Drawing walls
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@ -33,6 +33,7 @@
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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#0060 .player/x STZ2
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#0070 .player/y STZ2
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@ -47,6 +48,57 @@ BRK
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@on-frame ( -> )
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BRK
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@on-mouse ( -> )
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;draw-viewport JSR2
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;draw-minimap JSR2
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BRK
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(
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@|drawing )
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@draw-viewport ( -- )
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#00 .Screen/auto DEO
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#3c00
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&h
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#00 OVR #10 SFT2 #0090 ADD2 .Screen/x DEO2
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#00 OVR .Mouse/x DEI2 ADD2 #003c DIV2k MUL2 SUB2 .player/a STZ2
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( get distance ) ;cast JSR2 ;draw-col JSR2
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INC GTHk ,&h JCN
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POP2
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JMP2r
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@draw-col ( distance -- )
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STH
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#8000
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&l
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#00 OVR .Screen/y DEO2
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DUP STHkr ;get-color JSR2 .Screen/pixel DEO
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INC GTHk ,&l JCN
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POP2
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POPr
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JMP2r
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@get-color ( y distance -- color )
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OVR #40 GTH ,&bottom JCN
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#01 SFT GTH INC
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JMP2r
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&bottom
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#00 SWP SUB #01 SFT LTH INC
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JMP2r
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@draw-minimap ( -- )
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;draw-map JSR2
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.Mouse/x DEI2 #003c DIV2k MUL2 SUB2 .player/a STZ2
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@ -54,18 +106,16 @@ BRK
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.player/x LDZ2
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.player/y LDZ2
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#00 ;cast JSR2
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[ #00 ;cast JSR2 ]
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STH2k ;raycast JSR2
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OVR2 .player/x LDZ2 STH2kr #01 SFT2 SUB2 ADD2
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OVR2 .player/y LDZ2 STH2kr #01 SFT2 SUB2 ADD2
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;get-tile JSR2 #00 NEQ ,&color STR
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SWP2 .player/x LDZ2 STH2kr #01 SFT2 SUB2 ADD2 SWP2
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.player/y LDZ2 STH2r #01 SFT2 SUB2 ADD2
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#02 [ LIT &color $1 ] ADD ;draw-line JSR2
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BRK
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JMP2r
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@cast ( -- range )
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