Started move detection
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@ -34,7 +34,7 @@ BRK
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@on-mouse ( -> )
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[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;cursor-icn update-cursor
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[ LIT2 00 -Mouse/state ] DEI NEQ #41 ADD ;cursor-icn update-cursor
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.Mouse/state DEI ?&on-touch
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BRK
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@ -43,7 +43,7 @@ BRK
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.Mouse/x DEI2 #0008 SUB2 NIP #18 DIV
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.Mouse/y DEI2 #0008 SUB2 NIP #18 DIV
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move
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try-move
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#00 .Mouse/state DEO
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BRK
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@ -63,9 +63,7 @@ BRK
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JMP2r
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&found ( bounds* -- block* )
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NIP #00 SWP #0006 MUL2 ;game ADD2
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JMP2r
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@is-at ( block* x y -- f )
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@ -77,9 +75,31 @@ JMP2r
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JMP2r
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@move ( x y -- )
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@try-move ( x y -- )
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pick phex #0a18 DEO
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pick DUP2 #ffff EQU2 ?&blank
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( up )
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DUP2 INC2k INC2 LDA2 #0100 SUB2 can-move phex/b #2018 DEO
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( right )
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DUP2 INC2k INC2 LDA2 #0001 ADD2 can-move phex/b #2018 DEO
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( down )
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DUP2 INC2k INC2 LDA2 #0100 ADD2 can-move phex/b #2018 DEO
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( left )
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DUP2 INC2k INC2 LDA2 #0100 SUB2 can-move phex/b #2018 DEO
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phex #0a18 DEO
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JMP2r
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&blank ( block* -- )
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POP2
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JMP2r
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@is-free ( x y -- f )
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JMP2r
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@can-move ( block* x y -- f )
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POP2 POP2 #00
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JMP2r
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