removed addch() to fix netbsd/alpha bugs
--HG-- branch : pmacs2
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8be0b4f112
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a003addde9
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@ -459,7 +459,7 @@ class Application(object):
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self.draw_cursor()
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self.win.noutrefresh()
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curses.doupdate()
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except:
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except Exception, e:
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# ok, so there was a problem...
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# let's see if the screen changed sizes and if so, resize our slots
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self.resize_event()
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@ -518,12 +518,11 @@ class Application(object):
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def highlight_char(self, sy, sx, fg='default', bg='default'):
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junk = self.win.inch(sy, sx)
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char = junk & 255
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#attr = color.build(fg, bg, curses.A_REVERSE)
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char = chr(junk & 255)
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attr = color.build(fg, bg)
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try:
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self.win.addch(sy, sx, char, attr)
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except:
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self.win.addstr(sy, sx, char, attr)
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except Exception, e:
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raise Exception, "(%d, %d, %r, %r) v. (%d, %d)" % \
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(sy, sx, fg, bg, self.y, self.x)
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@ -572,9 +571,9 @@ class Application(object):
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#if limit <= self.x:
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if limit < self.x:
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for j in range(0, slot.height):
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char = self.win.inch(j + slot.offset, limit) & 255
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char = chr(self.win.inch(j + slot.offset, limit) & 255)
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attr = color.build('default', shade, 'bold')
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self.win.addch(j + slot.offset, limit, char, attr)
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self.win.addstr(j + slot.offset, limit, char, attr)
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def _draw_slot_raw(self, i):
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slot = self.bufferlist.slots[i]
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@ -601,7 +600,7 @@ class Application(object):
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x = 0
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y += 1
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else:
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self.win.addch(slot.offset + count, slot.width, '\\', redattr)
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self.win.addstr(slot.offset + count, slot.width, '\\', redattr)
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x += slot.width
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count += 1
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@ -638,7 +637,7 @@ class Application(object):
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self.win.addstr(slot.offset + count, x_offset, s[:slot.width - x_offset], attr)
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if token_wrap:
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self.win.addch(slot.offset + count, slot.width, '\\', redattr)
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self.win.addstr(slot.offset + count, slot.width, '\\', redattr)
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x += slot.width
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count += 1
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if token_done:
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@ -709,7 +708,7 @@ class Application(object):
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self.draw_nothing()
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try:
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# fucking python, fucking curses, fucking fuck
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self.win.addch(self.y-1, self.x-1, ' ')
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self.win.addstr(self.y-1, self.x-1, ' ')
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except:
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pass
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