Starting game state
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@ -25,16 +25,7 @@
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( vectors )
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;on-mouse .Mouse/vector DEO2
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draw-border
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#0008 .Screen/y DEO2
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#0008 .Screen/x DEO2
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draw-a
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#0008 .Screen/x DEO2
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#0038 .Screen/y DEO2
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draw-w
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#0008 .Screen/x DEO2
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#0050 .Screen/y DEO2
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draw-d
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draw-blocks
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BRK
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@ -43,13 +34,64 @@ BRK
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@on-mouse ( -> )
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[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;cursor-icn update-cursor
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[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;cursor-icn update-cursor
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.Mouse/state DEI ?&on-touch
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BRK
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&on-touch ( -> )
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.Mouse/x DEI2 #0008 SUB2 NIP #18 DIV
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.Mouse/y DEI2 #0008 SUB2 NIP #18 DIV
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move
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#00 .Mouse/state DEO
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BRK
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@move ( x y -- )
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phex #0a18 DEO
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JMP2r
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@game ( size, pos ) [
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&a 0202 0000 =draw-a
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&b 0201 0200 =draw-b
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&v 0201 0201 =draw-v
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&w 0101 0002 =draw-w
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&x 0101 0102 =draw-x
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&d 0102 0003 =draw-d
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&y 0102 0103 =draw-y
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&z 0201 0203 =draw-z
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&c 0201 0204 =draw-c ]
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(
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@|drawing )
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@draw-blocks ( -- )
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#0900
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&l
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#00 OVR draw-block
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INC GTHk ?&l
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POP2
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JMP2r
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@draw-block ( id* -- )
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#0006 MUL2 ;game ADD2
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INC2 INC2 LDA2k to-screen
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INC2 INC2 LDA2 JSR2
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JMP2r
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@to-screen ( x y -- )
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#00 SWP #03 MUL #0008 ADD2 .Screen/y DEO2
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#00 SWP #03 MUL #0008 ADD2 .Screen/x DEO2
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JMP2r
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@draw-a ( -- )
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#56 .Screen/auto DEO
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@ -58,6 +100,53 @@ BRK
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JMP2r
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@draw-c ( -- )
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#56 .Screen/auto DEO
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;blocks-chr/c .Screen/addr DEO2
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#03 draw-times
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JMP2r
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@draw-z ( -- )
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#56 .Screen/auto DEO
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;blocks-chr/z .Screen/addr DEO2
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#03 draw-times
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JMP2r
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@draw-y ( -- )
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#56 .Screen/auto DEO
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;blocks-chr/y .Screen/addr DEO2
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#03 draw-times
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JMP2r
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@draw-x ( -- )
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#56 .Screen/auto DEO
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;blocks-chr/x .Screen/addr DEO2
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#03 draw-times
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JMP2r
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@draw-v ( -- )
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#56 .Screen/auto DEO
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;blocks-chr/v .Screen/addr DEO2
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#03 draw-times
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JMP2r
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@draw-b ( -- )
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#56 .Screen/auto DEO
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;blocks-chr/b .Screen/addr DEO2
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#03 draw-times
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JMP2r
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@draw-d ( -- )
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#26 .Screen/auto DEO
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@ -136,6 +225,10 @@ JMP2r
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.Screen/sprite DEO
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JMP2r
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(
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@|stdlib )
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@phex ( short* -- ) SWP phex/b &b DUP #04 SFT phex/c &c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r
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(
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@|assets )
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