408 lines
15 KiB
Tal
408 lines
15 KiB
Tal
( deck.tal )
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|00 @System [ &vect $2 &expansion $2 &title $2 &metadata $2 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vect $2 &r $1 &exec $2 &mode $1 &dead $1 &exit $1 &w $1 ]
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|20 @Screen [ &vect $2 &w $2 &h $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &px $1 &sprite $1 ]
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|80 @Controller [ &vect $2 &button $1 &key $1 &fn $1 ]
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|90 @Mouse [ &vect $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2 ]
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|a0 @File1 [ &vect $2 &ok $2 &stat $2 &del $1 &append $1 &name $2 &len $2 &r $2 &w $2 ]
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|b0 @File2 [ &vect $2 &ok $2 &stat $2 &del $1 &append $1 &name $2 &len $2 &r $2 &w $2 ]
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|c0 @DateTime [ &y $2 &m $1 &d $1 &hr $1 &min $1 &sec $1 &dow $1 &doy $2 &isdst $1 ]
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( 1 byte per card )
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( #01 ace ... #0d king )
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( #00 club #10 diamond #20 spade #30 heart )
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( #00 face up, #40 face down )
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( #00 normal #80 held )
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( examples: )
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( - #00 no card )
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( - #01 ace of clubs )
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( - #1a ten of diamonds )
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( - #24 four of hearts )
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( - #3d king of spades )
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( - #6c queen of hearts, face down )
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( - #93 three of diamonds, held )
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( zero page - currently using 232 of 256 bytes )
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|0000
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@stock $34 ( draw pile - 52 bytes, 24 bytes at start )
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@waste $18 ( face up pile - 24 bytes )
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@foundation $4 ( one per suit - 4 bytes, 4x1 )
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@tableau $85 ( the main board - 133 bytes, 7x19 )
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@held $2 ( first and last card in held stack )
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@dragging [ $1 ( are we dragging? )
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&x $2 ( x-coord for start of drag )
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&y $2 ] ( y-coord for start of drag )
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@prev [ &button $1 ( previous button press )
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&mouse-state $1 ( previous mouse state )
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&mouse-x $2 ( previous x-coordinate )
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&mouse-y $2 ] ( previous y-coordinate )
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|0100
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( #2d8b .System/r DEO2 )
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( #2d18 .System/g DEO2 )
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( #2d14 .System/b DEO2 )
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#bd82 .System/r DEO2
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#8d12 .System/g DEO2
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#4d12 .System/b DEO2
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#0100 .Screen/w DEO2
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#00c0 .Screen/h DEO2
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init-rng-from-datetime
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init-stock
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.waste #18 initialize
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.foundation #04 initialize
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.tableau #85 initialize
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.held #0d initialize
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.dragging #05 initialize
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.prev #06 initialize
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shuffle-stock
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deal-tableau
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( for now, we'll deal the first 3 cards to the waste for testing )
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( TODO: implement deal-waste )
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#17 LDZ #bf AND .waste #00 ADD STZ #0017 STZ
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#16 LDZ #bf AND .waste #01 ADD STZ #0016 STZ
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#15 LDZ #bf AND .waste #02 ADD STZ #0015 STZ
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draw
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;on-mouse .Mouse/vect DEO2
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;on-key .Controller/vect DEO2
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BRK
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@draw ( -> )
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draw-background
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draw-stock
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draw-waste
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draw-foundation
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draw-tableau
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!draw-curr-mouse
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@initialize ( start^ count^ -> )
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OVR ADD SWP STH2 #00 ( 0^ [lim=start+count^ start^] )
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&loop DUP STHkr STZ INCr GTHkr STHr ?&loop ( 0^ [lim^ pos^] )
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POP POP2r JMP2r ( )
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@init-stock ( -> )
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LITr -stock #8000 #4e41
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&outer DUP2
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&inner DUP STHkr STZ INC INCr GTHk ?&inner
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POP2 #1010 ADD2 GTH2k ?&outer
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POP2 POP2 POPr JMP2r
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@shuffle-stock ( -> )
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.stock #33 OVR ADD SWP ( last^ start^ )
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&loop ( last^ pos^ )
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SUBk INC #00 SWP ( last^ pos^ n=last-pos+1* )
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random SWP2 ( last^ pos^ r* n* )
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DIV2k MUL2 SUB2 NIP ( last^ pos^ i=r%n^ )
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OVR ADD LDZk ,&c STR ( last^ pos^ alt=pos+i^ ; c<-alt )
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STH LDZk STHr STZ STH ( last^ [pos^] ; alt<-pos )
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LIT [ &c $1 ] STHkr STZ ( last^ [pos^] ; pos<-c )
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STHr INC GTHk ?&loop ( last^ pos+1^ )
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POP2 JMP2r ( )
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@deal-tableau ( -> )
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#33 LIT2r -tableau 00
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&loop STH2kr deal-column
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LIT2r 1301 ADD2r
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STHkr #07 LTH ?&loop
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POP2r POP JMP2r
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@deal-column ( src^ dst^ count^ -> src2^ )
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#00 SWP SUB STH SWP ( dst^ src^ [-count^] )
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&loop STHkr ?&ok !&done ( d^ s^ [-c^] )
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&ok DUP2 LDZ SWP STZ ( d^ s^ [-c^] ; d<-s|64 )
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#01 SUB SWP INC SWP ( d+1^ s-1^ [-c^] )
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INCr !&loop ( d+1^ s-1^ [-c+1^] )
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&done POPr SWP ( s^ d^)
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OVR LDZ #bf AND SWP STZ ( s^ ; d<-s )
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#00 OVR STZ ( s^ ; s<-0 )
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#01 SUB JMP2r ( s-1^ )
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@draw-stock ( -> )
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#0008 ,&y STR2 ( ; y0<-8 )
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.stock #34 OVR ADD SWP LITr 01 ( stock+52 stock^ [n^] )
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&loop LDZk DUP ?&ok !&done ( lim^ zp^ c^ [n^] )
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&ok ( lim^ zp^ c^ [n^] )
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#0008 .Screen/x DEO2 ( lim^ zp^ c^ [n^] ; x<-8 )
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LIT2 [ &y $2 ] .Screen/y DEO2 ( lim^ zp^ c^ [n^] ; y<- )
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draw-c STHkr ?&skip ( lim^ zp^ [n^] ; draw c )
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,&y LDR2 #0001 SUB2 ,&y STR2 ( lim^ zp^ [n^] ; y<-y-1 )
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&skip INC INCr LITr 07 ANDr GTHk ?&loop ( lim^ zp+1^ [(n+1)%8] )
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&done POP POP2 POPr JMP2r ( )
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@draw-waste ( -> )
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#001c ,&x STR2 ( ; x0<-28 )
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.waste #18 OVR ADD SWP ( waste+24^ waste^ )
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&loop LDZk DUP ?&ok !&done ( lim^ zp^ c^ )
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&ok ( lim^ zp^ c^ )
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#0008 .Screen/y DEO2 ( lim^ zp^ c^ ; y<-8 )
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LIT2 [ &x $2 ] .Screen/x DEO2 ( lim^ zp^ c^ ; x<- )
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draw-c ( lim^ zp^ ; draw c )
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,&x LDR2 #0008 ADD2 ,&x STR2 ( lim^ zp^ ; x<-x+8 )
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INC GTHk ?&loop ( lim^ zp+1^ )
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&done POP POP2 JMP2r ( )
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@draw-foundation ( -> )
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#0030 ,&y STR2 ( ; y0<-48 )
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.foundation #04 OVR ADD SWP ( lim^ zp^ )
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&loop ( lim^ zp^ )
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#0008 .Screen/x DEO2 ( lim^ zp^ ; x<-8 )
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LIT2 [ &y $2 ] .Screen/y DEO2 ( lim^ zp^ ; y<- )
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LDZk maybe-draw-c ( lim^ zp^ ; draw )
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,&y LDR2 #0020 ADD2 ,&y STR2 ( lim^ zp^ ; y<-y+32 )
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INC GTHk ?&loop ( lim^ zp+1^ )
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POP2 JMP2r ( )
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@draw-tableau
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#0700 &loop DUP draw-column INC GTHk ?&loop POP2 JMP2r
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@column-x ( idx^ -> x* )
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#00 SWP #0018 MUL2 #0030 ADD2 JMP2r
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@draw-column ( idx^ -> )
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DUP column-x ,&x STR2 ( idx^ ; x<-32+24*idx )
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#0024 ,&y STR2 ( idx^ ; y<-32 )
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#13 MUL .tableau ADD ( pos=t+idx*19^ )
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DUP #13 ADD SWP ( lim=pos+19^ pos^ )
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&loop ( lim^ pos^ )
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LDZk DUP ?&ok !&done ( lim^ pos^ c^ )
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&ok LIT2 [ &x $2 ] .Screen/x DEO2 ( lim^ pos^ ; s/x<-x )
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LIT2 [ &y $2 ] .Screen/y DEO2 ( lim^ pos^ ; s/y<-y )
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draw-c INC ( lim^ pos+1^ )
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,&y LDR2 #0008 ADD2 ,&y STR2 ( lim^ pos+1^ )
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GTHk ?&loop ( lim^ pos+1^ )
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&done POP POP2 JMP2r ( )
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@maybe-draw-c
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DUP ?{ POP !draw-spot-down } !draw-c
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( assumes x/y already set )
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@draw-c ( card^ -> )
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DUP #40 LTH ?&norm
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DUP #80 LTH ?&down
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DUP #c0 LTH ?&held
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POP !draw-mask-down
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&norm adjust-c !draw-face-up
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&down POP !draw-face-down
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&held #3f AND adjust-c !draw-mask-up
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( we map from our sparse, logical card format )
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( to the dense, tile position card location )
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( clubs: #01 -> #27 ... #0d -> #33 )
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( diamonds: #11 -> #1a ... #1d -> #26 )
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( spades: #21 -> #00 ... #2d -> #0c )
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( hearts: #31 -> #0d ... #3d -> #19 )
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@adjust-c ( card^ -> idx* )
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#00 SWP
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DUP #21 LTH ?<
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DUP #31 LTH #03 MUL ADD #24 SUB JMP2r
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< DUP #11 LTH #1d MUL ADD #09 ADD JMP2r
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@on-mouse ( -> brk )
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on-move
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on-click-down
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( on-click-up )
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.Mouse/state DEI .prev/mouse-state STZ
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BRK
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@on-move ( -> )
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.Mouse/x DEI2 .prev/mouse-x LDZ2 NEQ2 ?draw-mouse
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.Mouse/y DEI2 .prev/mouse-y LDZ2 NEQ2 ?draw-mouse
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JMP2r
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@draw-mouse ( -> )
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#00 .Screen/auto DEO
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clear-prev-hold clear-prev-mouse
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draw-curr-hold !draw-curr-mouse
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@clear-prev-hold ( -> )
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.dragging LDZ ?{ JMP2r } ( )
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#12 .Screen/auto DEO ( ; draw 2 tiles, increment x )
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;blank .Screen/addr DEO2 ( ; erase )
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.dragging/x LDZ2 .prev/mouse-x LDZ2 ADD2 STH2 ( [x*] )
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.dragging/y LDZ2 .prev/mouse-y LDZ2 ADD2 STH2 ( [x* y*] )
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.held LDZ2 #02 ADD SWP ( last+2^ first^ [x* y*] )
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&loop LTHk ?&done ( last+2^ pos^ [x* y*] )
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STH2kr .Screen/y DEO2 ( last+2^ pos^ [x* y*] ; s/y<-y )
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OVR2r STH2r .Screen/x DEO2 ( last+2^ pos^ [x* y*] ; s/x<-x )
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#41 .Screen/sprite DEO ( last+2^ pos^ [x* y*] ; erase )
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INC LIT2r 0008 ADD2r !&loop ( last+2^ pos+1^ [x* y+8*] )
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&done POP2 POP2r POP2r JMP2r ( )
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@curr-drag-x ( -> x* )
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.Mouse/x DEI2 .dragging/x LDZ2 ADD2 JMP2r
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@curr-drag-y ( -> x* )
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.Mouse/y DEI2 .dragging/y LDZ2 ADD2 JMP2r
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@draw-curr-hold ( -> )
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.dragging LDZ ?{ JMP2r }
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set-fg
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curr-drag-x STH2 ( [x*] )
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curr-drag-y STH2 ( [x* y*] )
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.held LDZ2 SWP ( last^ first^ [x* y*] )
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&loop LTHk ?&done ( last^ pos^ [x* y*] )
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STH2kr .Screen/y DEO2 ( last^ pos^ [x* y*] ; s/y<-y )
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OVR2r STH2r .Screen/x DEO2 ( last^ pos^ [x* y*] ; s/x<-x )
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LDZk draw-c ( last^ pos^ [x* y*] ; draw )
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INC LIT2r 0008 ADD2r !&loop ( last^ pos+1^ [x* y+8*] )
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&done POP2 POP2r POP2r !set-bg ( )
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@clear-prev-mouse ( -> )
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#00 .Screen/auto DEO
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;blank .Screen/addr DEO2
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.prev/mouse-x LDZ2 .Screen/x DEO2
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.prev/mouse-y LDZ2 .Screen/y DEO2
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#41 .Screen/sprite DEO JMP2r
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@draw-curr-mouse ( -> )
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.Mouse/x DEI2 DUP2 .prev/mouse-x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .prev/mouse-y STZ2 .Screen/y DEO2
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.dragging LDZ ?&skip
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;cursor .Screen/addr DEO2
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#43 .Screen/sprite DEO &skip JMP2r
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@on-click-down ( -> )
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.Mouse/state DEI ( state^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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#01 AND ?&ok JMP2r &ok
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.dragging LDZ ?release
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maybe-select-stock ?&found
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maybe-select-waste ?&found
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maybe-select-tableau ?&found
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( not found ) .dragging #05 initialize
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&found JMP2r
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@release ( -> )
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clear-prev-hold
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draw-curr-mouse
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.held LDZ2 SWP ( last^ first^ )
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&loop DUP LDZk #80 EOR SWP STZ ( last^ first ; first<-c^0x80 )
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INC LTHk #00 EQU ?&loop ( last^ first+1^ )
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POP2 .dragging #05 initialize ( )
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#0000 .held STZ2 !draw ( )
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@find-top ( lim^ start^ -> zp^ )
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&loop LDZk ?&ok !&done &ok INC GTHk ?&loop &done NIP #01 SUB JMP2r
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@top-stock ( -> zp^ ) .stock #34 OVR ADD SWP !find-top
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@top-waste ( -> zp^ ) .waste #18 OVR ADD SWP !find-top
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@bot-column ( i^ -> zp^ )
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#13 MUL .tableau ADD JMP2r
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@top-column ( i^ -> zp^ )
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bot-column #13 OVR ADD SWP !find-top
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@maybe-select-stock ( -> bool^ )
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.Mouse/x DEI2 #0008 LTH2 ?&no1 ( ; x<8 )
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.Mouse/x DEI2 #0017 GTH2 ?&no1 ( ; x>=23 )
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.Mouse/y DEI2 #0020 GTH2 ?&no1 ( ; y>=32 )
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top-stock STHk #00 EQU ?&no2 ( [z^] ; unset card )
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#0008 ( 8* [z^] )
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#00 STHkr .stock SUB #03 SFT2 SUB2 ( min=8-[z-stock]/8* [z^] )
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.Mouse/y DEI2 GTH2 ?&no2 ( [z^] )
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STHr LDZk #80 EOR SWP STZ ( ; z<-z^0x80 )
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draw #01 JMP2r ( 1^ )
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&no2 POPr &no1 #00 JMP2r ( 0^ )
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@start-drag ( x* y* first^ last^ -> )
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DUP2 .held STZ2 ( x* y* first^ last^ ; held<-first,last )
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SWP ( x* y* last^ first^ )
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&loop LTHk ?&done ( x* y* last^ z^ )
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DUP LDZk #80 EOR SWP STZ ( x* y* last^ z^ ; z<-q )
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INC !&loop ( x* y* last^ z+1^ )
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&done POP2 ( x* y* )
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.Mouse/y DEI2 SUB2 .dragging/y STZ2
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.Mouse/x DEI2 SUB2 .dragging/x STZ2
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#01 .dragging STZ JMP2r ( )
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@maybe-select-waste ( -> bool^ )
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.Mouse/y DEI2 #0008 LTH2 ?&no1 ( )
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.Mouse/y DEI2 #0020 GTH2 ?&no1 ( )
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top-waste STHk #00 EQU ?&no2 ( [t^] )
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#001c #00 STHkr .waste SUB #0008 MUL2 ADD2 ( w=0x1c+8*index* [t^ w*] )
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DUP2 ,&dx STR2 ( w* [t^ w*] ; dx<-w )
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.Mouse/x DEI2 GTH2 ?&no2 ( [t^ w*] )
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#002c #00 STHkr .waste SUB #0008 MUL2 ADD2 ( 0x2c+8*index* [t^ w*] )
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.Mouse/x DEI2 LTH2 ?&no2 ( [t^] )
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LIT2 [ &dx $2 ] #0008 STHr DUP ( dx* dy=8* t^ t^ )
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start-drag draw #01 JMP2r ( 1^ )
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&no2 POP2r POPr &no1 #00 JMP2r ( 0^ )
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@maybe-select-tableau ( -> bool^ )
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.Mouse/y DEI2 #0024 LTH2 ?&no1 ( )
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.Mouse/x DEI2 #0030 LTH2 ?&no1 ( )
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.Mouse/x DEI2 #00cf GTH2 ?&no1 ( )
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#0040 LIT2r 0700 ( 64* [7^ 0^] )
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&loop ( x* [lim^ i^] )
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.Mouse/x DEI2 OVR2 LTH2 ?&col ( x* [lim^ i^] )
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#0008 ADD2 ( y1=y+8* [lim^ i^] )
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.Mouse/x DEI2 OVR2 LTH2 ?&no2 ( y1* [lim^ i^] )
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#0010 ADD2 ( y2=y1+16* [lim^ i^] )
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INCr GTHkr STHr ?&loop ( y2 [lim i+1^] )
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&no2 POP2 POP2r &no1 #00 JMP2r ( 0^ )
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&col ( x* [lim^ i^] )
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POP2 NIPr STHr !maybe-select-column ( bool^ )
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@maybe-select-column ( i^ -> bool^ )
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.Mouse/y DEI2 #0024 LTH2 ?&no ( i^ )
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DUP top-column OVR bot-column ( i^ top^ bot^ )
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LIT2r 0001 ( i^ top^ bot^ [1*] )
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&loop ( i^ top^ row^ [n*] )
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GTHk ?&next !&done ( i^ top^ row^ [n*] )
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&next ( i^ top^ row^ [n*] )
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.Mouse/y DEI2 ( i^ top^ row^ y* [n*] )
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STH2kr #0008 MUL2 #0024 ADD2 ( i^ top^ row^ y* lim=36+8n* [n*] )
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LTH2 ?&match INC INC2r !&loop ( i^ top^ row+1^ [n+1*] )
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&done ( i^ top^ row^ [n*] )
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.Mouse/y DEI2 ( i^ top^ row^ y* [n*] )
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STH2kr #0008 MUL2 #0034 ADD2 ( i^ top^ row^ y* lim=52+8n* [n*] )
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LTH2 ?&match ( i^ top^ row^ [n*] )
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POP2r POP2 &no POP #00 JMP2r ( 0^ )
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&match ( i^ top^ row^ [n*] )
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STH2 SWP2r column-x ( x* [top^ row^ n*] )
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STH2r #0008 MUL2 #001c ADD2 ( x* y=28+8n* [top^ row^] )
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STH2r SWP ( x* y* row^ top^ )
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start-drag draw #01 JMP2r ( 1^ )
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( @on-click-up ( -> )
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.Mouse/state DEI #ff EOR ( not-state^ )
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.prev/mouse-state LDZ AND ( up^ )
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#01 AND ?{ JMP2r } JMP2r ( TODO: anything to do here? ) )
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@on-key ( -> brk )
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on-press on-release
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.Controller/button DEI .prev/button STZ
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BRK
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|
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@on-release ( -> )
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JMP2r
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( .Controller/button DEI #ff EOR ( not-button^ )
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.prev/button LDZ AND ( release^ )
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DUP #00 EQU ?&skip
|
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DUP #08 AND ?&start
|
|
&skip POP JMP2r
|
|
&start POP !draw-cards )
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|
|
|
@on-press ( -> )
|
|
JMP2r
|
|
( .Controller/button DEI ( button^ )
|
|
.prev/button LDZ #ff EOR AND ( press^ )
|
|
DUP #00 EQU ?&skip
|
|
DUP #01 AND ?&ctrl
|
|
DUP #02 AND ?&alt
|
|
DUP #04 AND ?&select
|
|
DUP #08 AND ?&start
|
|
&skip POP JMP2r
|
|
&ctrl POP !try-to-flip
|
|
&alt POP !flip-all-cards
|
|
&select POP !randomize
|
|
&start POP !reset )
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|
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~cards.tal
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