|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 |10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0000 @id $2 @buf $40 |0100 @on-reset ( -> ) #f07f .System/r DEO2 #f0d6 .System/g DEO2 #f0b2 .System/b DEO2 #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2 ;on-console .Console/vector DEO2 #15 .Screen/auto DEO BRK @on-console ( -> ) .Console/read DEI ( linebreak ) DUP #0a NEQ ?{ POP parse-line BRK } ( append ) #00 ;buf scap/ STA2 ( #010e DEO ) BRK @parse-line ( -- ) ;buf is-pixels ?new-pixels ( >> ) @new-glyph ( -- ) .id LDZ2 #0001 SUB2 .id LDZ2 #2018 DEO ;buf #0a18 DEO ( clean ) #0000 ;buf STA2 .id LDZ2 INC2 .id STZ2 #0000 ;new-pixels/row STA2 JMP2r @new-pixels ( -- ) #ff .id LDZ2 #40 SFT2 ;glyphs ADD2 [ LIT2 &row $2 ] INC2k ,&row STR2 ADD2 STA ( clean ) #0000 ;buf STA2 JMP2r @is-pixels ( buf* -- f ) LDA DUP [ LIT "0 ] EQU SWP [ LIT "1 ] EQU ORA JMP2r @ ( id* -- ) #40 SFT2 ;glyphs ADD2 .Screen/addr DEO2 #07 .Screen/sprite DEO JMP2r ( @|stdlib ) @scap ( str* -- end* ) INC2 & LDAk ?scap JMP2r @ ( str* -- ) LDAk #18 DEO INC2 & LDAk ? POP2 JMP2r @ ( short* -- ) SWP /b &b ( -- ) DUP #04 SFT /c &c ( -- ) #0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO JMP2r @glyphs