diff --git a/gui/wireworld/wireworld.tal b/gui/wireworld/wireworld.tal index 2fa2183..9e3fc3a 100644 --- a/gui/wireworld/wireworld.tal +++ b/gui/wireworld/wireworld.tal @@ -1,14 +1,10 @@ -( uxnemu wireworld.rom ) +( wireworld -( - Wireworld: - - electron head<3>, becomes electron tail<2> - - electron tail<2>, becomes conductor<1> - - conductor<1>, becomes electron head<3> + electron head<3>, becomes electron tail<2> + electron tail<2>, becomes conductor<1> + conductor<1>, becomes electron head<3> if there are exactly 1 or 2 electron heads around it. ) -( devices ) - |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 &func $1 @@ -20,12 +16,15 @@ @pointer &x $2 &y $2 @timer &frame $1 &play $1 +( +@|vectors ) + |0100 ( -> ) ( theme ) - #07fe .System/r DEO2 - #07b6 .System/g DEO2 - #0fc6 .System/b DEO2 + #0ff2 .System/r DEO2 + #0d46 .System/g DEO2 + #006f .System/b DEO2 ( size ) #0100 .Screen/width DEO2 #0100 .Screen/height DEO2 @@ -34,8 +33,8 @@ ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( setup ) - #00 .timer/play STZ - #01 .color STZ + #01 .timer/play STZ + #01 set-color ( start ) ;world ;get-addr/current STA2 #1000 ;run/future STA2 @@ -67,36 +66,30 @@ BRK .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #40 .color LDZ ADD .Screen/sprite DEO ( paint ) - .Mouse/state DEI ?on-mouse-down + .Mouse/state DEI ?&down BRK -@on-mouse-down ( -> ) +&down ( -> ) + .Mouse/y DEI2 #03 SFT2 NIP #02 NEQ ?&no-menu .Mouse/x DEI2 #03 SFT2 NIP - .Mouse/y DEI2 #03 SFT2 NIP - #0202 NEQ2k NIP2 ?&no-color1 - #01 .color STZ - #00 .Mouse/state DEO - POP2 BRK + DUP #02 NEQ ?&no-color1 + #01 set-color &no-color1 - #0302 NEQ2k NIP2 ?&no-color2 - #02 .color STZ - #00 .Mouse/state DEO - POP2 BRK + DUP #03 NEQ ?&no-color2 + #02 set-color &no-color2 - #0402 NEQ2k NIP2 ?&no-color3 - #03 .color STZ - #00 .Mouse/state DEO - POP2 BRK + DUP #04 NEQ ?&no-color3 + #03 set-color &no-color3 - #0602 NEQ2k NIP2 ?&no-toggle + DUP #06 NEQ ?&no-toggle .timer/play LDZk #00 EQU SWP STZ #00 .Mouse/state DEO draw-ui - POP2 BRK &no-toggle - POP2 + POP + &no-menu ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL ( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP @@ -108,9 +101,9 @@ BRK @on-button ( -> ) .Controller/button DEI - [ #01 ] NEQk NIP ?&no-a #01 .color STZ &no-a - [ #02 ] NEQk NIP ?&no-b #02 .color STZ &no-b - [ #04 ] NEQk NIP ?&no-select #03 .color STZ &no-select + [ #01 ] NEQk NIP ?&no-a #01 set-color &no-a + [ #02 ] NEQk NIP ?&no-b #02 set-color &no-b + [ #04 ] NEQk NIP ?&no-select #03 set-color &no-select [ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start POP ( space ) @@ -121,12 +114,23 @@ BRK ( @|core ) +@set-color ( color -- ) + + .color STZ + .pointer/x LDZ2 .Screen/x DEO2 + .pointer/y LDZ2 .Screen/y DEO2 + ;pointer-icn .Screen/addr DEO2 + #40 .color LDZ ADD .Screen/sprite DEO + #00 .Mouse/state DEO + +JMP2r + @run ( -- ) - #40 #00 + #4000 &ver STHk - #40 #00 + #4000 &hor ( x,y ) DUP STHkr ( cell ) DUP2 get-addr STH2k LDA @@ -139,9 +143,8 @@ BRK ( Swap worlds ) ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 #0000 STH2r SUB2 ;run/future STA2 - redraw -JMP2r +!redraw @get-addr ( x y -- addr* ) @@ -175,6 +178,16 @@ JMP2r JMP2r +@mclr ( addr* len* -- ) + + OVR2 ADD2 SWP2 + &loop + STH2k #00 STH2r STA + INC2 GTH2k ?&loop + POP2 POP2 + +JMP2r + ( @|drawing ) @@ -195,8 +208,6 @@ JMP2r INC GTHk ?&ver POP2 -( >> ) - @draw-ui ( -- ) ( colors ) @@ -213,16 +224,6 @@ JMP2r JMP2r -@mclr ( addr* len* -- ) - - OVR2 ADD2 SWP2 - &loop - STH2k #00 STH2r STA - INC2 GTH2k ?&loop - POP2 POP2 - -JMP2r - ( @|assets ) @@ -233,8 +234,8 @@ JMP2r @color-icn [ 7cfe fefe fefe 7c00 ] @toggle-icn [ - ( pause ) 6666 6666 6666 6600 - ( play ) 4666 767e 7666 4600 ] + 6666 6666 6666 6600 + 4666 767e 7666 4600 ] ( I live in the atom with the happy protons and neutrons.