Keep err on stack
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@ -254,21 +254,20 @@
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#0000 ,&y2 LDR2 ,&y1 LDR2 SUB2 abs2 SUB2 ,&dy STR2
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#0000 ,&y2 LDR2 ,&y1 LDR2 SUB2 abs2 SUB2 ,&dy STR2
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#ffff [ LIT2 00 _&x1 ] LDR2 ,&x2 LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
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#ffff [ LIT2 00 _&x1 ] LDR2 ,&x2 LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
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#ffff [ LIT2 00 _&y1 ] LDR2 ,&y2 LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
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#ffff [ LIT2 00 _&y1 ] LDR2 ,&y2 LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
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[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
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[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2
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&>while ( -- )
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&>while ( -- )
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( draw ) ,&x1 LDR2 ,&y1 LDR2 [ LIT &color $1 ] <set-pixel>
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( draw ) ,&x1 LDR2 ,&y1 LDR2 [ LIT &color $1 ] <set-pixel>
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( x ) [ LIT2 &x1 $2 ] [ LIT2 &x2 $2 ] EQU2
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( x ) [ LIT2 &x1 $2 ] [ LIT2 &x2 $2 ] EQU2
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( y ) [ LIT2 &y1 $2 ] [ LIT2 &y2 $2 ] EQU2 AND ?&end
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( y ) [ LIT2 &y1 $2 ] [ LIT2 &y2 $2 ] EQU2 AND ?&end
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STH2kr DUP2 ADD2 DUP2
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DUP2k ADD2 DUP2
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( | hey )
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( y ) ,&dy LDR2 lts2 ?{
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,&dy LDR2 lts2 ?{
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( e+dy ) SWP2 ,&dy LDR2 ADD2 SWP2
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STH2r ,&dy LDR2 ADD2 STH2
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( x1+sx ) ,&x1 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x1 STR2 }
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,&x1 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x1 STR2 }
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( x ) ,&dx LDR2 gts2 ?{
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,&dx LDR2 gts2 ?{
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( e+dx ) ,&dx LDR2 ADD2
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STH2r ,&dx LDR2 ADD2 STH2
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( y1+sy ) ,&y1 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y1 STR2 }
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,&y1 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y1 STR2 }
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!&>while
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!&>while
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&end POP2r JMP2r
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&end POP2 JMP2r
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@snap ( x1* x2* -- x* )
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@snap ( x1* x2* -- x* )
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SUB2k abs2 #0008 LTH2 ?{ NIP2 JMP2r }
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SUB2k abs2 #0008 LTH2 ?{ NIP2 JMP2r }
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