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main ... v3

3 changed files with 12 additions and 107 deletions

1
.gitignore vendored
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@ -18,4 +18,3 @@ wave
*.wav *.wav
*.mp4 *.mp4
scratch scratch
.kodiak.dat

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@ -33,7 +33,7 @@
( - #6c queen of hearts, face down ) ( - #6c queen of hearts, face down )
( - #93 three of diamonds, held ) ( - #93 three of diamonds, held )
( zero page - currently using 254 of 256 bytes ) ( zero page - currently using 232 of 256 bytes )
|0000 |0000
@stock $34 ( draw pile - 52 bytes, 24 bytes at start ) @stock $34 ( draw pile - 52 bytes, 24 bytes at start )
@waste $18 ( face up pile - 24 bytes ) @waste $18 ( face up pile - 24 bytes )
@ -61,11 +61,8 @@
@audio [ $1 ( is audio enabled? ) @audio [ $1 ( is audio enabled? )
&pos $2 ] ( position in music ) &pos $2 ] ( position in music )
@easy $1 ( true: draw 1 card false: draw 3 cards ) @easy $1 ( true: draw 1 card false: draw 3 cards )
@width $2 ( screen width ) @width $2
@height $2 ( screen height ) @height $2
@seconds $1 ( when to count time )
@tick $1 ( already counted? )
( 256 bytes )
|0100 |0100
( metadata ) ( metadata )
@ -76,7 +73,6 @@
#8d12 .System/g DEO2 #8d12 .System/g DEO2
#4d12 .System/b DEO2 #4d12 .System/b DEO2
load-scores
init-screen init-screen
( set up vectors ) ( set up vectors )
@ -94,9 +90,6 @@
#0231 #0580 ;triangle #0004 #64 .Audio3 setup-audio #0231 #0580 ;triangle #0004 #64 .Audio3 setup-audio
#011f #00b0 ;noise #0200 #44 .Audio4 setup-audio #011f #00b0 ;noise #0200 #44 .Audio4 setup-audio
.DateTime/sec DEI .seconds STZ
#00 .tick STZ
start-audio start-audio
( display about window when first starting ) ( display about window when first starting )
@ -106,59 +99,12 @@
@metadata 00 @metadata 00
( title ) "kodiak 0a ( title ) "kodiak 0a
( details ) &details "klondike 20 "solitaire 20 "game 0a ( details ) &details "klondike 20 "solitaire 20 "game 0a
( author ) "by 20 "d6 0a ( author ) "by 20 "d_m 0a
( version ) "version 20 "4 0a ( version ) "version 20 "3 0a
( date ) "03 20 "sep 20 "2024 00 ( date ) "19 20 "aug 20 "2024 00
01 ( 1 extended field ) 01 ( 1 extended field )
( icon ) 83 =icon-24 ( icon ) 83 =icon-24
@score-file ".kodiak.dat 00
@score-data $a
@save-scores ( -> )
LIT2r =score-data
LIT2 "ko STH2kr STA2 INC2r INC2r
;draw-scores/games LDA2 STH2kr STA2 INC2r INC2r
;draw-scores/wins LDA2 STH2kr STA2 INC2r INC2r
;draw-scores/time LDA2 STH2kr STA2 INC2r INC2r
.easy LDZ #01 AND #00 STH2r STA2
;score-file .File1/name DEO2
#000a .File1/len DEO2
;score-data .File1/w DEO2
JMP2r
@load-scores ( -> )
;score-file .File1/name DEO2
#000a .File1/len DEO2
;score-data .File1/r DEO2
( dat file should be exactly 10 bytes )
.File1/ok DEI2 #000a NEQ2 ?&invalid
( first two bytes must be "ko" )
;score-data LDA2 LIT2 "ko NEQ2 ?&invalid
( next 6 bytes contains 3 shorts )
;score-data INC2 INC2
LDA2k ;draw-scores/games STA2 INC2 INC2
LDA2k ;draw-scores/wins STA2 INC2 INC2
LDA2k ;draw-scores/time STA2 INC2 INC2
( next byte contains easy/hard bit )
LDA #01 AND .easy STZ
( last byte ignored, for now )
JMP2r
&invalid
#0000 ;draw-scores/games STA2
#0000 ;draw-scores/wins STA2
#0000 ;draw-scores/time STA2
#00 .easy STZ
JMP2r
@setup-audio ( adsr* sample* slen* dur* vol^ dev^ -> ) @setup-audio ( adsr* sample* slen* dur* vol^ dev^ -> )
STHk #0e ORA DEO ( [dev^] ; <-vol ) STHk #0e ORA DEO ( [dev^] ; <-vol )
STHkr #0a ORA DEO2 ( [dev^] ; <-slen ) STHkr #0a ORA DEO2 ( [dev^] ; <-slen )
@ -167,13 +113,6 @@
STHr #08 ORA DEO2 ( ; <-adsr ) STHr #08 ORA DEO2 ( ; <-adsr )
JMP2r JMP2r
@inc-games ( -> )
;draw-scores/games LDA2k INC2 SWP2 STA2 JMP2r
@restart
is-game-won ?{ inc-games save-scores }
( >> )
@reset @reset
init-rng-from-datetime init-rng-from-datetime
init-stock init-stock
@ -220,7 +159,7 @@
JMP2r JMP2r
@quit ( -> brk ) @quit ( -> brk )
is-game-won ?{ inc-games } save-scores #010f DEO BRK #010f DEO BRK ( TODO: save game? save stats? )
@dump-byte ( byte^ -- ) @dump-byte ( byte^ -- )
DUP #04 SFT /hex #0f AND ( >> ) DUP #04 SFT /hex #0f AND ( >> )
@ -276,7 +215,6 @@
@draw ( -> ) @draw ( -> )
draw-background draw-background
draw-scores
draw-buttons draw-buttons
draw-decorations draw-decorations
draw-stock draw-stock
@ -439,8 +377,8 @@
JMP2r JMP2r
@line1 "klondike 20 "solitaire 00 @line1 "klondike 20 "solitaire 00
@line2 "version 20 "4 20 "by 20 "d6 00 @line2 "version 20 "3 20 "by 20 "d_m 00
@line3 "september 20 "3 20 "2024 00 @line3 "august 20 "19 20 "2024 00
@print-str ( x* y* s* -> ) @print-str ( x* y* s* -> )
STH2 .Screen/y DEO2 ( x* [s*] ) STH2 .Screen/y DEO2 ( x* [s*] )
@ -450,18 +388,6 @@
LDAk load-ch #00 .Screen/sprite DEO ( s* ) LDAk load-ch #00 .Screen/sprite DEO ( s* )
INC2 !&loop ( s+1* ) INC2 !&loop ( s+1* )
@print-dec ( x* y* n* -> )
#01 ,pr-digit/a STR
STH2 .Screen/y DEO2 .Screen/x DEO2
#01 .Screen/auto DEO
STH2r #2710 pr-digit #03e8 pr-digit #0064 pr-digit #000a pr-digit !pr-digit/emit
@pr-digit ( n* d* -> n%d* )
DIV2k STH2k MUL2 SUB2 STH2r
DUP2 #0000 EQU2 LIT [ &a 01 ] AND ?&leading-zero
&emit #00 ,&a STR NIP LIT "0 ADD load-ch #00 .Screen/sprite DEO JMP2r
&leading-zero POP2 #20 load-ch #00 .Screen/sprite DEO JMP2r
@load-ch ( c^ -> ) @load-ch ( c^ -> )
#00 SWP #30 SFT2 ;font ADD2 .Screen/addr DEO2 JMP2r #00 SWP #30 SFT2 ;font ADD2 .Screen/addr DEO2 JMP2r
@ -504,17 +430,6 @@
.easy LDZ ?&easy ;hard-button JMP2r .easy LDZ ?&easy ;hard-button JMP2r
&easy ;easy-button JMP2r &easy ;easy-button JMP2r
@draw-scores ( -> )
.width LDZ2 #002c SUB2 #0029 ;text/games print-str
.width LDZ2 #002c SUB2 #0032 LIT2 [ &games $2 ] print-dec
.width LDZ2 #002c SUB2 #0041 ;text/wins print-str
.width LDZ2 #002c SUB2 #004a LIT2 [ &wins $2 ] print-dec
.width LDZ2 #002c SUB2 #0059 ;text/time print-str
.width LDZ2 #002c SUB2 #0062 LIT2 [ &time $2 ] print-dec
JMP2r
@text [ &n "12345 00 &games "games 00 &wins 20 "wins 00 &time 20 "time 00 ]
@draw-buttons ( -> ) @draw-buttons ( -> )
.height LDZ2 #000c SUB2 .height LDZ2 #000c SUB2
#0008 OVR2 restart-button-addr draw-button #0008 OVR2 restart-button-addr draw-button
@ -761,14 +676,7 @@
@on-audio ( -> brk ) @on-audio ( -> brk )
.audio LDZ ?{ BRK } play-audio BRK .audio LDZ ?{ BRK } play-audio BRK
@update-time ( -> )
.DateTime/sec DEI .seconds LDZ EQU STHk
.tick LDZ AND ?{ STHr #00 EQU .tick STZ JMP2r }
;draw-scores/time LDA2k INC2 SWP2 STA2
#00 .tick STZ !draw
@on-refresh ( -> brk ) @on-refresh ( -> brk )
update-time
#00 .move/card LDZ EQU ?{ update-move } #00 .move/card LDZ EQU ?{ update-move }
on-refresh-bear ( ; possibly refresh bear ) on-refresh-bear ( ; possibly refresh bear )
.frame LDZk INC SWP STZ ( ; increment frame counter ) .frame LDZk INC SWP STZ ( ; increment frame counter )
@ -1132,16 +1040,14 @@
DUP2 #00a8 LTH2 ?&no DUP2 #00a8 LTH2 ?&no
DUP2 #00c8 LTH2 ?&difficulty DUP2 #00c8 LTH2 ?&difficulty
&no POP2 #00 JMP2r &no POP2 #00 JMP2r
&restart POP2 restart #01 JMP2r &restart POP2 reset #01 JMP2r
&quit POP2 quit #01 JMP2r &quit POP2 quit #01 JMP2r
&audio POP2 toggle-audio #01 JMP2r &audio POP2 toggle-audio #01 JMP2r
&about POP2 open-about #01 JMP2r &about POP2 open-about #01 JMP2r
&difficulty POP2 toggle-difficulty #01 JMP2r &difficulty POP2 toggle-difficulty #01 JMP2r
@on-game-win ( -> ) @on-game-win ( -> )
;draw-scores/games LDA2k INC2 SWP2 STA2 !draw-buttons
;draw-scores/wins LDA2k INC2 SWP2 STA2
save-scores !draw-buttons
@is-game-won ( -> bool^ ) @is-game-won ( -> bool^ )
.foundation #04 OVR ADD SWP ( lim^ start^ ) .foundation #04 OVR ADD SWP ( lim^ start^ )
@ -1245,7 +1151,7 @@
@on-press ( -> ) @on-press ( -> )
.Controller/key DEI #0d EQU ?dump-state ( ; 0x0d: return ) .Controller/key DEI #0d EQU ?dump-state ( ; 0x0d: return )
.Controller/key DEI #1b EQU ?restart ( ; 0x1b: esc ) .Controller/key DEI #1b EQU ?reset ( ; 0x1b: esc )
.Controller/key DEI #20 EQU ?auto-move ( ; 0x20: space ) .Controller/key DEI #20 EQU ?auto-move ( ; 0x20: space )
JMP2r JMP2r