removed more useless files

--HG--
branch : pmacs2
This commit is contained in:
moculus 2007-06-27 04:02:34 +00:00
parent 856ae98445
commit ff64e1a3ff
2 changed files with 0 additions and 998 deletions

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@ -1,429 +0,0 @@
import point
# to be clear:
# tokens are generated by the lexer from the buffer, and correspond to lexical
# information about a logical portion of the buffer.
# regions are derived from a combination of the lexical tokens (which correspond
# to the logical buffer) and the physical line endings (i.e. dependent on screen
# width, etc.)
class Highlighter:
'''class used by modes to manage syntax highlighting'''
def __init__(self, m):
self.mode = m
self.tokens = None
self.regions = None
def invalidate_tokens(self):
self.tokens = None
self.invalidate_regions()
def invalidate_regions(self):
self.regions = None
def invalidate_token_range(self, start_offset, end_offset, m, n, diff):
# fix all the tokens to update their offsets, and clean out
# a token which spans the change
offset = start_offset
i = 0
last_index_before = None
first_index_after = None
while i < len(self.tokens):
t = self.tokens[i]
t.debug = False
if t.end <= start_offset:
last_index_before = i
i += 1
elif t.start >= end_offset:
if first_index_after is None:
first_index_after = i
t.start += diff
t.end += diff
i += 1
else:
if offset == start_offset:
offset = self.tokens[i].start
del self.tokens[i]
# delete m tokens further forward
for i in range(0, m):
if first_index_after is None:
break
elif first_index_after > len(self.tokens):
del self.tokens[first_index_after]
elif first_index_after == len(self.tokens):
del self.tokens[first_index_after]
first_index_after = None
# delete n tokens further back
for i in range(0, n):
if last_index_before is None:
break
elif last_index_before > 0:
del self.tokens[last_index_before]
last_index_before -= 1
elif last_index_before == 0:
del self.tokens[0]
last_index_before = None
break
return (last_index_before, first_index_after)
def reparse_region(self, last_index_before, first_index_after):
i = last_index_before
if i is None:
i = 0
tokens_before = False
start_offset = 0
else:
tokens_before = True
start_offset = self.tokens[i].start
j = first_index_after
if j is None or j >= len(self.tokens):
j = -1
tokens_after = False
end_offset = None
else:
tokens_after = True
end_offset = self.tokens[j].end
# FIXME
# new things the strategy should do include:
# 1. not generating the huge "data" string
# 2. really generating the "roll-back" with
# data not just by rolling back the index
# of the lexer
# 3. pass in only as much data as you need
# to do the minimal check, and for the
# "after the change" checking, use append
# to strategically keep the string 1-2
# tokens ahead of where it needs to be
#data = self.mode.window.buffer.make_string()
#self.mode.lexer.lex(data, start_offset)
if self.tokens:
buf_index = max(self.tokens[i].start - 100, 0)
else:
buf_index = 0
if end_offset is None:
data = self.mode.window.buffer.make_string(start=buf_index, end=None)
else:
data = self.mode.window.buffer.make_string(start=buf_index,
end=end_offset + 100)
self.mode.lexer.lex(data, start_offset - buf_index, buf_index)
saved_t = False
while True:
if saved_t is True:
# we want to retry t agagin
saved_t = False
else:
try:
t = self.mode.lexer.next()
if t is None:
continue
except:
# we have no more tokens, so delete whatever was left and
# then return
if i < len(self.tokens):
del self.tokens[i:]
self.mode.lexer.lex()
return
if i >= len(self.tokens):
# we don't have any old tokens this far out, so just keep
t.debug = True
self.tokens.append(t)
i += 1
elif t.end <= self.tokens[i].start:
# we shouldn't get here if we are before the change
assert not tokens_before
# the token is before our tokens, so we can just add it
t.debug = True
self.tokens.insert(i, t)
i += 1
elif t.start == self.tokens[i].start and \
t.end == self.tokens[i].end and \
t.name == self.tokens[i].name:
# the token is identical to ours, so we can either
# stop if we are after the change, or confirm the
# start point if we are before
if tokens_before:
tokens_before = False
i += 1
else:
self.tokens[i].debug = True
self.mode.lexer.lex()
return
else:
if i < len(self.tokens):
del self.tokens[i]
if tokens_before and i < 0:
raise Exception, "oh no!"
# we need to keep sliding our window back
i -= 1
start_offset = self.tokens[i].start
self.mode.lexer.lex(data, start_offset)
elif tokens_before:
# ok, now we aren't sliding our window back
# and can proceed normally
tokens_before = False
saved_t = True
else:
# the new token conflicts with the old one, so delete
# the old one and try again
saved_t = True
raise Exception, "we should never get here (dolphin 2)"
def _region_changed_slow(self):
self.invalidate_tokens()
self.get_regions()
return
def _region_added_dumb(self, p, xdiff, ydiff, s):
self.invalidate_regions()
# calculate the start and end offsets of the change, and the
# difference to the length of the whole data string
start_offset = self.mode.window.buffer.get_point_offset(p)
end_offset = start_offset
assert (xdiff > 0 and ydiff >= 0) or ydiff > 0
if ydiff > 0:
p2 = point.Point(p.x + xdiff, p.y + ydiff)
elif ydiff == 0:
p2 = point.Point(p.x + xdiff, p.y)
new_offset = self.mode.window.buffer.get_point_offset(p2)
diff = new_offset - start_offset
assert diff > 0
# move the tokens start and end points so that the additions
# (while not being correct) won't break the existing
# highlighting
for t in self.tokens:
t.debug = False
if t.end <= start_offset:
pass
elif t.start >= end_offset:
t.start += diff
t.end += diff
else:
t.end += diff
def _region_added_complex(self, p, xdiff, ydiff, s):
self.invalidate_regions()
# calculate the start and end offsets of the change, and the
# difference to the length of the whole data string
start_offset = self.mode.window.buffer.get_point_offset(p)
end_offset = start_offset
assert ydiff >= 0
if ydiff > 0:
p2 = point.Point(p.x + xdiff, p.y + ydiff)
elif ydiff == 0:
p2 = point.Point(p.x + xdiff, p.y)
new_offset = self.mode.window.buffer.get_point_offset(p2)
diff = new_offset - start_offset
(i, j) = self.invalidate_token_range(start_offset, end_offset, 1, 1, diff)
#(i, j) = self.invalidate_token_range(start_offset, end_offset, 1, 2, diff)
self.reparse_region(i, j)
def region_added(self, p, xdiff, ydiff, s):
if s == ' ' or s == ' ':
self._region_added_dumb(p, xdiff, ydiff, s)
else:
self._region_added_complex(p, xdiff, ydiff, s)
def _region_removed_dumb(self, p1, p2, s):
self.invalidate_regions()
# calculate the start and end offsets of the change, and the
# difference to the length of the whole data string
#diff = r
diff = len(s)
start_offset = self.mode.window.buffer.get_point_offset(p1)
end_offset = start_offset + diff
# move the tokens start and end points so that the additions
# (while not being correct) won't break the existing
# highlighting
i = 0
while i < len(self.tokens):
t = self.tokens[i]
t.debug = False
# if our token contains a trailing newline, certain
# deletions may not match unless we pretend that the end
# is one character earlier
if t.string.endswith('\n'):
t_end = t.end - 1
else:
t_end = t.end
if t_end <= start_offset:
pass
elif t.start >= start_offset and t_end <= end_offset:
del self.tokens[i]
continue
elif t_end >= start_offset and t_end <= end_offset:
t.end = start_offset
elif t.start >= start_offset and t.start <= end_offset:
t.start = end_offset
else:
t.start -= diff
t.end -= diff
if t.start == t.end:
del self.tokens[i]
continue
else:
assert t.start < t.end
i += 1
def _region_removed_complex(self, p1, p2, s):
self.invalidate_regions()
# calculate the start and end offsets of the change, and the
# difference to the length of the whole data string
diff = len(s)
start_offset = self.mode.window.buffer.get_point_offset(p1)
end_offset = start_offset + diff
(i, j) = self.invalidate_token_range(start_offset, end_offset, 1, 1, -diff)
#(i, j) = self.invalidate_token_range(start_offset, end_offset, 1, 2, -diff)
self.reparse_region(i, j)
def region_removed(self, p1, p2, s):
self._region_removed_complex(p1, p2, s)
def get_tokens(self):
if self.tokens is None:
self.lex_buffer()
return self.tokens
def lex_buffer(self):
'''lexes the buffer according to the grammar'''
if (not hasattr(self.mode, "grammar") or self.mode.grammar is None or
not hasattr(self.mode, "lexer") or self.mode.lexer is None):
self.tokens = []
return
self.mode.lexer.lex(self.mode.window.buffer.make_string())
self.tokens = []
for token in self.mode.lexer:
if token is not None:
self.tokens.append(token)
def get_regions(self):
def endloop(line, pindex, plines):
'''helper method for get_regions'''
self.regions.append([])
o = offset + len(line) + 1
if (pindex < len(plines) and
self.mode.window._physical_lines_cont[pindex]):
# in this case we don't skip the newline
o -= 1
p = pindex + 1
return o, p
self.get_tokens()
if self.regions is None:
plines = self.mode.window.get_physical_lines()
tindex = 0 # token index
offset = 0 # string offset
pindex = 0 # physical index
self.regions = [[]]
# looping over the physical lines
while pindex < len(plines):
last = 0
line = plines[pindex]
# figure out if we have a current token, and if so, which one
if tindex < len(self.tokens):
t = self.tokens[tindex]
else:
t = None
# if the current line doesn't contain a token, then
# make a default color token for that line and
# continue
if type(t) == type(""):
raise Exception, repr(t)
if t is None or t.start >= offset + len(line):
r = Region(0, len(line), self.mode.default_color, line, '', None)
self.regions[-1].append(r)
offset, pindex = endloop(line, pindex, plines)
continue
# looping over the tokens on a physical line
while t is not None and t.start < offset + len(line):
if t.start > offset + last:
assert last <= t.start - offset, \
"iegjeigje (%d <= %d)" % (last, t.start - offset)
# there is uncolored space before/between the token(s)
r = Region(last, t.start - offset,
self.mode.default_color,
line[last:t.start - offset], '', None)
self.regions[-1].append(r)
last = t.start - offset
color = self.mode.colors.get(t.name, self.mode.default_color)
if t.debug:
# this is useful for seeing which places get relexed
#color = self.mode.colors.get('bizzaro', self.mode.default_color)
pass
# in the case of a multiline token, looping over
# the lines it spans and incrementing as in the upper
# loop...
while t.end > offset + len(line):
assert last <= len(line), \
"jjjjccccc (%d <= %d)" % (last, len(line))
r = Region(last, len(line), color, line[last:], t.name, t)
self.regions[-1].append(r)
last = 0
offset, pindex = endloop(line, pindex, plines)
if pindex >= len(plines):
# huh???
raise Exception, "fuck me"
return self.regions
else:
line = plines[pindex]
assert last <= t.end - offset, \
"bbjjgjg (%d <= %d - %d)" % (last, t.end, offset)
r = Region(last, t.end - offset, color, line[last:t.end-offset], t.name, t)
self.regions[-1].append(r)
last = t.end - offset
tindex += 1
if tindex < len(self.tokens):
t = self.tokens[tindex]
else:
t = None
last = self.regions[-1][-1][1]
offset, pindex = endloop(line, pindex, plines)
return self.regions
class Region:
index_to_attr = ['start', 'end', 'attr', 'value', 'name']
def __init__(self, start, end, attr, value, name, token=None):
self.start = start
self.end = end
self.attr = attr
self.value = value
self.name = name
self.token = token
def __getitem__(self, i):
return getattr(self, self.index_to_attr[i])
def __repr__(self):
return '<Region: %r, %r, %r, %r, %r>' % (self.start, self.end, self.attr,
self.value, self.name)

569
window.py
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@ -1,569 +0,0 @@
import os.path, string
import buffer, point, regex
WORD_LETTERS = list(string.letters + string.digits)
# note about the cursor: the cursor position will insert in front of
# the character it highlights. to this end, it needs to be able to
# highlight behind the last character on a line. thus, the x
# coordinate of the (logical) cursor can equal the length of lines[y],
# even though lines[y][x] throws an index error. both buffer and
# window need to be aware of this possibility for points.
class Window(object):
def __init__(self, b, a, height=24, width=80, slot='main', mode_name=None):
self.buffer = b
self.application = a
self.buffer.add_window(self, slot)
self.first = point.Point(0, 0, "logical")
self.last = point.Point(0, 0, "logical")
self.cursor = point.Point(0, 0, "logical")
self.mark = None
self.active_point = None
#self.physical_movement = False
self.height = height
self.width = width
self._logical_offsets = None
self._physical_lines = None
self._physical_lines_cont = None
self.input_line = ""
if mode_name is not None:
pass
elif hasattr(self.buffer, 'modename') and self.buffer.modename is not None:
mode_name = self.buffer.modename
elif self.buffer.name() == "*Minibuffer*":
mode_name = 'mini'
elif self.buffer.name() == "*Console*":
#mode_name = "console"
mode_name = "fundamental"
elif hasattr(self.buffer, 'path'):
path = self.buffer.path
basename = os.path.basename(path)
#ext = os.path.splitext(path)[1].lower()
ext = self._get_path_ext(path)
if path in self.application.mode_paths:
mode_name = self.application.mode_paths[path]
elif basename in self.application.mode_basenames:
mode_name = self.application.mode_basenames[basename]
elif ext in self.application.mode_extensions:
mode_name = self.application.mode_extensions[ext]
elif len(self.buffer.lines) > 0 and \
self.buffer.lines[0].startswith('#!'):
line = self.buffer.lines[0]
for word in self.application.mode_detection:
if word in line:
mode_name = self.application.mode_detection[word]
if mode_name is None:
mode_name = "fundamental"
m = self.application.modes[mode_name](self)
self.set_mode(m)
def _get_path_ext(self, path):
name = os.path.basename(path).lower()
tokens = name.split('.')
if len(tokens) > 2 and tokens[-1] in ('gz', 'in', 'zip'):
return '.%s.%s' % (tokens[-2], tokens[-1])
else:
return os.path.splitext(path)[1].lower()
def set_mode(self, m):
self.mode = m
self.redraw()
def get_cursor_offset(self):
cursor = self.logical_cursor()
return self.buffer.get_point_offset(cursor)
# the message is printed when the point is not visible, and the proper
# variable is set
def set_active_point(self, p, use_msg_when_hidden=True,
msg='marking on line %(y)d, character %(x)d'):
self.active_point = p
if not self.point_is_visible(p):
self.application.set_error(msg % {'x': p.x, 'y': p.y})
# cursors
#
# there are three:
# the actual cursor (not good for most things)
# the logical cursor (good for logical actions on buffer)
# the physical cursor (good for drawing)
def logical_cursor(self):
y = self.cursor.y
if self.cursor.x <= len(self.buffer.lines[y]):
return self.cursor
else:
return point.Point(len(self.buffer.lines[y]), y, "logical")
def logical_point(self, p):
self.get_physical_lines()
x = 0
y = 0
for i in range(0, p.y):
if self._physical_lines_cont[i]:
x += self.width
else:
x = 0
y += 1
x += p.x
return point.Point(x, y, "logical")
def physical_cursor(self):
p = self.logical_cursor()
#return self.physical_point(p)
self.get_physical_lines()
y = 0
for i in self._logical_offsets[0:p.y]:
y += i
y += p.x / self.width
x = p.x % self.width
# this allows the cursor to be in the right margin, rather than on the
# next line... i.e. not the behavior you want for actual text.
if p.x == len(self.buffer.lines[p.y]) and y > 0 and p.x > 0 and x == 0:
#if y > 0 and p.x > 0 and x == 0:
x = self.width
y -= 1
return point.Point(x, y, "physical")
def physical_point(self, p):
self.get_physical_lines()
y = 0
for i in self._logical_offsets[0:p.y]:
y += i
y += p.x / self.width
x = p.x % self.width
return point.Point(x, y, "physical")
# debug
def get_debug_repr(self):
return ""
def get_physical_lines(self):
if self._physical_lines is None:
self._physical_lines = []
self._physical_lines_cont = []
self._logical_offsets = []
for l in self.buffer.lines:
pl = []
while len(l) > self.width:
pl.append(l[:self.width])
l = l[self.width:]
pl.append(l)
self._logical_offsets.append(len(pl))
self._physical_lines.extend(pl)
for i in range(0, len(pl)-1):
self._physical_lines_cont.append(True)
self._physical_lines_cont.append(False)
return self._physical_lines
# redrawing
def set_size(self, width, height):
self.width = width
self.height = height
self.redraw()
self._invalidate_physical_lines()
self.mode.invalidate()
def _invalidate_physical_lines(self):
self._physical_lines = None
def _region_added(self, p, xdiff, ydiff, str=None):
cursor = self.logical_cursor()
self._invalidate_physical_lines()
if cursor.y > p.y:
self.cursor = cursor.offset(0, ydiff)
elif self.cursor >= p:
self.cursor = cursor.offset(xdiff, ydiff)
else:
pass
self.redraw() # added 2006-5-28
if not self.cursor_is_visible():
self.center_view()
self.mode.region_added(p, xdiff, ydiff, str)
def _region_removed(self, p1, p2, str):
pdelta = p1 - p2
xdiff, ydiff = pdelta.x, pdelta.y
self._invalidate_physical_lines()
if self.cursor.y > p2.y:
self.cursor = self.cursor.offset(0, ydiff)
elif self.cursor > p2:
self.cursor = self.cursor.offset(xdiff, ydiff)
elif self.cursor >= p1:
self.cursor = p1.offset(0, 0)
else:
pass
if not self.cursor_is_visible():
self.center_view()
self.mode.region_removed(p1, p2, str)
def visible_offset(self):
pfirst = self.physical_point(self.first)
return pfirst.y
def visible_cursor(self):
i = self.visible_offset()
return self.physical_cursor().offset(0, -i)
def visible_lines(self):
i = self.visible_offset()
lines = self.get_physical_lines()
return lines[i:i+self.height]
def continued_visible_line(self, i):
return self._physical_lines_cont[i + self.visible_offset()]
def redraw(self):
plines = self.get_physical_lines()
pfirst = self.physical_point(self.first)
py = min(pfirst.y + self.height - 1, len(plines) - 1)
px = min(self.width, len(plines[py]))
plast = point.Point(px, py, "physical")
self.last = self.logical_point(plast)
if self.last < self.first:
raise Exception, "BUGGJGJG:\n%s" % (self.dump())
self._validate_first_last()
def point_is_visible(self, p):
return self.first <= p and p <= self.last
def cursor_is_visible(self):
cursor = self.logical_cursor()
return self.point_is_visible(cursor)
def first_is_visible(self):
first_point = self.buffer.get_buffer_start()
return self.point_is_visible(first_point)
def last_is_visible(self):
last_point = self.buffer.get_buffer_end()
return self.point_is_visible(last_point)
def center_view(self):
pcursor = self.physical_cursor()
x = 0
if self.height == 1:
# we special case this to avoid rounding problems
y = max(0, pcursor.y)
else:
offset = self.height - (self.height / 2)
y = max(0, pcursor.y - offset)
pfirst = point.Point(x, y, "physical")
self.first = self.logical_point(pfirst)
self.redraw()
def relocate_cursor(self):
if not self.cursor_is_visible():
i = self.visible_offset()
pp = point.Point(0, i, "physical")
lp = self.logical_point(pp)
self.goto(lp)
# point validation
def _validate_cursor(self):
self.buffer._validate_point(self.logical_cursor())
def _validate_mark(self):
self.buffer._validate_point(self.mark)
def _validate_first_last(self):
assert self.first <= self.logical_cursor(), "one"
assert (self.first.x % self.width) == 0, "two: %d %% %d != 0 (%d)" % (self.first.x, self.width, self.first.x % self.width)
assert self.first <= self.last, "four"
# moving in buffer
def forward(self):
cursor = self.logical_cursor()
if cursor.x < len(self.buffer.lines[cursor.y]):
self.cursor.x = cursor.x + 1
elif cursor.y < len(self.buffer.lines) - 1:
self.cursor.y = cursor.y + 1
self.cursor.x = 0
if not self.cursor_is_visible():
self.center_view()
def backward(self):
cursor = self.logical_cursor()
if cursor.x > 0:
self.cursor.x = cursor.x - 1
elif self.cursor.y > 0:
self.cursor.y = cursor.y - 1
self.cursor.x = len(self.buffer.lines[self.cursor.y])
if not self.cursor_is_visible():
self.center_view()
def end_of_line(self):
self.cursor.x = len(self.buffer.lines[self.cursor.y])
if not self.cursor_is_visible():
self.center_view()
def start_of_line(self):
self.cursor.x = 0
if not self.cursor_is_visible():
self.center_view()
def previous_line(self):
if self.cursor.y > 0:
self.cursor.y -= 1
if not self.cursor_is_visible():
self.center_view()
def next_line(self):
if self.cursor.y < len(self.buffer.lines) - 1:
self.cursor.y += 1
if not self.cursor_is_visible():
self.center_view()
def pshift(self, p, i):
y = max(0, p.y + i)
y = min(y, len(self._physical_lines) - 1)
x = min(len(self._physical_lines[y]), p.x)
return self.logical_point(point.Point(x, y, "physical"))
# word handling
def find_left_word(self, p=None):
if p is None:
p = self.logical_cursor().offset(0, 0)
start = self.buffer.get_buffer_start()
if p == start:
return
elif p.x == 0:
p.y -= 1
p.x = len(self.buffer.lines[p.y])
else:
p.x -= 1
while p >= start and self.point_char(p) not in WORD_LETTERS:
if p.x == 0:
p.y -= 1
p.x = len(self.buffer.lines[p.y])
else:
p.x -= 1
found_word = False
while p >= start and self.point_char(p) in WORD_LETTERS:
found_word = True
if p.x == 0:
p.y -= 1
p.x = len(self.buffer.lines[p.y])
else:
p.x -= 1
if not found_word:
pass
elif p.x == len(self.buffer.lines[p.y]):
p.x = 0
p.y += 1
else:
p.x += 1
return p
def find_right_word(self, p=None):
if p is None:
p = self.logical_cursor().offset(0, 0)
end = self.buffer.get_buffer_end()
while p < end and self.point_char(p) not in WORD_LETTERS:
if p.x == len(self.buffer.lines[p.y]):
p.x = 0
p.y += 1
else:
p.x += 1
while p < end and self.point_char(p) in WORD_LETTERS:
if p.x == len(self.buffer.lines[p.y]):
p.x = 0
p.y += 1
else:
p.x += 1
return p
def left_word(self):
p = self.find_left_word()
if p is not None:
self.goto(p)
def right_word(self):
p = self.find_right_word()
if p is not None:
self.goto(p)
# page up/down
def page_up(self):
first_point = self.buffer.get_buffer_start()
if self.point_is_visible(first_point):
self.goto_beginning()
return
self.cursor = self.pshift(self.physical_cursor(), 3 - self.height)
if self.first > first_point:
self.first = self.pshift(self.physical_point(self.first), 3 - self.height)
self.redraw()
def page_down(self):
last_point = self.buffer.get_buffer_end()
if self.point_is_visible(last_point):
self.goto_end()
return
self.cursor = self.pshift(self.physical_cursor(), self.height - 3)
if self.last < last_point:
self.first = self.pshift(self.physical_point(self.first), self.height - 3)
self.redraw()
# jumping in buffer
def goto(self, p):
self.buffer._validate_point(p)
self.cursor.x = p.x
self.cursor.y = p.y
if not self.cursor_is_visible():
self.center_view()
def goto_line(self, y):
if y < 0:
y = len(self.buffer.lines) + y + 1
self.buffer._validate_y(y)
self.cursor.y = y
self.cursor.x = 0
if not self.cursor_is_visible():
self.center_view()
def forward_lines(self, n):
assert n > 0, "illegal number of lines: %d" % n
m = 0
p = self.logical_cursor().copy()
while m < n and p.y < len(self.buffer.lines):
p.y += 1
m += 1
self.goto(p)
def forward_chars(self, n):
m = 0
p = self.logical_cursor().copy()
while p < self.last and m < n:
if p.x == len(self.buffer.lines[p.y]):
p.y += 1
p.x = 0
m += 1
else:
p.x += 1
m += 1
self.goto(p)
def goto_char(self, n):
self.goto(point.Point(0, 0))
self.forward_chars(n)
def goto_beginning(self):
self.cursor = self.buffer.get_buffer_start()
self.first = self.buffer.get_buffer_start()
self.redraw()
def goto_end(self):
self.cursor = self.buffer.get_buffer_end()
if not self.cursor_is_visible():
pcursor = self.physical_cursor()
pfirst = pcursor.offset(0, 3 - self.height)
pfirst.x = 0
self.first = self.logical_point(pfirst)
self.redraw()
# mark manipulation
def set_mark_point(self, p):
self.mark = p.offset(0, 0)
def set_mark(self):
cursor = self.logical_cursor()
self.set_mark_point(cursor)
self.application.set_error("Mark set")
def goto_mark(self):
self.goto(self.mark)
def switch_mark(self):
if self.mark:
p = self.mark
cursor = self.logical_cursor()
self.set_mark_point(cursor)
self.goto(p)
# deletion
def left_delete(self):
cursor = self.logical_cursor()
if cursor.x > 0:
self.buffer.delete_character(cursor.offset(-1, 0, "logical"))
elif cursor.y > 0:
self.buffer.delete_character(point.Point(len(self.buffer.lines[cursor.y-1]),
cursor.y - 1,
"logical"))
else:
pass
def right_delete(self):
cursor = self.logical_cursor()
if cursor < self.last:
self.buffer.delete_character(cursor)
else:
pass
# killing
def kill_line(self):
return self.copy_line(kill=True)
def kill_region(self):
return self.copy_region(kill=True)
def kill_left_word(self):
p1 = self.find_left_word()
p2 = self.logical_cursor()
if p1 == p2:
return
return self.kill(p1, p2)
def kill_right_word(self):
p1 = self.logical_cursor()
p2 = self.find_right_word()
if p1 == p2:
return
return self.kill(p1, p2)
def copy_line(self, kill=False):
cursor = self.logical_cursor()
if (cursor.x < len(self.buffer.lines[cursor.y]) and
not regex.whitespace.match(self.buffer.lines[cursor.y][cursor.x:])):
limit = point.Point(len(self.buffer.lines[cursor.y]), cursor.y, "logical")
elif cursor.y < len(self.buffer.lines) - 1:
limit = point.Point(0, cursor.y + 1, "logical")
else:
return
if kill:
return self.kill(cursor, limit)
else:
return self.copy(cursor, limit)
def copy_region(self, kill=False):
cursor = self.logical_cursor()
if cursor < self.mark:
p1 = cursor
p2 = self.mark
elif self.mark < cursor:
p1 = self.mark
p2 = cursor
else:
self.input_line = "Empty kill region"
return
if kill:
return self.kill(p1, p2)
else:
return self.copy(p1, p2)
def kill(self, p1, p2):
killed = self.buffer.get_substring(p1, p2)
self.buffer.delete_string(p1, p2)
self.application.push_kill(killed)
return killed
def copy(self, p1, p2):
copied = self.buffer.get_substring(p1, p2)
self.application.push_kill(copied)
return copied
# insertion
def insert_string(self, s):
cursor = self.logical_cursor()
self.insert(cursor, s)
def insert(self, p, s):
c = s.count('\n')
if c > 0:
y = p.y + c
x = len(s) - (c + 1) - 1
else:
y = p.y
x = p.x + len(s)
self.buffer.insert_string(p, s)
def yank(self):
s = self.application.get_kill()
self.insert_string(s)
def pop_kill(self):
return self.application.pop_kill()
# querying
def highlighted_char(self):
cursor = self.logical_cursor()
self.point_char(cursor)
def point_char(self, p):
if p.x == len(self.buffer.lines[p.y]):
return "\n"
else:
return self.buffer.lines[p.y][p.x]
# region finding (p is a physical point)
def get_region(self, p):
regions = self.mode.get_regions()
assert len(regions[p.y]) > 0, "no regions found; strange"
for r in regions[p.y]:
if r.start <= p.x and r.end >= p.x + 1:
return r
return None