From 101d7872efacef7dd84b74f6699a2757a5ed8b46 Mon Sep 17 00:00:00 2001 From: Devine Lu Linvega Date: Fri, 17 Mar 2023 21:07:53 -0700 Subject: [PATCH] Added life --- gui/life/build.sh | 35 ++++++ gui/life/life.tal | 291 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 326 insertions(+) create mode 100755 gui/life/build.sh create mode 100644 gui/life/life.tal diff --git a/gui/life/build.sh b/gui/life/build.sh new file mode 100755 index 0000000..02caae1 --- /dev/null +++ b/gui/life/build.sh @@ -0,0 +1,35 @@ +#!/bin/sh -e + +ASM="uxncli $HOME/roms/drifblim.rom" +EMU="uxnemu" +LIN="uxncli $HOME/roms/uxnlin.rom" +APP="$HOME/bin/butler push" + +SRC="life.tal" +DST="life.rom" + +CPY="$HOME/roms" +ARG="" + +echo ">> Cleaning" +rm -rf bin +mkdir bin + +if [[ "$*" == *"--lint"* ]] +then + echo ">> Linting $SRC" + $LIN $SRC +fi + +echo ">> Assembling $SRC" +$ASM $SRC $DST + +if [[ "$*" == *"--save"* ]] +then + echo ">> Saving $DST" + cp $DST $CPY +fi + +echo ">> Running $DST" +$EMU $DST $ARG + diff --git a/gui/life/life.tal b/gui/life/life.tal new file mode 100644 index 0000000..513a1fc --- /dev/null +++ b/gui/life/life.tal @@ -0,0 +1,291 @@ +( uxnemu life.rom ) + +( Game Of Life: + Any live cell with fewer than two live neighbours dies, as if by underpopulation. + Any live cell with two or three live neighbours lives on to the next generation. + Any live cell with more than three live neighbours dies, as if by overpopulation. + Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. ) + +|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 +|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 +|80 @Controller &vector $2 &button $1 &key $1 +|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 + +|0000 + + @world &frame $1 &count $2 + @anchor &x $2 &y $2 &x2 $2 &y2 $2 + @pointer &x $2 &y $2 + +|0100 ( -> ) + + ( theme ) + #02cf .System/r DEO2 + #02ff .System/g DEO2 + #024f .System/b DEO2 + ( resize ) + #00c0 + DUP2 .Screen/width DEO2 + .Screen/height DEO2 + ( vectors ) + ;on-frame .Screen/vector DEO2 + ;on-mouse .Mouse/vector DEO2 + ;on-control .Controller/vector DEO2 + ( glider ) + #0703 set-cell + #0704 set-cell + #0504 set-cell + #0705 set-cell + #0605 set-cell + ( center ) + .Screen/width DEI2 #01 SFT2 #0040 SUB2 + DUP2 .anchor/x STZ2 + #007e ADD2 .anchor/x2 STZ2 + .Screen/height DEI2 #01 SFT2 #0040 SUB2 + DUP2 .anchor/y STZ2 + #007e ADD2 .anchor/y2 STZ2 + +BRK + +@on-frame ( -> ) + + .Mouse/state DEI #00 EQU #01 JCN [ BRK ] + #0000 .world/count STZ2 + .world/frame LDZ INC + DUP .world/frame STZ + #03 AND #00 EQU #01 JCN [ BRK ] + run + &paused + +BRK + +@on-mouse ( -> ) + + ( clear last cursor ) + ;cursor .Screen/addr DEO2 + .pointer/x LDZ2 .Screen/x DEO2 + .pointer/y LDZ2 .Screen/y DEO2 + #40 .Screen/sprite DEO + ( record pointer positions ) + .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 + .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 + ( colorize on state ) + #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO + ( on touch in rect ) + .Mouse/state DEI #00 NEQ #01 JCN [ BRK ] + .Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect [ JMP BRK ] + ( paint ) + .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP + .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP + set-cell + ( draw ) + draw-grid + +BRK + +@on-control ( -> ) + + ( toggle play ) + .Controller/key DEI #20 NEQ ?&no-toggle + ;on-frame + .Screen/vector DEI2 ;on-frame/paused EQU2 ?&swap + POP2 ;on-frame/paused + &swap + .Screen/vector DEO2 + &no-toggle + ( clear on home ) + .Controller/button DEI #08 NEQ ?&no-reset + ;bank1 #0400 mclr + &no-reset + +BRK + +( +@|core ) + +@run ( -- ) + + ( clear buffer ) + ;bank2 #1000 mclr + ( run grid ) + #4000 + &ver + STHk + #4000 + &hor + DUP STHkr run-cell + INC GTHk ?&hor + POP2 + POPr + INC GTHk ?&ver + POP2 + ( move buffer ) + ;bank2 ;bank1 #1000 mcpy + ( draw ) +!draw-grid + +@run-cell ( x y -- ) + + ( x y ) DUP2k + ( neighbours ) get-neighbours + ( state ) ROT ROT get-cell + #00 EQU ?&dead + DUP #02 LTH ?&dies + DUP #03 GTH ?&dies + POP !&save + &dies POP POP2 JMP2r + &dead + DUP #03 EQU ?&birth POP POP2 JMP2r + &birth POP + +!&save + + &save ( x y -- ) + STH2 #01 STH2r get-index #1000 ADD2 STA + .world/count LDZ2 INC2 .world/count STZ2 + JMP2r + +@get-index ( x y -- index* ) + + ( y ) #3f AND #00 SWP #60 SFT2 + ( x ) ROT #3f AND #00 SWP ADD2 + ;bank1 ADD2 + +JMP2r + +@set-cell ( x y -- ) + + STH2 #01 STH2r get-index STA + +JMP2r + +@get-cell ( x y -- cell ) + + get-index LDA + +JMP2r + +@get-neighbours ( x y -- neighbours ) + + ,&origin STR2 + LITr 00 + #0800 + &loop + #00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ] + ROT ADD STH ADD STHr get-cell STH ADDr + INC GTHk ?&loop + POP2 + STHr + +JMP2r + &mask [ ffff 00ff 01ff ff00 0100 ff01 0001 0101 ] + +( +@|drawing ) + +@draw-grid ( -- ) + + ( draw cell count ) + .anchor/x LDZ2 .Screen/x DEO2 + .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2 + #01 .Screen/auto DEO + .world/count LDZ2 draw-short + #00 .Screen/auto DEO + #4000 + &ver + #00 OVRk ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2 + STHk + #4000 + &hor + #00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2 + DUP STHkr get-cell INC .Screen/pixel DEO + INC GTHk ?&hor + POP2 + POPr + INC GTHk ?&ver + POP2 + +JMP2r + +@draw-short ( short* -- ) + + SWP draw-byte + +@draw-byte ( byte color -- ) + + DUP #04 SFT draw-hex #0f AND + +@draw-hex ( char color -- ) + + #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + [ LIT2 03 -Screen/sprite ] DEO + +JMP2r + +@within-rect ( x* y* rect -- flag ) + + STH + ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip + ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip + SWP2 + ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip + ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip + POP2 POP2 POPr + #01 +JMP2r + &skip + POP2 POP2 POPr #00 JMP2r + +( +@|stdlib ) + +@mclr ( addr* len* -- ) + + OVR2 ADD2 SWP2 + &loop + STH2k #00 STH2r STA + INC2 GTH2k ?&loop + POP2 POP2 + +JMP2r + +@mcpy ( src* dst* len* -- ) + + SWP2 STH2 + OVR2 ADD2 SWP2 + &loop + LDAk STH2kr STA INC2r + INC2 GTH2k ?&loop + POP2 POP2 + POP2r + +JMP2r + +( +@|assets ) + +@cursor [ + 80c0 e0f0 f8e0 1000 ] + +@font-hex [ + 7c82 8282 8282 7c00 + 3010 1010 1010 3800 + 7c82 027c 8080 fe00 + 7c82 021c 0282 7c00 + 2242 82fe 0202 0200 + fe80 807c 0282 7c00 + 7c82 80fc 8282 7c00 + fe82 0408 0810 1000 + 7c82 827c 8282 7c00 + 7c82 827e 0202 0200 + 7c82 82fe 8282 8200 + fc82 82fc 8282 fc00 + 7c82 8080 8082 7c00 + fc82 8282 8282 fc00 + fe80 80f0 8080 fe00 + fe80 80f0 8080 8000 ] + +@bank1 $1000 @bank2 +