100 lines
3.6 KiB
Python
100 lines
3.6 KiB
Python
import commands
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import time
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from tab import StackTabber
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from method import Method
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from mode import Fundamental
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from lex import Grammar, PatternRule, RegionRule, PatternMatchRule
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from mode.python import StringGrammar1, StringGrammar2
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from mode.pipe import Pipe
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from method.shell import Interact
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chr1 = '[a-zA-Z_]'
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chr2 = '[a-zA-Z_0-9_]'
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word = '[a-zA-Z_]' + chr2 + '*'
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capword = '[a-zA-Z]' + chr2 + '*'
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class LuaGrammar(Grammar):
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rules = [
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RegionRule('comment', r'--\[\[', Grammar, r'\]\]'),
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PatternRule('comment', '--.*$'),
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PatternRule('spaces', ' +'),
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PatternRule('eol', r'\n'),
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RegionRule('lua.string', "'", StringGrammar1, "'"), #fixme
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RegionRule('lua.string', '"', StringGrammar2, '"'), #fixme
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PatternMatchRule('', '(function)( +)([A-Za-z_][A-Za-z0-9_]*)(:)([A-Za-z_][A-Za-z0-9_]*)', 'lua.keyword', 'spaces', 'lua.class', 'delimiter', 'lua.function'),
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PatternMatchRule('', '(function)( +)([A-Za-z_][A-Za-z0-9_]*)', 'lua.keyword', 'spaces', 'lua.function'),
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PatternRule('lua.keyword', '(?:while|until|then|return|repeat|or|not|local|in|if|function|for|end|elseif|else|done|do|break|and)(?!' + chr2 + ')'),
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PatternRule('lua.reserved', '(?:true|false|nil|self)(?![a-zA-Z0-9_])'),
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PatternRule('lua.internal', '_[A-Z]+'),
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PatternRule('lua.class', '[A-Z][a-zA-Z0-9_]*'),
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PatternRule('lua.identifier', word),
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PatternRule('delimiter', r'(?:[=(){}\[\];:,.])'),
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PatternRule('lua.operator', r'(?:\.\.\.|\.\.|==|~=|<=|>=|<|>)'),
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PatternRule('lua.operator', r'(?:\+|-|/|\*|%|\^)'),
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PatternRule('lua.integer', r"(?<![\.0-9a-zA-Z_])(?:0|-?[1-9][0-9]*|0[0-7]+|0[xX][0-9a-fA-F]+)[lL]?(?![\.0-9a-zA-Z_])"),
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PatternRule('lua.float', r"(?<![\.0-9a-zA-Z_])(?:-?[0-9]+\.[0-9]*|-?\.[0-9]+|(?:[0-9]|[0-9]+\.[0-9]*|-?\.[0-9]+)[eE][\+-]?[0-9]+)(?![\.0-9a-zA-Z_])"),
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]
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class LuaCheckSyntax(Method):
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'''Check the syntax of a lua file'''
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def _execute(self, w, **vargs):
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app = w.application
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cmd = "luac -p %r" % (w.buffer.path)
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(status, output) = commands.getstatusoutput(cmd)
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if status == 0:
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app.set_error("Syntax OK")
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app.data_buffer("*Lua-Check-Syntax*", output, switch_to=False)
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else:
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app.data_buffer("*Lua-Check-Syntax*", output)
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class LuaStart(Interact):
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args = []
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modename = 'luapipe'
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reuse = True
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def _execute(self, w, **vargs):
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Interact._execute(self, w, bname='*Lua*', cmd='lua')
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class LuaLoadFile(Interact):
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args = []
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modename = 'luapipe'
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reuse = True
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def _execute(self, w, **vargs):
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Interact._execute(self, w, bname='*Lua*', cmd='lua')
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b = w.application.get_buffer_by_name('*Lua*')
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path = w.buffer.path
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b.pipe_write('dofile("' + path + '");\n')
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class Lua(Fundamental):
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name = 'Lua'
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extensions = ['.lua']
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grammar = LuaGrammar
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commentc = '--'
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opentokens = ('delimiter',)
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opentags = {'(': ')', '[': ']', '{': '}'}
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closetokens = ('delimiter',)
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closetags = {')': '(', ']': '[', '}': '{'}
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colors = {
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'lua.class': ('blue225', 'default'),
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'lua.reserved': ('magenta505', 'default'),
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}
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actions = [LuaCheckSyntax, LuaStart, LuaLoadFile]
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_bindings = {
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'close-paren': (')',),
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'close-brace': ('}',),
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'close-bracket': (']',),
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'lua-check-syntax': ('C-c s',),
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}
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class LuaPipe(Pipe):
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name = 'luapipe'
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grammar = LuaGrammar
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def install(*args):
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Lua.install(*args)
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LuaPipe.install(*args)
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