2023-04-05 13:40:06 -04:00
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( uxncli romviz.rom file.rom )
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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2023-04-05 13:53:53 -04:00
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1
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2023-04-05 13:40:06 -04:00
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|0000 ( -> )
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@src $40
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|0100 ( -> )
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;await-src .Console/vector DEO2
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BRK
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@await-src ( -> )
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.Console/read DEI .src skey ?on-ready
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BRK
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@on-ready ( -> )
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( theme ) [
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2023-04-05 13:53:53 -04:00
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#f41e .System/r DEO2
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#fa71 .System/g DEO2
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#f4b1 .System/b DEO2 ]
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2023-04-05 13:40:06 -04:00
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( resize )
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2023-04-05 13:53:53 -04:00
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#0240
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2023-04-05 13:40:06 -04:00
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DUP2 .Screen/width DEO2
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.Screen/height DEO2
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draw-memory
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2023-04-05 13:53:53 -04:00
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;on-mouse .Mouse/vector DEO2
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2023-04-05 13:40:06 -04:00
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BRK
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2023-04-05 13:53:53 -04:00
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@on-mouse ( -> )
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[ LIT2 00 -Mouse/state ] DEI NEQ #41 ADD ;cursor-icn update-cursor
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.Mouse/state DEI ?&on-mouse-down
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BRK
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&on-mouse-down ( -> )
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( TODO: )
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BRK
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(
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@|drawing )
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2023-04-05 13:40:06 -04:00
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@draw-memory ( -- )
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;src .File/name DEO2
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#0001 .File/length DEO2
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2023-04-05 13:53:53 -04:00
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;pixel-icn .Screen/addr DEO2
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2023-04-05 13:40:06 -04:00
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LIT2r 0000
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&stream
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;&buf .File/read DEO2
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.File/success DEI2 #0000 EQU2 ?&eof
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[ LIT &buf $1 ] STH2kr draw-byte INC2r
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!&stream &eof
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POP2r
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JMP2r
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2023-04-05 13:53:53 -04:00
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@update-cursor ( color addr* -- )
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[ LIT2 00 -Screen/auto ] DEO
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#40 draw-cursor
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.Mouse/x DEI2 ,draw-cursor/x STR2
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.Mouse/y DEI2 ,draw-cursor/y STR2
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.Screen/addr DEO2
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@draw-cursor ( color -- )
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[ LIT2 &x $2 ] .Screen/x DEO2
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[ LIT2 &y $2 ] .Screen/y DEO2
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.Screen/sprite DEO
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JMP2r
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2023-04-05 13:40:06 -04:00
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(
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@|stdlib )
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@draw-byte ( byte addr* -- )
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addr-pos .Screen/y DEO2 .Screen/x DEO2
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DUP #00 NEQ ?&no-null
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2023-04-05 13:53:53 -04:00
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.Screen/sprite DEO JMP2r
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2023-04-05 13:40:06 -04:00
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&no-null
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DUP #20 GTH ?&no-low
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2023-04-05 13:53:53 -04:00
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POP #05 .Screen/sprite DEO JMP2r
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2023-04-05 13:40:06 -04:00
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&no-low
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#80 GTH ?&no-ascii
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2023-04-05 13:53:53 -04:00
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#0a .Screen/sprite DEO JMP2r
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2023-04-05 13:40:06 -04:00
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&no-ascii
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2023-04-05 13:53:53 -04:00
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#0f .Screen/sprite DEO
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2023-04-05 13:40:06 -04:00
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JMP2r
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@addr-pos ( addr* -- x* y* )
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STH2k
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2023-04-05 13:53:53 -04:00
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( pixel x ) #000f AND2
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2023-04-05 13:40:06 -04:00
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( block x ) STH2kr #48 SFT2 ADD2 #00ff AND2
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2023-04-05 13:53:53 -04:00
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#10 SFT2 #0020 ADD2
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2023-04-05 13:40:06 -04:00
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( pixel y ) STHk2r #04 SFT2 #000f AND2
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2023-04-05 13:53:53 -04:00
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( block y ) STH2r #4c SFT2 ADD2
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#10 SFT2 #0020 ADD2
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2023-04-05 13:40:06 -04:00
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JMP2r
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@skey ( key buf -- proc ) OVR #21 LTH ?&eval #00 SWP sput #00 JMP2r &eval POP2 #01 JMP2r
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@scap ( str* -- end* ) LDAk #00 NEQ [ JMP JMP2r ] &w INC2 LDAk ?&w JMP2r
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@sput ( chr str* -- ) scap INC2k #00 ROT ROT STA STA JMP2r
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@pstr ( str* -- ) &w LDAk #18 DEO INC2 LDAk ?&w POP2 JMP2r
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@phex ( short* -- ) SWP phex/b &b DUP #04 SFT phex/c &c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r
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2023-04-05 13:53:53 -04:00
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(
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@|assets )
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@pixel-icn [
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c0c0 0000 0000 0000 ]
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@cursor-icn [
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80c0 e0f0 f8e0 1000 ]
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