4 48
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3e 38 38 38 38 38 fe 6c 24 20 20 20 20 20 a4 48
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3f 3b 39 38 38 38 fe 6c 20 22 21 20 20 20 a4 48
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00 80 c0 e0 70 38 fe 6c 00 00 00 80 40 20 a4 48
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@saw ff ee dd cc bb aa 99 88 77 66 55 44 33 22 11 00
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@triangle 80 ff 80 00
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