709 lines
14 KiB
Tal
709 lines
14 KiB
Tal
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( minesweeper )
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|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1 &func $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|0000
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@game &started $1 &timer $2 &dead $1
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@pointer &x $2 &y $2
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@grid &x $2 &y $2 &x2 $2 &y2 $2
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( program )
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|0100 ( -> )
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( theme )
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#cf80 .System/r DEO2
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#cf80 .System/g DEO2
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#cf80 .System/b DEO2
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( DOS resolution )
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#00a0 .Screen/width DEO2
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#00d0 .Screen/height DEO2
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prng-init
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load-theme
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( place grid )
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#0010 DUP2 .grid/x STZ2 #007f ADD2 .grid/x2 STZ2
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#0040 DUP2 .grid/y STZ2 #007f ADD2 .grid/y2 STZ2
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( draw frames )
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#0008 DUP2 #1004 draw-frame
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#0008 #0038 #1010 draw-frame
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draw-grid
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draw-progress
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draw-status
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draw-timer
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-button .Controller/vector DEO2
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BRK
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@on-frame ( -> )
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.game/started LDZ #00 NEQ [ JMP BRK ]
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[ LIT &f $1 ] #3c NEQ ,&no-second JCN
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#00 ,&f STR
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.game/timer LDZ2k INC2 ROT STZ2
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draw-timer
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&no-second
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,&f LDR INC ,&f STR
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BRK
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@on-button ( -> )
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.game/dead LDZ #00 EQU ,&alive JCN
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reset
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&alive
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BRK
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@on-mouse ( -> )
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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;pointer-icn .Screen/addr DEO2
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO
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.Mouse/state DEI #00 NEQ [ JMP BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2
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OVR2 OVR2 .grid within-rect ;touch-grid JCN2
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POP2 POP2
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.game/dead LDZ #00 EQU ,&alive JCN
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reset
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&alive
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#00 .Mouse/state DEO
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BRK
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@touch-grid ( x* y* -> )
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.grid/y LDZ2 SUB2 #04 SFT2 NIP STH
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.grid/x LDZ2 SUB2 #04 SFT2 NIP STHr
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( skip on death )
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.game/dead LDZ ,&skip JCN
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.Mouse/state DEI #01 GTH ,touch-grid-flag JCN
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DUP2 reveal
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&skip
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POP2
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#00 .Mouse/state DEO
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BRK
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@touch-grid-flag ( x y -> )
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( unset )
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DUP2 #30 SFT ADD #00 SWP ;world/flags ADD2 LDA #00 EQU ,&add-flag JCN
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#00 ,&set-flag JSR BRK
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&add-flag
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( add flag if have flags left )
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count-flags ,&has-flags JCN
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POP2 BRK
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&has-flags
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( can set )
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#01 ,&set-flag JSR
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( test victory )
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count-left ,&no-victory JCN
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victory
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&no-victory
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BRK
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&set-flag ( x y value -- )
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STH
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#30 SFT ADD #00 SWP ;world/flags ADD2 STHr ROT ROT STA
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draw-progress
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draw-grid
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#00 .Mouse/state DEO
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JMP2r
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(
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@|core )
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@reset ( -- )
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#0000 .game/timer STZ2
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#00 .game/started STZ
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#00 .game/dead STZ
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;world #0100 mclr
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draw-status
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draw-progress
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draw-timer
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draw-grid
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JMP2r
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@explode ( -- )
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#01 .game/dead STZ
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#00 .game/started STZ
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draw-status
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draw-grid
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JMP2r
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@victory ( -- )
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#02 .game/dead STZ
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#00 .game/started STZ
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draw-status
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draw-grid
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JMP2r
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@start ( x y -- )
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#01 .game/started STZ
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prng-init
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#1000
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&while
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#01 prng #003f AND2 ;world ADD2 STA
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INC GTHk ,&while JCN
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POP2
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( remove mine on first click )
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#00 ROT ROT #30 SFT ADD #00 SWP ;world/mines ADD2 STA
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update-values
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JMP2r
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@reveal ( x y -- )
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( start on idle )
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.game/started LDZ ,&started JCN
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DUP2 start
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&started
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( ignore already revealed )
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DUP2 get-revealed #00 EQU ,&unrevealed JCN
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POP2 JMP2r
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&unrevealed
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( ignore flagged )
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DUP2 #30 SFT ADD #00 SWP ;world/flags ADD2 LDA #00 EQU ,&unflagged JCN
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POP2 JMP2r
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&unflagged
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( test if killing )
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DUP2 get-mine #00 EQU ,&survive JCN
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POP2 explode JMP2r
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&survive
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open
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draw-grid
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draw-progress
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JMP2r
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@open ( x y -- )
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DUP2 set-revealed
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STH2
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#0800
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&loop
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#00 OVRk ADD2 ;neighbors ADD2 LDA2
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STH2kr ROT ADD ROT ROT ADD SWP
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DUP2 get-revealed ,&continue JCN
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DUP2 get-value ,&continue JCN
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DUP2 open-zone
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&continue
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POP2
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INC GTHk ,&loop JCN
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POP2
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POP2r
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JMP2r
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@open-zone ( x y -- )
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STH2
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#0800
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&loop
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#00 OVRk ADD2 ;neighbors ADD2 LDA2
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STH2kr ROT ADD ROT ROT ADD SWP
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set-revealed
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INC GTHk ,&loop JCN
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POP2
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STH2r open
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JMP2r
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@get-value ( x y -- value )
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OVR #08 LTH ,&in-x JCN POP2 #ff JMP2r &in-x
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DUP #08 LTH ,&in-y JCN POP2 #ff JMP2r &in-y
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#30 SFT ADD #00 SWP
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DUP2 ;world/mines ADD2 LDA #00 EQU ,&no-mine JCN
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POP2 #ff JMP2r
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&no-mine
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;world/values ADD2 LDA
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JMP2r
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@get-revealed ( x y -- value )
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OVR #08 LTH ,&in-x JCN POP2 #ff JMP2r &in-x
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DUP #08 LTH ,&in-y JCN POP2 #ff JMP2r &in-y
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#30 SFT ADD #00 SWP ;world/revealed ADD2 LDA
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JMP2r
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@set-revealed ( x y -- )
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OVR #08 LTH ,&in-x JCN POP2 JMP2r &in-x
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DUP #08 LTH ,&in-y JCN POP2 JMP2r &in-y
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#30 SFT ADD #00 SWP ;world/revealed ADD2 #01 ROT ROT STA
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JMP2r
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@update-values ( -- )
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#0800
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&ver
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STHk
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#0800
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&hor
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DUP STHkr ,count-mines-neighbors JSR
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OVR STHkr #30 SFT ADD #00 SWP ;world/values ADD2 STA
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INC GTHk ,&hor JCN
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POP2
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POPr
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#0010 .Screen/x DEO2
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.Screen/y DEI2k #0010 ADD2 ROT DEO2
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INC GTHk ,&ver JCN
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POP2
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JMP2r
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@count-mines-neighbors ( x y -- count )
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,&origin STR2
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LITr 00
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#0800
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&loop
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( load neighbor ) #00 OVRk ADD2 ;neighbors ADD2 LDA2
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( add positions ) [ LIT2 &origin $2 ] ROT ADD ROT ROT ADD SWP
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( incr counter ) ,get-mine JSR STH ADDr
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INC GTHk ,&loop JCN
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POP2
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STHr
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JMP2r
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@get-mine ( x y -- flag )
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OVR #08 LTH ,&in-x JCN POP2 #00 JMP2r &in-x
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DUP #08 LTH ,&in-y JCN POP2 #00 JMP2r &in-y
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#30 SFT ADD #00 SWP ;world/mines ADD2 LDA
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JMP2r
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@count-flags ( -- flags )
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LITr 00
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#4000
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&loop
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#00 OVR ;world/mines ADD2 LDA STH ADDr
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#00 OVR ;world/flags ADD2 LDA STH SUBr
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INC GTHk ,&loop JCN
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POP2
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STHr
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JMP2r
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@count-left ( -- mines )
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LITr 00
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#4000
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&loop
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#00 OVR ;world/mines ADD2 LDA STH
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#00 OVR ;world/flags ADD2 LDA STH LIT2r 0100 EQU2r ADDr
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INC GTHk ,&loop JCN
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POP2
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STHr
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JMP2r
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( drawing )
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@draw-frame ( x* y* w h -- )
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DUP ,&h2 STR ,&h1 STR
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DUP ,&w2 STR ,&w1 STR
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DUP2 .Screen/y DEO2
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OVR2 .Screen/x DEO2
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#01 .Screen/auto DEO
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;frame-chrs/tl .Screen/addr DEO2
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#81 .Screen/sprite DEO
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;frame-chrs/tc .Screen/addr DEO2
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[ LIT &w1 $1 ] ,&repeat JSR
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#02 .Screen/auto DEO
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;frame-chrs/tr .Screen/addr DEO2
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#81 .Screen/sprite DEO
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;frame-chrs/mr .Screen/addr DEO2
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[ LIT &h1 $1 ] ,&repeat JSR
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( left )
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#0008 ADD2 .Screen/y DEO2
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.Screen/x DEO2
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;frame-chrs/ml .Screen/addr DEO2
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[ LIT &h2 $1 ] ,&repeat JSR
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#01 .Screen/auto DEO
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;frame-chrs/bl .Screen/addr DEO2
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#81 .Screen/sprite DEO
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;frame-chrs/bc .Screen/addr DEO2
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[ LIT &w2 $1 ] ,&repeat JSR
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;frame-chrs/br .Screen/addr DEO2
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#81 .Screen/sprite DEO
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JMP2r
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&repeat
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#00 &repeat-loop #81 .Screen/sprite DEO INC GTHk ,&repeat-loop JCN POP2
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JMP2r
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@draw-grid ( -- )
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#05 .Screen/auto DEO
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#0010 .Screen/x DEO2
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#0040 .Screen/y DEO2
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#0800
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&ver
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STHk
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#0800
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&hor
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#00 OVR STHkr #30 SFT ADD ,get-tile JSR #81 draw-tile
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INC GTHk ,&hor JCN
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POP2
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POPr
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#0010 .Screen/x DEO2
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.Screen/y DEI2k #0010 ADD2 ROT DEO2
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INC GTHk ,&ver JCN
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POP2
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#00 .Screen/auto DEO
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JMP2r
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@get-tile ( id* -- sprite* )
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( mine )
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.game/dead LDZ #00 EQU ,&alive JCN
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DUP2 ;world ADD2 LDA #00 EQU ,&no-mine JCN
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POP2 ;tile-chrs/mine JMP2r
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&no-mine
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&alive
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( flag )
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DUP2 ;world/flags ADD2 LDA #00 EQU ,&no-flag JCN
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POP2 ;tile-chrs/flagged JMP2r
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&no-flag
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( revealed )
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DUP2 ;world/revealed ADD2 LDA ,&no-seen JCN
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POP2 ;tile-chrs/untouched JMP2r
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&no-seen
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( digits )
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;world/values ADD2 LDA #00 SWP #60 SFT2 ;tile-chrs/digits ADD2
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JMP2r
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@draw-tile ( addr* color -- )
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STH
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.Screen/addr DEO2
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STHkr .Screen/sprite DEOk DEO
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.Screen/x DEI2k #0010 SUB2 ROT DEO2
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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STHr .Screen/sprite DEOk DEO
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.Screen/y DEI2k #0008 SUB2 ROT DEO2
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JMP2r
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@draw-status ( -- )
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#05 .Screen/auto DEO
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#0048 .Screen/x DEO2
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#0018 .Screen/y DEO2
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;status-chrs/alive #00 .game/dead LDZ #60 SFT2 ADD2 #81 ,draw-tile JSR
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#00 .Screen/auto DEO
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JMP2r
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@draw-progress ( -- )
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#0018 .Screen/x DEO2
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#0018 .Screen/y DEO2
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#00 count-flags ,draw-display JSR
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JMP2r
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@draw-timer ( -- )
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#0058 .Screen/x DEO2
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#0018 .Screen/y DEO2
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.game/timer LDZ2 ,draw-display JSR
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JMP2r
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@draw-display ( value* -- )
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#05 .Screen/auto DEO
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DUP2 #0064 DIV2 NIP ,draw-display-char JSR
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DUP2 #000a DIV2 NIP ,draw-display-char JSR
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NIP
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@draw-display-char ( addr* color -- )
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#0a ( MOD ) DIVk MUL SUB #00 SWP #60 SFT2 ;digits-chrs ADD2 #85 draw-tile
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JMP2r
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( stdlib )
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@mclr ( addr* len* -- )
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OVR2 ADD2 SWP2
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&loop
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STH2k #00 STH2r STA
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INC2 GTH2k ,&loop JCN
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POP2 POP2
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JMP2r
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@prng-init ( -- )
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( seed )
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#00 .DateTime/second DEI
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#00 .DateTime/minute DEI #60 SFT2 EOR2
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#00 .DateTime/hour DEI #c0 SFT2 EOR2 ,prng/x STR2
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#00 .DateTime/hour DEI #04 SFT2
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#00 .DateTime/day DEI DUP2 ADD2 EOR2
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#00 .DateTime/month DEI #60 SFT2 EOR2
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.DateTime/year DEI2 #a0 SFT2 EOR2 ,prng/y STR2
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JMP2r
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@prng ( -- number* )
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LIT2 &x $2
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DUP2 #50 SFT2 EOR2
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DUP2 #03 SFT2 EOR2
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LIT2 &y $2 DUP2 ,&x STR2
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DUP2 #01 SFT2 EOR2 EOR2
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,&y STR2k POP
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JMP2r
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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JMP2r
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&skip
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POP2 POP2 POPr
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#00
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JMP2r
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( theme )
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@load-theme ( -- )
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;&path .File/name DEO2
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#0002 .File/length DEO2
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;&r .File/read DEO2
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;&g .File/read DEO2
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;&b .File/read DEO2
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.File/success DEI2 ORA #01 JCN JMP2r
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LIT2 &r $2 .System/r DEO2
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LIT2 &g $2 .System/g DEO2
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LIT2 &b $2 .System/b DEO2
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JMP2r
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&path ".theme $1
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(
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@|assets )
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@neighbors
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ffff 00ff 01ff
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ff00 0100
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ff01 0001 0101
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@tile-chrs
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&untouched
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ffff c0c0 c0c0 c0c0 0000 0000 0000 0000
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fefc 0000 0000 0000 0001 0303 0303 0303
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c0c0 c0c0 c0c0 8000 0000 0000 0000 3f7f
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0000 0000 0000 0000 0303 0303 0303 ffff
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&mine
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0001 0117 0f1f 1f7f 0001 0117 0b15 1b7f
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0000 00d0 e0f0 f0fc 0100 01d0 e1f0 f1fc
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1f1f 0f17 0101 0000 1f1f 0f17 0101 00aa
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f0f0 e0d0 0000 0000 f1f0 e1d0 0100 01ab
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&flagged
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ffff c0c0 c1c1 c1c1 0000 0000 0103 0703
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fefc 0000 0000 0000 0001 0303 0303 0303
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c1c0 c7cf c0c0 8000 0101 070f 0000 3f7f
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0000 c0e0 0000 0000 0303 c3e3 0303 ffff
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&digits
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0000 0000 0000 0000 0000 0000 0000 0000
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0000 0000 0000 0000 0100 0100 0100 0100
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0000 0000 0000 0000 0000 0000 0000 00aa
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0000 0000 0000 0000 0100 0100 0100 01ab
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( 1 )
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0000 0003 0301 0101 0000 0003 0301 0101
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0000 0080 8080 8080 0100 0180 8180 8180
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0101 0101 0100 0000 0101 0101 0100 00aa
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8080 8080 8000 0000 8180 8180 8100 01ab
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( 2 )
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0000 001f 1f00 000f 0000 001f 1f00 000f
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0000 00f0 f818 18f8 0100 01f0 f918 19f8
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1f18 181f 1f00 0000 1f18 181f 1f00 00aa
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f000 00f8 f800 0000 f100 01f8 f900 01ab
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( 3 )
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0000 001f 1f00 001f 0000 001f 1f00 001f
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0000 00f0 f818 18f0 0100 01f0 f918 19f0
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1f00 001f 1f00 0000 1f00 001f 1f00 00aa
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f018 18f8 f000 0000 f118 19f8 f100 01ab
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( 4 )
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0000 0018 1818 181f 0000 0018 1818 181f
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0000 0018 1818 18f8 0100 0118 1918 19f8
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0f00 0000 0000 0000 0f00 0000 0000 00aa
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f818 1818 1800 0000 f918 1918 1900 01ab
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( 5 )
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0000 001f 1f18 181f 0000 001f 1f18 181f
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0000 00f8 f800 00f0 0100 01f8 f900 01f0
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0f00 001f 1f00 0000 0f00 001f 1f00 00aa
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f818 18f8 f000 0000 f918 19f8 f100 01ab
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( 6 )
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0000 000f 1f18 181f 0000 000f 1f18 181f
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0000 00f8 f800 00f0 0100 01f8 f900 01f0
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1f18 181f 0f00 0000 1f18 181f 0f00 00aa
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f818 18f8 f000 0000 f918 19f8 f100 01ab
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( 7 )
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0000 001f 1f00 0000 0000 001f 1f00 0000
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0000 00f0 f818 1838 0100 01f0 f918 1938
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0000 0000 0000 0000 0000 0000 0000 00aa
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3818 1818 1800 0000 3918 1918 1900 01ab
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( 8 )
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0000 000f 1f18 180f 0000 000f 1f18 180f
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0000 00f0 f818 18f0 0100 01f0 f918 19f0
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0f18 181f 0f00 0000 0f18 181f 0f00 00aa
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f018 18f8 f000 0000 f118 19f8 f100 01ab
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@frame-chrs
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&tl 0000 0000 0000 0000 0000 0000 0000 0303
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&tc 0000 0000 0000 0000 0000 0000 0000 ffff
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&tr 0000 0000 0000 0040 0000 0000 0000 8000
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&ml 0000 0000 0000 0000 0303 0303 0303 0303
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&mr c0c0 c0c0 c0c0 c0c0 0000 0000 0000 0000
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&bl 0001 0000 0000 0000 0200 0000 0000 0000
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&bc ffff 0000 0000 0000 0000 0000 0000 0000
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&br c0c0 0000 0000 0000 0000 0000 0000 0000
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@status-chrs
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&alive
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0007 1f3f 3f7f 7f7f 0007 1820 2040 4044
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00e0 f8fc fcfe fefe 00e0 1804 0402 0222
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7f7f 7f3f 3f1f 0700 4048 4720 2018 0700
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fefe fefc fcf8 e000 0212 e204 0418 e000
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&dead
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0007 1f3f 3f7f 7f7f 0007 1820 2040 4a44
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00e0 f8fc fcfe fefe 00e0 1804 0402 5222
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7f7f 7f3f 3f1f 0700 4a40 4728 2018 0700
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fefe fefc fcf8 e000 5202 e214 0418 e000
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&victory
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0007 1f3f 3f7f 7f7f 0007 1820 2040 444a
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00e0 f8fc fcfe fefe 00e0 1804 0402 2252
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7f7f 7f3f 3f1f 0700 4040 4221 2018 0700
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fefe fefc fcf8 e000 0202 4284 0418 e000
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@digits-chrs
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( 0 )
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ffff ffff ffff ffe0 ffc0 a09f 9f9f 9fbf
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ffff ffff ffff ff07 ff03 05f9 f9f9 f9fd
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f0ff ffff ffff ffff 9f9f 9f9f 9fa0 c0ff
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0fff ffff ffff ffff f9f9 f9f9 f905 03ff
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( 1 )
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ffc0 a09f 9f9f 9fa0 ffff ffff ffff ffff
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ff03 07ff ffff ff07 ffff fdf9 f9f9 f9fd
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909f 9f9f 9fa0 c0ff ffff ffff ffff ffff
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0fff ffff ff07 03ff f9f9 f9f9 f9fd ffff
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( 2 )
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ffff bf9f 9f9f 9fbf ffc0 e0ff ffff ffe0
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ffff ffff ffff ffff ff03 05f9 f9f9 f905
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ffff ffff ffff ffff 909f 9f9f 9fa0 c0ff
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f9f9 f9f9 f9fd ffff 0fff ffff ff07 03ff
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( 3 )
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ffff bf9f 9f9f 9fbf ffc0 e0ff ffff ffe0
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ffff ffff ffff ffff ff03 05f9 f9f9 f905
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9f9f 9f9f 9fbf ffff f0ff ffff ffe0 c0ff
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ffff ffff ffff ffff 09f9 f9f9 f905 03ff
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( 4 )
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ffc0 e0ff ffff ffff ffff bf9f 9f9f 9fa0
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ff03 07ff ffff ffff ffff fdf9 f9f9 f905
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9f9f 9f9f 9fa0 c0ff f0ff ffff ffff ffff
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ffff ffff ff07 03ff 09f9 f9f9 f9fd ffff
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( 5 )
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ffff ffff ffff ffff ffc0 a09f 9f9f 9fa0
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ffff fdf9 f9f9 f9fd ff03 07ff ffff ff07
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9f9f 9f9f 9fbf ffff f0ff ffff ffe0 c0ff
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ffff ffff ffff ffff 09f9 f9f9 f905 03ff
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( 6 )
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ffc0 e0ff ffff ffff ffff bf9f 9f9f 9fa0
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ff03 05f9 f9f9 f9fd ffff ffff ffff ff07
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ffff ffff ffff ffff 909f 9f9f 9fa0 c0ff
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ffff ffff ffff ffff 09f9 f9f9 f905 03ff
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( 7 )
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ffff bf9f 9f9f 9fa0 ffc0 e0ff ffff ffff
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ffff ffff ffff ff07 ff03 05f9 f9f9 f9fd
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909f 9f9f 9fa0 c0ff ffff ffff ffff ffff
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0fff ffff ff07 03ff f9f9 f9f9 f9fd ffff
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( 8 )
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ffff ffff ffff ffff ffc0 a09f 9f9f 9fa0
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ffff ffff ffff ffff ff03 05f9 f9f9 f905
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ffff ffff ffff ffff 909f 9f9f 9fa0 c0ff
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ffff ffff ffff ffff 09f9 f9f9 f905 03ff
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( 9 )
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ffff ffff ffff ffff ffc0 a09f 9f9f 9fa0
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ffff ffff ffff ffff ff03 05f9 f9f9 f905
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9f9f 9f9f 9fa0 c0ff f0ff ffff ffff ffff
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ffff ffff ff07 03ff 09f9 f9f9 f9fd ffff
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@world
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&mines $40
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&revealed $40
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&values $40
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&flags $40
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