uxn-utils/gui/wireworld/wireworld.tal

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Tal
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( wireworld
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electron head<3>, becomes electron tail<2>
electron tail<2>, becomes conductor<1>
conductor<1>, becomes electron head<3>
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if there are exactly 1 or 2 electron heads around it. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1 &func $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|0000
@color $1
@pointer &x $2 &y $2
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@timer &play $1
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(
@|vectors )
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|0100 ( -> )
( theme )
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#0ff2 .System/r DEO2
#0d46 .System/g DEO2
#006f .System/b DEO2
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( size )
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#0200 .Screen/width DEO2
#0200 .Screen/height DEO2
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( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-button .Controller/vector DEO2
( setup )
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#01 .timer/play STZ
#01 set-color
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( start )
;world ;get-addr/current STA2
#1000 ;run/future STA2
redraw
BRK
@on-frame ( -> )
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.Mouse/state DEI #00 EQU [ JMP BRK ]
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.timer/play LDZ [ JMP BRK ]
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( every 4th )
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[ LIT &f $1 ] INCk ,&f STR
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#03 AND ?&no-run
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run &no-run
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BRK
@on-mouse ( -> )
;pointer-icn .Screen/addr DEO2
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#40 .color LDZ ADD .Screen/sprite DEO
( paint )
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.Mouse/state DEI ?&down
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BRK
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&down ( -> )
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.Mouse/y DEI2 #03 SFT2 NIP #02 NEQ ?&no-menu
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.Mouse/x DEI2 #03 SFT2 NIP
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DUP #02 NEQ ?&no-color1
#01 set-color
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&no-color1
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DUP #03 NEQ ?&no-color2
#02 set-color
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&no-color2
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DUP #04 NEQ ?&no-color3
#03 set-color
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&no-color3
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DUP #06 NEQ ?&no-toggle
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.timer/play LDZk #00 EQU SWP STZ
#00 .Mouse/state DEO
draw-ui
&no-toggle
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POP
&no-menu
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( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
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( cell* ) .Mouse/x DEI2 #03 SFT2 .Mouse/y DEI2 #03 SFT2 make-addr STA
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redraw
BRK
@on-button ( -> )
.Controller/button DEI
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[ #01 ] NEQk NIP ?&no-a #01 set-color &no-a
[ #02 ] NEQk NIP ?&no-b #02 set-color &no-b
[ #04 ] NEQk NIP ?&no-select #03 set-color &no-select
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[ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
POP
( space )
.Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space
BRK
(
@|core )
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@set-color ( color -- )
.color STZ
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
;pointer-icn .Screen/addr DEO2
#40 .color LDZ ADD .Screen/sprite DEO
#00 .Mouse/state DEO
JMP2r
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@run ( -- )
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#4000
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&ver
STHk
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#4000
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&hor
( x,y ) DUP STHkr
( cell ) DUP2 get-addr STH2k LDA
( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA
INC GTHk ?&hor
POP2
POPr
INC GTHk ?&ver
POP2
( Swap worlds )
;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
#0000 STH2r SUB2 ;run/future STA2
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!redraw
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@get-addr ( x y -- addr* )
#00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 &current $2 ] ADD2
JMP2r
@transform ( xy cell -- cell )
DUP ?&no-null NIP NIP JMP2r &no-null
DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head
DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail
DUP #01 NEQ ?&no-cond POP
LITr 00
DUP2 #01 SUB get-addr
( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( tc ) INC2 LDAk #03 NEQ JMP INCr
( tr ) INC2 LDA #03 NEQ JMP INCr
DUP2 get-addr
( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
INC get-addr
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( bc ) INC2 LDAk #03 NEQ JMP INCr
( br ) INC2 LDA #03 NEQ JMP INCr
STHkr #02 EQU STHr #01 EQU ORA
DUP ADD INC JMP2r
&no-cond
( unknown )
NIP NIP
JMP2r
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@mclr ( addr* len* -- )
OVR2 ADD2 SWP2
&loop
STH2k #00 STH2r STA
INC2 GTH2k ?&loop
POP2 POP2
JMP2r
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@make-addr ( x* y* -- addr* )
#60 SFT2 ADD2 ;get-addr/current LDA2 ADD2
JMP2r
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(
@|drawing )
@redraw ( -- )
;cell-icn .Screen/addr DEO2
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[ LIT2 01 -Screen/auto ] DEO
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#0000
DUP2 .Screen/x DEO2
.Screen/y DEO2
#1000 #0000
&l
( x ) DUP2 #003f AND2
( y ) OVR2 #06 SFT2
make-addr LDA .Screen/sprite DEO
INCk #3f AND ?&no-bound
#0000 .Screen/x DEO2
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
&no-bound
INC2 GTH2k ?&l
POP2 POP2
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@draw-ui ( -- )
( colors )
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[ LIT2 01 -Screen/auto ] DEO
#0010
DUP2 .Screen/x DEO2
.Screen/y DEO2
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;cell-icn .Screen/addr DEO2
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[ LIT2 01 -Screen/sprite ] DEO
[ LIT2 02 -Screen/sprite ] DEO
[ LIT2 03 -Screen/sprite ] DEO
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( toggle )
#0030 .Screen/x DEO2
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;toggle-icn [ LIT2 00 -timer/play ] LDZ #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO
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JMP2r
(
@|assets )
@pointer-icn [
80c0 e0f0 f8e0 1000 ]
@cell-icn [
7cfe fefe fefe 7c00 ]
@toggle-icn [
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6666 6666 6666 6600
4666 767e 7666 4600 ]
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(
I live in the atom with the happy protons and neutrons.
I'm also so negative all the freakin time.
What do I do?
How do I find peace? )
@world