Wider eyesight
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@ -68,10 +68,10 @@ BRK
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.player/x LDZ2k #0001 ADD2 ROT STZ2
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&no-r
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DUP #01 AND #00 EQU ,&no-a JCN
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.player/r LDZ2k #0010 SUB2 #03ff AND2 ROT STZ2
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.player/r LDZ2k #0018 SUB2 #03ff AND2 ROT STZ2
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&no-a
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DUP #02 AND #00 EQU ,&no-b JCN
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.player/r LDZ2k #0010 ADD2 #03ff AND2 ROT STZ2
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.player/r LDZ2k #0018 ADD2 #03ff AND2 ROT STZ2
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&no-b
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DUP #00 EQU ,&no-null JCN
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;update JSR2
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@ -105,10 +105,10 @@ JMP2r
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@draw-viewport ( -- )
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#00 .Screen/auto DEO
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#00c0 #0000
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#0100 #0000
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&h
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DUP2 #0090 ADD2 .Screen/x DEO2
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DUP2 .player/r LDZ2 #0060 SUB2 ADD2 #03ff AND2
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DUP2 .player/r LDZ2 ( eye ) #0080 SUB2 ADD2 #03ff AND2
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;ray-tile JSR2 ;draw-col JSR2
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INC2 GTH2k ,&h JCN
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POP2 POP2
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@ -174,11 +174,11 @@ JMP2r
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#01 ;draw-line JSR2
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.player/x LDZ2 .player/y LDZ2 ;to-scale JSR2
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.player/r LDZ2 #0060 SUB2 #03ff AND2 ;ray-pos JSR2 ;to-scale JSR2
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.player/r LDZ2 ( eye ) #0060 SUB2 #03ff AND2 ;ray-pos JSR2 ;to-scale JSR2
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#02 ;draw-line JSR2
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.player/x LDZ2 .player/y LDZ2 ;to-scale JSR2
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.player/r LDZ2 #0060 ADD2 #03ff AND2 ;ray-pos JSR2 ;to-scale JSR2
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.player/r LDZ2 ( eye ) #0060 ADD2 #03ff AND2 ;ray-pos JSR2 ;to-scale JSR2
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#02 ;draw-line JSR2
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JMP2r
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